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Wing Commander
Reconstructed Win32 source (1996)
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#include <wcdata.h>
Data Fields | |
| short | mapX |
| short | mapY |
| unsigned char | field_4 |
| int | type |
| signed char | index |
| unsigned char | flags |
| const char * | displayName |
| char * | name |
| FixedVector | position |
| const char* MissionObjective::displayName |
Definition at line 929 of file wcdata.h.
Referenced by Build_objective_list(), CreateEmptySaveGameFile(), hidden_objective(), LoadGame(), objective_name(), and SaveGame().
| unsigned char MissionObjective::field_4 |
Definition at line 925 of file wcdata.h.
Referenced by CreateEmptySaveGameFile(), LoadGame(), and SaveGame().
| unsigned char MissionObjective::flags |
Definition at line 928 of file wcdata.h.
Referenced by Build_objective_list(), CreateEmptySaveGameFile(), flag_objective(), LoadGame(), and SaveGame().
| signed char MissionObjective::index |
Definition at line 927 of file wcdata.h.
Referenced by Build_objective_list(), CreateEmptySaveGameFile(), LoadGame(), objective_lost(), and SaveGame().
| short MissionObjective::mapX |
Definition at line 923 of file wcdata.h.
Referenced by CreateEmptySaveGameFile(), LoadGame(), SaveGame(), and SetScale().
| short MissionObjective::mapY |
Definition at line 924 of file wcdata.h.
Referenced by CreateEmptySaveGameFile(), LoadGame(), SaveGame(), and SetScale().
| char* MissionObjective::name |
Definition at line 930 of file wcdata.h.
Referenced by Build_objective_list(), CreateEmptySaveGameFile(), hidden_objective(), LoadGame(), nav_note(), and SaveGame().
| FixedVector MissionObjective::position |
Definition at line 931 of file wcdata.h.
Referenced by auto_pilot_sequence(), Build_objective_list(), coming_home(), CreateEmptySaveGameFile(), get_follow_point(), LoadGame(), SaveGame(), and SetScale().
| int MissionObjective::type |
Definition at line 926 of file wcdata.h.
Referenced by Build_objective_list(), BuildMap(), cleanup_objectives(), CreateEmptySaveGameFile(), get_follow_point(), LoadGame(), SaveGame(), and set_new_objective().