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Wing Commander
Reconstructed Win32 source (1996)
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#include <wcdata.h>
Data Fields | |
| short | mapX |
| short | mapY |
| unsigned char | field_4 |
| short | type |
| signed char | index |
| unsigned char | flags |
| short | displayName |
| short | name |
| FixedVector | position |
| short SaveGameDiskObjective::displayName |
Definition at line 943 of file wcdata.h.
Referenced by CreateEmptySaveGameFile(), LoadGame(), and SaveGame().
| unsigned char SaveGameDiskObjective::field_4 |
Definition at line 939 of file wcdata.h.
Referenced by CreateEmptySaveGameFile(), LoadGame(), and SaveGame().
| unsigned char SaveGameDiskObjective::flags |
Definition at line 942 of file wcdata.h.
Referenced by CreateEmptySaveGameFile(), LoadGame(), and SaveGame().
| signed char SaveGameDiskObjective::index |
Definition at line 941 of file wcdata.h.
Referenced by CreateEmptySaveGameFile(), LoadGame(), and SaveGame().
| short SaveGameDiskObjective::mapX |
Definition at line 937 of file wcdata.h.
Referenced by CreateEmptySaveGameFile(), LoadGame(), and SaveGame().
| short SaveGameDiskObjective::mapY |
Definition at line 938 of file wcdata.h.
Referenced by CreateEmptySaveGameFile(), LoadGame(), and SaveGame().
| short SaveGameDiskObjective::name |
Definition at line 944 of file wcdata.h.
Referenced by CreateEmptySaveGameFile(), LoadGame(), and SaveGame().
| FixedVector SaveGameDiskObjective::position |
Definition at line 945 of file wcdata.h.
Referenced by CreateEmptySaveGameFile(), LoadGame(), and SaveGame().
| short SaveGameDiskObjective::type |
Definition at line 940 of file wcdata.h.
Referenced by CreateEmptySaveGameFile(), LoadGame(), and SaveGame().