Wing Commander II
Reconstructed Win32 source (1996)
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HudMessageSlot Struct Reference

#include <game.h>

Data Fields

TextContext * context
short x
short y
short colour
short drawColour
signed char flashCount
const char * text

Detailed Description

Definition at line 320 of file game.h.

Field Documentation

◆ colour

short HudMessageSlot::colour

Definition at line 324 of file game.h.

Referenced by DrawHudMessageSlot(), and SetHudMessageSlot().

◆ context

TextContext* HudMessageSlot::context

Definition at line 321 of file game.h.

Referenced by DrawHudMessageSlot(), and SetHudMessageSlot().

◆ drawColour

short HudMessageSlot::drawColour

Definition at line 325 of file game.h.

Referenced by DrawHudMessageSlot(), and SetHudMessageSlot().

◆ flashCount

signed char HudMessageSlot::flashCount

◆ text

◆ x

short HudMessageSlot::x

Definition at line 322 of file game.h.

Referenced by DrawHudMessageSlot(), and SetHudMessageSlot().

◆ y

short HudMessageSlot::y

Definition at line 323 of file game.h.

Referenced by DrawHudMessageSlot(), and SetHudMessageSlot().


The documentation for this struct was generated from the following file: