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Wing Commander II
Reconstructed Win32 source (1996)
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#include <game_data.h>
Data Fields | |
| short | centerX |
| short | centerY |
| short | minimumX |
| short | minimumY |
| short | maximumX |
| short | maximumY |
Definition at line 486 of file game_data.h.
| short CockpitScannerGeometry::centerX |
Definition at line 487 of file game_data.h.
Referenced by draw_3d_scanner(), DrawTargetCameraAttitudeIndicators(), RestoreTargetCameraAttitudeIndicators(), and rotational_pos_to_scanner_pos().
| short CockpitScannerGeometry::centerY |
Definition at line 488 of file game_data.h.
Referenced by draw_3d_scanner(), DrawTargetCameraAttitudeIndicators(), RestoreTargetCameraAttitudeIndicators(), and rotational_pos_to_scanner_pos().
| short CockpitScannerGeometry::maximumX |
Definition at line 491 of file game_data.h.
Referenced by rotational_pos_to_scanner_pos().
| short CockpitScannerGeometry::maximumY |
Definition at line 492 of file game_data.h.
Referenced by rotational_pos_to_scanner_pos().
| short CockpitScannerGeometry::minimumX |
Definition at line 489 of file game_data.h.
Referenced by rotational_pos_to_scanner_pos().
| short CockpitScannerGeometry::minimumY |
Definition at line 490 of file game_data.h.
Referenced by rotational_pos_to_scanner_pos().