Wing Commander II
Reconstructed Win32 source (1996)
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Here is a list of all variables with links to the structures/unions they belong to:
A
B
C
D
E
F
G
H
I
K
L
M
N
O
P
R
S
T
U
V
W
X
Y
Z
- c -
callsign :
PilotNameVariables
,
PilotProfile
,
PilotRecord
campaign :
SaveGameDiskRecord
,
SaveGameRecord
campaignIndex :
CampaignState
,
SaveGameDiskCampaignState
campaignSlot :
CampaignGlobals
center :
HazardField
centerX :
CockpitScannerGeometry
centerY :
CockpitScannerGeometry
channels :
IxAiffCommonChunk
,
IxSample
,
IxStreamerHeader
,
IxWaveFormat
character :
CannedSceneBriefingCharacterRecord
characterHeight :
DebugOverlayConsole
characterWidth :
DebugOverlayConsole
chunkCount :
IxStreamerFileEntry
collisionRadius :
ObjectTypeData
colour :
HudMessageSlot
,
NavMapLabel
,
TextContext
columns :
DebugOverlayConsole
command :
CannedSceneMusicCommandRecord
completionEvent :
IxStreamFile
compression :
PacketSectionHandle
context :
CockpitReadout
,
HudMessageSlot
,
ModalTextPanel
,
MouseCursorState
,
SceneFlicObject
count :
CutsceneObjectResourceHalf
,
CutsceneResourceTable
,
SceneResourceTable
counter :
CannedSceneObjectEventRecord
cruiseVelocity :
ObjectTypeData
cs :
IxStream
currentDate :
CampaignState
,
SaveGameDiskCampaignState
currentFrame :
SceneFlicObject
currentMission :
CampaignState
,
SaveGameDiskCampaignState
currentPilot :
CampaignState
,
SaveGameDiskCampaignState
currentSeries :
CampaignState
,
SaveGameDiskCampaignState
cursor :
IxVoice
cursorColumn :
DebugOverlayConsole
cursorRow :
DebugOverlayConsole
cursorShape :
InputManagerState
cursorX :
TextContext
cursorY :
TextContext
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