Wing Commander
Reconstructed Win32 source (1996)
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MissionObjective Struct Reference

#include <wcdata.h>

Data Fields

short mapX
short mapY
unsigned char field_4
int type
signed char index
unsigned char flags
const char * displayName
char * name
FixedVector position

Detailed Description

Definition at line 922 of file wcdata.h.

Field Documentation

◆ displayName

const char* MissionObjective::displayName

◆ field_4

unsigned char MissionObjective::field_4

Definition at line 925 of file wcdata.h.

Referenced by CreateEmptySaveGameFile(), LoadGame(), and SaveGame().

◆ flags

unsigned char MissionObjective::flags

◆ index

signed char MissionObjective::index

◆ mapX

short MissionObjective::mapX

Definition at line 923 of file wcdata.h.

Referenced by CreateEmptySaveGameFile(), LoadGame(), SaveGame(), and SetScale().

◆ mapY

short MissionObjective::mapY

Definition at line 924 of file wcdata.h.

Referenced by CreateEmptySaveGameFile(), LoadGame(), SaveGame(), and SetScale().

◆ name

char* MissionObjective::name

◆ position

◆ type


The documentation for this struct was generated from the following file: