Wing Commander
Reconstructed Win32 source (1996)
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CampaignVictoryProjectile Struct Reference

#include <wcdata.h>

Data Fields

int x
int y
int depth
short screenX
short screenY
short flip
int scale

Detailed Description

Definition at line 350 of file wcdata.h.

Field Documentation

◆ depth

int CampaignVictoryProjectile::depth

Definition at line 353 of file wcdata.h.

Referenced by ShowCampaignVictorySequence().

◆ flip

short CampaignVictoryProjectile::flip

Definition at line 356 of file wcdata.h.

Referenced by ShowCampaignVictorySequence().

◆ scale

int CampaignVictoryProjectile::scale

Definition at line 357 of file wcdata.h.

Referenced by ShowCampaignVictorySequence().

◆ screenX

short CampaignVictoryProjectile::screenX

Definition at line 354 of file wcdata.h.

Referenced by ShowCampaignVictorySequence().

◆ screenY

short CampaignVictoryProjectile::screenY

Definition at line 355 of file wcdata.h.

Referenced by ShowCampaignVictorySequence().

◆ x

int CampaignVictoryProjectile::x

Definition at line 351 of file wcdata.h.

Referenced by ShowCampaignVictorySequence().

◆ y

int CampaignVictoryProjectile::y

Definition at line 352 of file wcdata.h.

Referenced by ShowCampaignVictorySequence().


The documentation for this struct was generated from the following file: