Wing Commander II
Reconstructed Win32 source (1996)
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PacketSectionHandle Struct Reference

#include <game_data.h>

Data Fields

short file
short finalSection
short sectionCount
short compression
unsigned int dataOffset
unsigned int position
unsigned int dataSize

Detailed Description

Definition at line 1172 of file game_data.h.

Field Documentation

◆ compression

short PacketSectionHandle::compression

Definition at line 1176 of file game_data.h.

Referenced by GetPacketSize(), OpenPacketSection(), and PacketLoad().

◆ dataOffset

unsigned int PacketSectionHandle::dataOffset

Definition at line 1177 of file game_data.h.

Referenced by OpenPacketSection(), and ReadPacketSectionData().

◆ dataSize

unsigned int PacketSectionHandle::dataSize

Definition at line 1179 of file game_data.h.

Referenced by GetPacketSize(), OpenPacketSection(), PacketLoad(), and ReadPacketSectionData().

◆ file

short PacketSectionHandle::file

Definition at line 1173 of file game_data.h.

Referenced by OpenPacketSection(), and ReadPacketSectionData().

◆ finalSection

short PacketSectionHandle::finalSection

Definition at line 1174 of file game_data.h.

Referenced by OpenPacketSection().

◆ position

unsigned int PacketSectionHandle::position

Definition at line 1178 of file game_data.h.

Referenced by OpenPacketSection(), and ReadPacketSectionData().

◆ sectionCount

short PacketSectionHandle::sectionCount

Definition at line 1175 of file game_data.h.

Referenced by OpenPacketSection().


The documentation for this struct was generated from the following file: