Wing Commander
Reconstructed Win32 source (1996)
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Data Structures
Here are the data structures with brief descriptions:
 CActiveSoundEntry
 CBarracksAnimationState
 CBarracksBunkState
 CBriefingCharacterLayout
 CBriefingPacketHeader
 CCampaignDate
 CCampaignState
 CCampaignVictoryProjectile
 CCockpitBarDefinition
 CCockpitLayout
 CCockpitReadout
 CCockpitScannerGeometry
 CConstellationObjectDefinition
 CConstellationParticle
 CConstellationStar
 CConversationSceneRecord
 CDebugOverlayConsole
 CDiskFileRecord
 CFireworkState
 CFixedVector
 CFontWorkspace
 CGuardedAllocation
 CHazardField
 CHighScoreEntry
 CHudMessageSlot
 CInputDeviceSample
 CInputEvent
 CInputEventState
 CIxAiffCommonChunk
 CIxAiffMarker
 CIxSample
 CIxSampleChunk
 CIxSound
 CIxStream
 CIxStreamerAudioChunk
 CIxStreamerBranch
 CIxStreamerFileChunk
 CIxStreamerFileEntry
 CIxStreamerHeader
 CIxStreamerTrigger
 CIxStreamFile
 CIxVoice
 CIxWaveFormat
 CManeuverChoice
 CMissionHeaderDisk
 CMissionNavPoint
 CMissionNavPointDisk
 CMissionObjective
 CMissionObjectiveDisk
 CMissionObjectiveSource
 CMissionShipBehaviour
 CMissionShipDisk
 CMissionShipRecord
 CModalTextPanel
 CMouseCursorState
 CNavMapLabel
 CNavMapObjectiveStyle
 CNearHeapBlock
 CObjectResourceSlot
 CObjectTypeData
 CPacketDecompressionWorkspace
 CPacketResourceDescriptor
 CPacketSectionHandle
 CPilotRecord
 CRasterClip
 CRasterSurface
 CRLEFrameHeader
 CRLEShape
 CRLETransformVertex
 CRoomMenu
 CSaveGameDiskCampaignState
 CSaveGameDiskObjective
 CSaveGameDiskRecord
 CSaveGameRecord
 CSceneAnimationObject
 CScrambleAnimationActor
 CScrambleShipDetail
 CScreenAllocation
 CScreenViewportGeometry
 CScreenViewportPacket
 CShape
 CShapeFrame
 CShapeFrameExtents
 CShipWeaponSlot
 CShortPoint
 CShortRect
 CShortVector
 CSphericalVector
 CTaggedAllocationHeader
 CTalkingHeadOrigin
 CTextContext
 CTitleMenuRegion
 CViewport
 CWaveTableEntry