Wing Commander
Reconstructed Win32 source (1996)
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SaveGameDiskObjective Struct Reference

#include <wcdata.h>

Data Fields

short mapX
short mapY
unsigned char field_4
short type
signed char index
unsigned char flags
short displayName
short name
FixedVector position

Detailed Description

Definition at line 936 of file wcdata.h.

Field Documentation

◆ displayName

short SaveGameDiskObjective::displayName

Definition at line 943 of file wcdata.h.

Referenced by CreateEmptySaveGameFile(), LoadGame(), and SaveGame().

◆ field_4

unsigned char SaveGameDiskObjective::field_4

Definition at line 939 of file wcdata.h.

Referenced by CreateEmptySaveGameFile(), LoadGame(), and SaveGame().

◆ flags

unsigned char SaveGameDiskObjective::flags

Definition at line 942 of file wcdata.h.

Referenced by CreateEmptySaveGameFile(), LoadGame(), and SaveGame().

◆ index

signed char SaveGameDiskObjective::index

Definition at line 941 of file wcdata.h.

Referenced by CreateEmptySaveGameFile(), LoadGame(), and SaveGame().

◆ mapX

short SaveGameDiskObjective::mapX

Definition at line 937 of file wcdata.h.

Referenced by CreateEmptySaveGameFile(), LoadGame(), and SaveGame().

◆ mapY

short SaveGameDiskObjective::mapY

Definition at line 938 of file wcdata.h.

Referenced by CreateEmptySaveGameFile(), LoadGame(), and SaveGame().

◆ name

short SaveGameDiskObjective::name

Definition at line 944 of file wcdata.h.

Referenced by CreateEmptySaveGameFile(), LoadGame(), and SaveGame().

◆ position

FixedVector SaveGameDiskObjective::position

Definition at line 945 of file wcdata.h.

Referenced by CreateEmptySaveGameFile(), LoadGame(), and SaveGame().

◆ type

short SaveGameDiskObjective::type

Definition at line 940 of file wcdata.h.

Referenced by CreateEmptySaveGameFile(), LoadGame(), and SaveGame().


The documentation for this struct was generated from the following file: