Wing Commander II
Reconstructed Win32 source (1996)
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Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
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T
U
V
W
Y
Z
_
- m -
Magnitude() :
functions.h
,
eventmgr.c
main() :
functions.h
,
startup.c
MAIN_C :
main.c
MAIN_STATIC :
globals.h
maintain_formation() :
functions.h
,
smart.c
MainWindowProc() :
functions.h
,
winmain.c
make_hazard() :
functions.h
,
fields.c
make_shard() :
functions.h
,
fields.c
MakeRandomVectorFixed() :
functions.h
,
geom.c
malf() :
functions.h
,
cockpt.c
malf_noise() :
functions.h
,
cockpt.c
,
comm.c
malf_sound() :
functions.h
,
cockpt.c
manage_hazard() :
functions.h
,
fields.c
MANEUVER_BURNOUT :
game_data.h
MANEUVER_BUZZ_DEBRIS :
game_data.h
MANEUVER_CHILL :
game_data.h
maneuver_complete() :
functions.h
,
fl.c
MANEUVER_CORKSCREW :
game_data.h
MANEUVER_DRIFT :
game_data.h
MANEUVER_DROP_A_MINE :
game_data.h
MANEUVER_FISH_HOOK :
game_data.h
MANEUVER_FULL_AHEAD :
game_data.h
MANEUVER_GET_DISTANCE :
game_data.h
MANEUVER_GLOAT :
game_data.h
MANEUVER_HANDLER_COUNT :
game_data.h
MANEUVER_HARD_BRAKE :
game_data.h
MANEUVER_HARD_TURN :
game_data.h
MANEUVER_INTERCEPT :
game_data.h
MANEUVER_KICK_STOP :
game_data.h
MANEUVER_KICKIT :
game_data.h
MANEUVER_KILL_MISSILE :
game_data.h
MANEUVER_LINE_UP_DROP :
game_data.h
MANEUVER_NONE :
game_data.h
MANEUVER_OUTA_HERE :
game_data.h
MANEUVER_RAM_MISSILE :
game_data.h
MANEUVER_REROLL_CHANCE :
fl.c
MANEUVER_ROLL_OVER :
game_data.h
MANEUVER_SAFE_BRAKE :
game_data.h
MANEUVER_SIT_N_FIRE :
game_data.h
MANEUVER_SIT_N_SPIN :
game_data.h
MANEUVER_SPLIT_LEFT :
game_data.h
MANEUVER_SPLIT_RIGHT :
game_data.h
MANEUVER_STRAFE_ENEMY :
game_data.h
MANEUVER_STRAFE_N_ROLL :
game_data.h
MANEUVER_SUICIDE_RUN :
game_data.h
MANEUVER_TAIL_FIRE :
game_data.h
MANEUVER_TARGET_LASER :
game_data.h
MANEUVER_TARGET_MISSILE :
game_data.h
MANEUVER_THINKING :
game_data.h
MANEUVER_TIGHT_LOOP :
game_data.h
MANEUVER_TRY2TAIL :
game_data.h
MANEUVER_TURN_N_FIRE :
game_data.h
MANEUVER_TURN_N_KICK :
game_data.h
MANEUVER_TURN_N_SPIN :
game_data.h
MANEUVER_UNKNOWN_44 :
game_data.h
MANEUVER_UNKNOWN_48 :
game_data.h
MANEUVER_UNKNOWN_49 :
game_data.h
MANEUVER_VEER_AWAY :
game_data.h
MANEUVER_WABBLE :
game_data.h
MANEUVER_WARPING_IN :
game_data.h
MANEUVER_WARPING_OUT :
game_data.h
MANEUVER_ZIG_ZAG :
game_data.h
MANEUVER_ZIG_ZAG_PITCH :
game_data.h
MANEUVER_ZIP_PAST :
game_data.h
ManeuverChoice :
game_data.h
maneuvering() :
functions.h
,
brains.c
MapCutsceneSoundEffectNumber() :
functions.h
,
gameflow.c
MapPacketHandleToBlock() :
functions.h
,
memapi.c
MarkDibDirty() :
functions.h
,
dib.cpp
MarkPilotDead() :
functions.h
,
jump.c
match_roll_orientation() :
functions.h
,
geom.c
match_rotation_goal() :
functions.h
,
ship.c
match_ship_to_eye() :
functions.h
,
fields.c
MaxInt() :
functions.h
,
geom.c
MaxShort() :
functions.h
,
disk.c
,
message.c
Mbest_strafe() :
functions.h
,
fl.c
Mburnout() :
functions.h
,
fl.c
Mbuzz_debris() :
functions.h
,
fl.c
Mchill() :
functions.h
,
fl.c
Mcorkscrew() :
functions.h
,
fl.c
Mdrop_a_mine() :
functions.h
,
fl.c
MeasureCinematicFontCharacterWidth() :
functions.h
,
text.c
MeasureCinematicFontLineHeight() :
functions.h
,
text.c
MeasureMessageWidth() :
functions.h
,
main.c
MeasureShapeFrameStorage() :
functions.h
,
eventmgr.c
MeasureTextPixelWidthClamped() :
functions.h
,
strwidth.c
MEMFREE_C :
memfree.c
MergeAdjacentNearHeapBlocks() :
functions.h
,
nearheap.c
message_showing() :
functions.h
,
cockpt.c
MessagePumpHook() :
functions.h
,
memapi.c
Mfish_hook() :
functions.h
,
fl.c
Mfull_ahead() :
functions.h
,
fl.c
Mget_distance() :
functions.h
,
fl.c
Mgloat() :
functions.h
,
fl.c
Mhard_break() :
functions.h
,
fl.c
Mhard_turn() :
functions.h
,
fl.c
mine_intelligence() :
functions.h
,
brains.c
MinInt() :
functions.h
,
geom.c
MinShort() :
functions.h
,
disk.c
,
message.c
MISSION_NAV_POINT_COUNT :
game_data.h
MISSION_OBJECTIVE_COUNT :
game_data.h
MISSION_SHIP_COUNT :
game_data.h
MISSION_TYPE_BOGUS_AVOID_CRASH :
game_data.h
MISSION_TYPE_CANNED_SEQUENCE :
game_data.h
MISSION_TYPE_COME_HOME :
game_data.h
MISSION_TYPE_DEFEND :
game_data.h
MISSION_TYPE_ESCORT :
game_data.h
MISSION_TYPE_GOTO_WARP :
game_data.h
MISSION_TYPE_NONE :
game_data.h
MISSION_TYPE_PATROL :
game_data.h
MISSION_TYPE_RENDEZVOUS :
game_data.h
MISSION_TYPE_ROUT :
game_data.h
MISSION_TYPE_SPLIT_PATROL :
game_data.h
MISSION_TYPE_STRIKE :
game_data.h
MISSION_TYPE_WARP_ARRIVE :
game_data.h
MISSION_TYPE_WINGMAN :
game_data.h
MissionHeader :
game_data.h
MissionHeader_size_must_be_0x18 :
game_data.h
MissionHeaderDisk :
game_data.h
MissionHeaderDisk_size_must_be_0x18 :
game_data.h
MissionNavPoint :
game_data.h
MissionNavPoint_size_must_be_0x65 :
game_data.h
MissionNavPointDisk :
game_data.h
MissionNavPointDisk_size_must_be_0x4d :
game_data.h
MissionObjective :
game_data.h
MissionObjective_size_must_be_0x1e :
game_data.h
MissionObjectiveDisk :
game_data.h
MissionObjectiveDisk_size_must_be_0x40 :
game_data.h
MissionObjectiveSource :
game_data.h
MissionObjectiveSource_size_must_be_0x40 :
game_data.h
MissionShipDisk :
game_data.h
MissionShipDisk_size_must_be_0x2a :
game_data.h
MissionShipRecord :
game_data.h
MissionShipRecord_size_must_be_0x3c :
game_data.h
Mkickit() :
functions.h
,
fl.c
Mkill_missile() :
functions.h
,
fl.c
Mline_up_drop() :
functions.h
,
fl.c
Mnone() :
functions.h
,
fl.c
mobile_objective() :
functions.h
,
cockpt.c
ModalPanelBounds :
functions.h
ModalTextPanel :
game.h
MONO_C :
mono.c
MONO_STATIC :
globals.h
MonoDebug_install() :
functions.h
,
mono.c
MonoDebug_print() :
functions.h
,
mono.c
MonoDebug_remove() :
functions.h
,
mono.c
MouseCursorState :
game.h
MouseCursorState_size_must_be_0x21 :
game.h
MouseIdleHook() :
functions.h
,
eventmgr.c
Mram_missile() :
functions.h
,
fl.c
Mreset() :
functions.h
,
fl.c
Mroll_over() :
functions.h
,
fl.c
Mrout_me() :
functions.h
,
fl.c
Msit_n_fire() :
functions.h
,
fl.c
Msit_n_spin() :
functions.h
,
fl.c
Msplit_left() :
functions.h
,
fl.c
Msplit_right() :
functions.h
,
fl.c
Mstrafe_enemy() :
functions.h
,
fl.c
Mstrafe_n_roll() :
functions.h
,
fl.c
Msuicide_run() :
functions.h
,
fl.c
Mtail_fire() :
functions.h
,
fl.c
Mtarget_laser() :
functions.h
,
fl.c
Mtarget_missile() :
functions.h
,
fl.c
Mthink() :
functions.h
,
fl.c
Mtight_loop() :
functions.h
,
fl.c
Mtry2tail() :
functions.h
,
fl.c
Mturn_n_kick() :
functions.h
,
fl.c
Mturn_n_spin() :
functions.h
,
fl.c
MultiplyFixed() :
functions.h
,
eventmgr.c
MUSIC_C :
music.c
MUSIC_STATIC :
globals.h
MusicResource :
game_data.h
MusicResource_size_must_be_6 :
game_data.h
MusicTimerIsrHook() :
eventmgr.c
Mveer_away() :
functions.h
,
fl.c
Mwabble() :
functions.h
,
fl.c
Mzig_zag() :
functions.h
,
fl.c
Mzig_zag_pitch() :
functions.h
,
fl.c
Mzip_past() :
functions.h
,
fl.c
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