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Wing Commander II
Reconstructed Win32 source (1996)
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#include <game_data.h>
Data Fields | |
| short | owner |
| short | count |
| const unsigned char * | filenameIndices |
| const unsigned char * | sectionIndices |
| char * | packedFilenames |
| void ** | loadedPackets |
| struct CutsceneResourceTable * | next |
Definition at line 871 of file game_data.h.
| short CutsceneResourceTable::count |
Definition at line 873 of file game_data.h.
Referenced by DecodeCutsceneFileResource(), ReleaseActiveCutscenePacket(), ReleaseCutsceneFileResource(), ReleaseCutsceneFileResourceExceptPacket(), and RunCutsceneScript().
| const unsigned char* CutsceneResourceTable::filenameIndices |
Definition at line 874 of file game_data.h.
Referenced by DecodeCutsceneFileResource(), InitializeSceneFlicStream(), LoadCachedCutsceneResource(), and LoadCutsceneSpeechSlot().
| void** CutsceneResourceTable::loadedPackets |
Definition at line 877 of file game_data.h.
Referenced by DecodeCutsceneFileResource(), LoadCachedCutsceneResource(), ReleaseActiveCutscenePacket(), ReleaseCutsceneFileResource(), ReleaseCutsceneFileResourceExceptPacket(), and ReleaseLoadedCutsceneResource().
| struct CutsceneResourceTable* CutsceneResourceTable::next |
Definition at line 878 of file game_data.h.
Referenced by FindActiveCutsceneFileResources(), PushCutsceneFileResource(), ReleaseCutsceneFileResource(), and ReleaseCutsceneFileResourceExceptPacket().
| short CutsceneResourceTable::owner |
Definition at line 872 of file game_data.h.
Referenced by DecodeCutsceneFileResource(), FindActiveCutsceneFileResources(), PushCutsceneFileResource(), ReleaseCutsceneFileResource(), and ReleaseCutsceneFileResourceExceptPacket().
| char* CutsceneResourceTable::packedFilenames |
Definition at line 876 of file game_data.h.
Referenced by DecodeCutsceneFileResource(), and GetPackedStringByIndex().
| const unsigned char* CutsceneResourceTable::sectionIndices |
Definition at line 875 of file game_data.h.
Referenced by DecodeCutsceneFileResource(), InitializeSceneFlicStream(), LoadCachedCutsceneResource(), and LoadCutsceneSpeechSlot().