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Wing Commander II
Reconstructed Win32 source (1996)
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#include <game.h>
Data Fields | |
| Viewport * | viewport |
| short | cursorX |
| short | cursorY |
| unsigned char * | font |
| unsigned char | colour |
| unsigned char | backgroundColour |
| char * | text |
| char * | textCursor |
| signed char | alignment |
| FontWorkspace ** | fontWorkspace |
| signed char TextContext::alignment |
Definition at line 292 of file game.h.
Referenced by BuildMap(), CalibrateJoystickInteractive(), DrawModalTextPanel(), DrawNavLocationReadout(), DrawNavTextLine(), DrawTextAt(), DrawTextString(), DrawWrappedCinematicText(), FormatTextTokens(), InitializeConversationText(), InitializeCutsceneViewports(), InitializeGameTextContexts(), PresentCutsceneFrame(), ResetGameTextContexts(), and RunCutsceneScript().
| unsigned char TextContext::backgroundColour |
Definition at line 289 of file game.h.
Referenced by ClearCutsceneTextViewport(), ClearTextInputCharacter(), DrawFontGlyph(), DrawTextInputCursor(), EraseLastTextInputCharacter(), EraseTextContextBackground(), FormatTextTokens(), InitializeCutsceneViewports(), InitializeTextContextFromFont(), print_message_text(), ReadTextInput(), and RestoreCutsceneTextBacking().
| unsigned char TextContext::colour |
Definition at line 288 of file game.h.
Referenced by DrawFontGlyph(), DrawHudMessageSlot(), DrawNavTextLine(), DrawTextInputCursor(), FormatTextTokens(), InitializeCutsceneViewports(), InitializeTextContextFromFont(), print_message_text(), RunCutsceneScript(), and UpdateDamageDisplay().
| short TextContext::cursorX |
Definition at line 285 of file game.h.
Referenced by ClearCutsceneTextViewport(), ClearTextInputCharacter(), DrawCinematicFontCharacter(), DrawCinematicMemoryStatus(), DrawCockpitReadout(), DrawCutsceneTextAt(), DrawFontGlyph(), DrawNavLocationReadout(), DrawTextCharacter(), DrawTextInputCursor(), DrawTextString(), DrawWrappedCinematicText(), EraseCharacterAfterTextCursor(), EraseLastTextInputCharacter(), FormatTextTokens(), InitializeCockpitReadout(), PresentCutsceneFrame(), ReadTextInput(), SetTextCursor(), and UpdateInflightNavText().
| short TextContext::cursorY |
Definition at line 286 of file game.h.
Referenced by ClearCutsceneTextViewport(), ClearTextInputCharacter(), DrawCinematicFontCharacter(), DrawCinematicMemoryStatus(), DrawCutsceneTextAt(), DrawNavLocationReadout(), DrawTextCharacter(), DrawTextString(), DrawWrappedCinematicText(), EraseLastTextInputCharacter(), FormatTextTokens(), InitializeCockpitReadout(), PresentCutsceneFrame(), ReadTextInput(), RestoreCutsceneTextBacking(), and SetTextCursor().
| unsigned char* TextContext::font |
Definition at line 287 of file game.h.
Referenced by ClearTextInputCharacter(), DrawCinematicFontCharacter(), DrawCockpitReadout(), DrawFontGlyph(), DrawTextCharacter(), DrawTextString(), EraseLastTextInputCharacter(), GetFontCharWidth(), InitializeTextContextFromFont(), MeasureCinematicFontCharacterWidth(), MeasureCinematicFontLineHeight(), ReadTextInput(), ReleaseCutsceneFontPacket(), and RunCutsceneScript().
| FontWorkspace** TextContext::fontWorkspace |
Definition at line 293 of file game.h.
Referenced by DrawFontGlyph().
| char* TextContext::text |
Definition at line 290 of file game.h.
Referenced by BuildMap(), DrawNavLocationReadout(), DrawNavTextLine(), DrawTextAt(), EraseLastTextInputCharacter(), FormatTextBufferFromStart(), FormatTextTokens(), init_vdus(), InitializeConversationText(), InitializeCutsceneViewports(), InitializeGameTextContexts(), InitializeModalTextPanel(), ReadTextInput(), ResetGameTextContexts(), ResetStringBuilder(), RunPilotDatabaseMenu(), RunPilotSaveLoadMenu(), and SetTextContext().
| char* TextContext::textCursor |
Definition at line 291 of file game.h.
Referenced by AppendTextCharacter(), DrawNavTextLine(), FormatTextBufferFromStart(), and ResetStringBuilder().
| Viewport* TextContext::viewport |
Definition at line 284 of file game.h.
Referenced by AppendFormattedText(), BuildMap(), ClearCutsceneTextViewport(), ClearTextInputCharacter(), DrawCinematicFontCharacter(), DrawCinematicMemoryStatus(), DrawCutsceneTextAt(), DrawFontGlyph(), DrawFormattedText(), DrawNavCrossMarker(), DrawNavLocationReadout(), DrawNavPlayerMarker(), DrawNavRectangleMarker(), DrawNavSquareMarker(), DrawNavTriangleMarker(), DrawTextCharacter(), DrawTextString(), DrawWrappedCinematicText(), EraseLastTextInputCharacter(), EraseTextContextBackground(), FormatTextBufferFromStart(), InflightComputer(), init_vdus(), InitializeCockpitResources(), InitializeConversationText(), InitializeCutsceneViewports(), InitializeGameTextContexts(), InitializeModalTextPanel(), PollCampaignChalkboardMenu(), PresentCutsceneFrame(), print_message_text(), ReadPersonnelTextField(), ReadTextInput(), ResetGameTextContexts(), RunCampaignSelectionFrame(), RunLoadedCutscene(), RunPilotDatabaseMenu(), RunPilotSaveLoadMenu(), and UpdateInflightNavText().