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Wing Commander II
Reconstructed Win32 source (1996)
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#include <game_data.h>
Data Fields | |
| unsigned int | opcode |
| short | frame |
| signed char | character |
| signed char | pose |
| short | animationFrame |
| unsigned int | nextOffset |
| short | endMarker |
Definition at line 651 of file game_data.h.
| short CannedSceneBriefingCharacterRecord::animationFrame |
Definition at line 656 of file game_data.h.
Referenced by ApplyCannedSceneSoundRecord(), and RecordCannedSceneBriefingCharacter().
| signed char CannedSceneBriefingCharacterRecord::character |
Definition at line 654 of file game_data.h.
Referenced by ApplyCannedSceneSoundRecord(), and RecordCannedSceneBriefingCharacter().
| short CannedSceneBriefingCharacterRecord::endMarker |
Definition at line 658 of file game_data.h.
Referenced by RecordCannedSceneBriefingCharacter().
| short CannedSceneBriefingCharacterRecord::frame |
Definition at line 653 of file game_data.h.
Referenced by RecordCannedSceneBriefingCharacter().
| unsigned int CannedSceneBriefingCharacterRecord::nextOffset |
Definition at line 657 of file game_data.h.
Referenced by RecordCannedSceneBriefingCharacter().
| unsigned int CannedSceneBriefingCharacterRecord::opcode |
Definition at line 652 of file game_data.h.
Referenced by RecordCannedSceneBriefingCharacter().
| signed char CannedSceneBriefingCharacterRecord::pose |
Definition at line 655 of file game_data.h.
Referenced by ApplyCannedSceneSoundRecord(), and RecordCannedSceneBriefingCharacter().