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Wing Commander II
Reconstructed Win32 source (1996)
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#include <game.h>
Data Fields | |
| volatile short | x |
| volatile short | y |
| unsigned char | field_4 |
| unsigned char | field_5 |
| unsigned char | field_6 |
| unsigned short | field_7 |
| unsigned int | field_9 |
| unsigned char *volatile | shape |
| short | frame |
| void * | scratchBuffer |
| struct InputPumpContext * | context |
| unsigned char | field_1b [6] |
| struct InputPumpContext* MouseCursorState::context |
Definition at line 175 of file game.h.
Referenced by RunSpaceFlight(), and ShowPlayerEjectionSequence().
| short MouseCursorState::frame |
Definition at line 173 of file game.h.
Referenced by HandleFleetOverviewInput(), overlay_head_up_display(), player_input(), and RestoreTransientCockpitGraphics().
| void* MouseCursorState::scratchBuffer |
Definition at line 174 of file game.h.
Referenced by AllocateApplicationScratchBuffer(), overlay_head_up_display(), ReleaseApplicationScratchBuffer(), and RestoreTransientCockpitGraphics().
| volatile short MouseCursorState::x |
Definition at line 165 of file game.h.
Referenced by HandleFleetOverviewInput(), InflightComputer(), overlay_head_up_display(), player_input(), PollPersonnelMenuInput(), RestoreTransientCockpitGraphics(), RunPilotDatabaseMenu(), RunPilotSaveLoadMenu(), SelectLegacyGameSource(), SelectPersonnelFileSlot(), SelectTransferredPilot(), and SetPersonnelCursorPosition().
| volatile short MouseCursorState::y |
Definition at line 166 of file game.h.
Referenced by HandleFleetOverviewInput(), InflightComputer(), overlay_head_up_display(), player_input(), PollPersonnelMenuInput(), RestoreTransientCockpitGraphics(), RunPilotDatabaseMenu(), RunPilotSaveLoadMenu(), SelectLegacyGameSource(), SelectPersonnelFileSlot(), SelectTransferredPilot(), and SetPersonnelCursorPosition().