Wing Commander
Reconstructed Win32 source (1996)
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Data Structures
Here are the data structures with brief descriptions:
C
ActiveSoundEntry
C
BarracksAnimationState
C
BarracksBunkState
C
BriefingCharacterLayout
C
BriefingPacketHeader
C
CampaignDate
C
CampaignState
C
CampaignVictoryProjectile
C
CockpitBarDefinition
C
CockpitLayout
C
CockpitReadout
C
CockpitScannerGeometry
C
ConstellationObjectDefinition
C
ConstellationParticle
C
ConstellationStar
C
ConversationSceneRecord
C
DebugOverlayConsole
C
DiskFileRecord
C
FireworkState
C
FixedVector
C
FontWorkspace
C
GuardedAllocation
C
HazardField
C
HighScoreEntry
C
HudMessageSlot
C
InputDeviceSample
C
InputEvent
C
InputEventState
C
IxAiffCommonChunk
C
IxAiffMarker
C
IxSample
C
IxSampleChunk
C
IxSound
C
IxStream
C
IxStreamerAudioChunk
C
IxStreamerBranch
C
IxStreamerFileChunk
C
IxStreamerFileEntry
C
IxStreamerHeader
C
IxStreamerTrigger
C
IxStreamFile
C
IxVoice
C
IxWaveFormat
C
ManeuverChoice
C
MissionHeaderDisk
C
MissionNavPoint
C
MissionNavPointDisk
C
MissionObjective
C
MissionObjectiveDisk
C
MissionObjectiveSource
C
MissionShipBehaviour
C
MissionShipDisk
C
MissionShipRecord
C
ModalTextPanel
C
MouseCursorState
C
NavMapLabel
C
NavMapObjectiveStyle
C
NearHeapBlock
C
ObjectResourceSlot
C
ObjectTypeData
C
PacketDecompressionWorkspace
C
PacketResourceDescriptor
C
PacketSectionHandle
C
PilotRecord
C
RasterClip
C
RasterSurface
C
RLEFrameHeader
C
RLEShape
C
RLETransformVertex
C
RoomMenu
C
SaveGameDiskCampaignState
C
SaveGameDiskObjective
C
SaveGameDiskRecord
C
SaveGameRecord
C
SceneAnimationObject
C
ScrambleAnimationActor
C
ScrambleShipDetail
C
ScreenAllocation
C
ScreenViewportGeometry
C
ScreenViewportPacket
C
Shape
C
ShapeFrame
C
ShapeFrameExtents
C
ShipWeaponSlot
C
ShortPoint
C
ShortRect
C
ShortVector
C
SphericalVector
C
TaggedAllocationHeader
C
TalkingHeadOrigin
C
TextContext
C
TitleMenuRegion
C
Viewport
C
WaveTableEntry
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