Wing Commander II
Reconstructed Win32 source (1996)
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CannedSceneBriefingCharacterRecord Struct Reference

#include <game_data.h>

Data Fields

unsigned int opcode
short frame
signed char character
signed char pose
short animationFrame
unsigned int nextOffset
short endMarker

Detailed Description

Definition at line 651 of file game_data.h.

Field Documentation

◆ animationFrame

short CannedSceneBriefingCharacterRecord::animationFrame

Definition at line 656 of file game_data.h.

Referenced by ApplyCannedSceneSoundRecord(), and RecordCannedSceneBriefingCharacter().

◆ character

signed char CannedSceneBriefingCharacterRecord::character

Definition at line 654 of file game_data.h.

Referenced by ApplyCannedSceneSoundRecord(), and RecordCannedSceneBriefingCharacter().

◆ endMarker

short CannedSceneBriefingCharacterRecord::endMarker

Definition at line 658 of file game_data.h.

Referenced by RecordCannedSceneBriefingCharacter().

◆ frame

short CannedSceneBriefingCharacterRecord::frame

Definition at line 653 of file game_data.h.

Referenced by RecordCannedSceneBriefingCharacter().

◆ nextOffset

unsigned int CannedSceneBriefingCharacterRecord::nextOffset

Definition at line 657 of file game_data.h.

Referenced by RecordCannedSceneBriefingCharacter().

◆ opcode

unsigned int CannedSceneBriefingCharacterRecord::opcode

Definition at line 652 of file game_data.h.

Referenced by RecordCannedSceneBriefingCharacter().

◆ pose

signed char CannedSceneBriefingCharacterRecord::pose

Definition at line 655 of file game_data.h.

Referenced by ApplyCannedSceneSoundRecord(), and RecordCannedSceneBriefingCharacter().


The documentation for this struct was generated from the following file: