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Wing Commander II
Reconstructed Win32 source (1996)
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#include <game.h>
Data Fields | |
| TextContext * | context |
| short | x |
| short | y |
| short | colour |
| short | drawColour |
| signed char | flashCount |
| const char * | text |
| short HudMessageSlot::colour |
Definition at line 324 of file game.h.
Referenced by DrawHudMessageSlot(), and SetHudMessageSlot().
| TextContext* HudMessageSlot::context |
Definition at line 321 of file game.h.
Referenced by DrawHudMessageSlot(), and SetHudMessageSlot().
| short HudMessageSlot::drawColour |
Definition at line 325 of file game.h.
Referenced by DrawHudMessageSlot(), and SetHudMessageSlot().
| signed char HudMessageSlot::flashCount |
Definition at line 326 of file game.h.
Referenced by ClearHudGunReadouts(), ClearHudMessageSlot(), DrawHudMessageSlot(), SetHudMessageSlot(), and UpdateMessage().
| const char* HudMessageSlot::text |
Definition at line 327 of file game.h.
Referenced by ClearHudGunReadouts(), ClearHudMessageIfMatching(), ClearHudMessageSlot(), DrawHudMessageSlot(), SetHudMessageSlot(), update_VDUs(), and UpdateMessage().
| short HudMessageSlot::x |
Definition at line 322 of file game.h.
Referenced by DrawHudMessageSlot(), and SetHudMessageSlot().
| short HudMessageSlot::y |
Definition at line 323 of file game.h.
Referenced by DrawHudMessageSlot(), and SetHudMessageSlot().