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Wing Commander II
Reconstructed Win32 source (1996)
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#include <game_data.h>
Data Fields | |
| signed char | active |
| signed char | visible |
| signed char | tick |
| signed char | field_3 |
| short | drawType |
| unsigned char * | shape |
| short | baseFrame |
| short | finalFrame |
| short | currentFrame |
| unsigned char * | linkedScript |
| unsigned char * | scriptStart |
| unsigned char * | scriptCursor |
| short | waitTicks |
| int | waitStart |
| short | delayFrames |
| short * | locals |
| signed char | deltaX |
| signed char | deltaY |
| signed char | deltaDepth |
| short | x |
| short | y |
| short | field_2f |
| short | rotation |
| short | scale |
| unsigned short | drawFlags |
| short | segmentStartFrame |
| short | segmentEndFrame |
| const char * | filename |
| short | nextSection |
| short | context |
| unsigned int | decoderState |
| short | owner |
| short | linkedOwner |
Definition at line 985 of file game_data.h.
| signed char SceneFlicObject::active |
Definition at line 986 of file game_data.h.
Referenced by CreateCutsceneResourceInstance(), DrawCutsceneSprite(), and RunCutsceneScript().
| short SceneFlicObject::baseFrame |
Definition at line 992 of file game_data.h.
Referenced by CopyCutsceneSpriteDisplay(), DrawCutsceneSprite(), and RunCutsceneScript().
| short SceneFlicObject::context |
Definition at line 1015 of file game_data.h.
| short SceneFlicObject::currentFrame |
Definition at line 994 of file game_data.h.
Referenced by AdvanceSceneFlicStream(), AnimateCutsceneSpeakerMouth(), CopyCutsceneSpriteDisplay(), DrawCutsceneSprite(), and RunCutsceneScript().
| unsigned int SceneFlicObject::decoderState |
Definition at line 1016 of file game_data.h.
Referenced by DrawCutsceneSprite().
| short SceneFlicObject::delayFrames |
Definition at line 1000 of file game_data.h.
Referenced by RunCutsceneScript(), and UpdateCutsceneSpriteObject().
| signed char SceneFlicObject::deltaDepth |
Definition at line 1004 of file game_data.h.
Referenced by RunCutsceneScript(), and UpdateCutsceneSpriteObject().
| signed char SceneFlicObject::deltaX |
Definition at line 1002 of file game_data.h.
Referenced by RunCutsceneScript(), and UpdateCutsceneSpriteObject().
| signed char SceneFlicObject::deltaY |
Definition at line 1003 of file game_data.h.
Referenced by RunCutsceneScript(), and UpdateCutsceneSpriteObject().
| unsigned short SceneFlicObject::drawFlags |
Definition at line 1010 of file game_data.h.
Referenced by DrawCutsceneSprite(), and RunCutsceneScript().
| short SceneFlicObject::drawType |
Definition at line 990 of file game_data.h.
Referenced by CopyCutsceneSpriteDisplay(), DrawCutsceneSprite(), ReleaseSceneFlicPackets(), and RunCutsceneScript().
| short SceneFlicObject::field_2f |
Definition at line 1007 of file game_data.h.
Referenced by RunCutsceneScript(), and UpdateCutsceneSpriteObject().
| signed char SceneFlicObject::field_3 |
Definition at line 989 of file game_data.h.
Referenced by CreateCutsceneResourceInstance(), RunCutsceneScript(), and UpdateCutsceneSpriteObject().
| const char* SceneFlicObject::filename |
Definition at line 1013 of file game_data.h.
Referenced by AdvanceSceneFlicStream().
| short SceneFlicObject::finalFrame |
Definition at line 993 of file game_data.h.
Referenced by AdvanceSceneFlicStream(), CopyCutsceneSpriteDisplay(), and RunCutsceneScript().
| short SceneFlicObject::linkedOwner |
Definition at line 1018 of file game_data.h.
Referenced by LinkCutsceneSpriteScript(), and RunCutsceneScript().
| unsigned char* SceneFlicObject::linkedScript |
Definition at line 995 of file game_data.h.
Referenced by LinkCutsceneSpriteScript(), and RunCutsceneScript().
| short* SceneFlicObject::locals |
Definition at line 1001 of file game_data.h.
Referenced by RunCutsceneScript().
| short SceneFlicObject::nextSection |
Definition at line 1014 of file game_data.h.
Referenced by AdvanceSceneFlicStream().
| short SceneFlicObject::owner |
Definition at line 1017 of file game_data.h.
Referenced by CreateCutsceneResourceInstance(), LinkCutsceneSpriteScript(), ReleaseCutsceneSpriteShape(), and RunCutsceneScript().
| short SceneFlicObject::rotation |
Definition at line 1008 of file game_data.h.
Referenced by DrawCutsceneSprite(), and RunCutsceneScript().
| short SceneFlicObject::scale |
Definition at line 1009 of file game_data.h.
Referenced by CreateCutsceneResourceInstance(), DrawCutsceneSprite(), and RunCutsceneScript().
| unsigned char* SceneFlicObject::scriptCursor |
Definition at line 997 of file game_data.h.
Referenced by CreateCutsceneResourceInstance(), LinkCutsceneObjectResources(), LinkCutsceneSpriteScript(), RunCutsceneScript(), and UpdateCutsceneSpriteObject().
| unsigned char* SceneFlicObject::scriptStart |
Definition at line 996 of file game_data.h.
Referenced by CreateCutsceneResourceInstance(), LinkCutsceneObjectResources(), LinkCutsceneSpriteScript(), and RunCutsceneScript().
| short SceneFlicObject::segmentEndFrame |
Definition at line 1012 of file game_data.h.
Referenced by AdvanceSceneFlicStream().
| short SceneFlicObject::segmentStartFrame |
Definition at line 1011 of file game_data.h.
Referenced by DrawCutsceneSprite().
| unsigned char* SceneFlicObject::shape |
Definition at line 991 of file game_data.h.
Referenced by AdvanceSceneFlicStream(), CopyCutsceneSpriteDisplay(), DrawCutsceneSprite(), ReleaseCutsceneSpriteShape(), ReleaseLoadedCutsceneResource(), ReleaseSceneFlicPackets(), and RunCutsceneScript().
| signed char SceneFlicObject::tick |
Definition at line 988 of file game_data.h.
Referenced by DrawCutsceneSprite(), and ResetCutsceneSpriteDrawTicks().
| signed char SceneFlicObject::visible |
Definition at line 987 of file game_data.h.
Referenced by CreateCutsceneResourceInstance(), DrawCutsceneSprite(), and RunCutsceneScript().
| int SceneFlicObject::waitStart |
Definition at line 999 of file game_data.h.
Referenced by AnimateCutsceneSpeakerMouth(), and RunCutsceneScript().
| short SceneFlicObject::waitTicks |
Definition at line 998 of file game_data.h.
Referenced by AnimateCutsceneSpeakerMouth(), RunCutsceneScript(), and UpdateCutsceneSpriteObject().
| short SceneFlicObject::x |
Definition at line 1005 of file game_data.h.
Referenced by DrawCutsceneSprite(), RunCutsceneScript(), and UpdateCutsceneSpriteObject().
| short SceneFlicObject::y |
Definition at line 1006 of file game_data.h.
Referenced by DrawCutsceneSprite(), RunCutsceneScript(), and UpdateCutsceneSpriteObject().