Wing Commander
Reconstructed Win32 source (1996)
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Data Structure Index
A
B
C
D
F
G
H
I
M
N
O
P
R
S
T
V
W
A
ActiveSoundEntry
B
BarracksAnimationState
BarracksBunkState
BriefingCharacterLayout
BriefingPacketHeader
C
CampaignDate
CampaignState
CampaignVictoryProjectile
CockpitBarDefinition
CockpitLayout
CockpitReadout
CockpitScannerGeometry
ConstellationObjectDefinition
ConstellationParticle
ConstellationStar
ConversationSceneRecord
D
DebugOverlayConsole
DiskFileRecord
F
FireworkState
FixedVector
FontWorkspace
G
GuardedAllocation
H
HazardField
HighScoreEntry
HudMessageSlot
I
InputDeviceSample
InputEvent
InputEventState
IxAiffCommonChunk
IxAiffMarker
IxSample
IxSampleChunk
IxSound
IxStream
IxStreamerAudioChunk
IxStreamerBranch
IxStreamerFileChunk
IxStreamerFileEntry
IxStreamerHeader
IxStreamerTrigger
IxStreamFile
IxVoice
IxWaveFormat
M
ManeuverChoice
MissionHeaderDisk
MissionNavPoint
MissionNavPointDisk
MissionObjective
MissionObjectiveDisk
MissionObjectiveSource
MissionShipBehaviour
MissionShipDisk
MissionShipRecord
ModalTextPanel
MouseCursorState
N
NavMapLabel
NavMapObjectiveStyle
NearHeapBlock
O
ObjectResourceSlot
ObjectTypeData
P
PacketDecompressionWorkspace
PacketResourceDescriptor
PacketSectionHandle
PilotRecord
R
RasterClip
RasterSurface
RLEFrameHeader
RLEShape
RLETransformVertex
RoomMenu
S
SaveGameDiskCampaignState
SaveGameDiskObjective
SaveGameDiskRecord
SaveGameRecord
SceneAnimationObject
ScrambleAnimationActor
ScrambleShipDetail
ScreenAllocation
ScreenViewportGeometry
ScreenViewportPacket
Shape
ShapeFrame
ShapeFrameExtents
ShipWeaponSlot
ShortPoint
ShortRect
ShortVector
SphericalVector
T
TaggedAllocationHeader
TalkingHeadOrigin
TextContext
TitleMenuRegion
V
Viewport
W
WaveTableEntry
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