Wing Commander II
Reconstructed Win32 source (1996)
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MouseCursorState Struct Reference

#include <game.h>

Data Fields

volatile short x
volatile short y
unsigned char field_4
unsigned char field_5
unsigned char field_6
unsigned short field_7
unsigned int field_9
unsigned char *volatile shape
short frame
void * scratchBuffer
struct InputPumpContext * context
unsigned char field_1b [6]

Detailed Description

Definition at line 164 of file game.h.

Field Documentation

◆ context

struct InputPumpContext* MouseCursorState::context

Definition at line 175 of file game.h.

Referenced by RunSpaceFlight(), and ShowPlayerEjectionSequence().

◆ field_1b

unsigned char MouseCursorState::field_1b[6]

Definition at line 176 of file game.h.

◆ field_4

unsigned char MouseCursorState::field_4

Definition at line 167 of file game.h.

◆ field_5

unsigned char MouseCursorState::field_5

Definition at line 168 of file game.h.

◆ field_6

unsigned char MouseCursorState::field_6

Definition at line 169 of file game.h.

◆ field_7

unsigned short MouseCursorState::field_7

Definition at line 170 of file game.h.

◆ field_9

unsigned int MouseCursorState::field_9

Definition at line 171 of file game.h.

◆ frame

short MouseCursorState::frame

◆ scratchBuffer

◆ shape

unsigned char* volatile MouseCursorState::shape

Definition at line 172 of file game.h.

◆ x

◆ y


The documentation for this struct was generated from the following file: