Wing Commander II
Reconstructed Win32 source (1996)
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Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
A
B
C
D
E
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G
H
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J
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Y
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_
- c -
CachePaletteEntryFromWords() :
functions.h
,
dib.cpp
CalcRectangleArea() :
functions.h
,
vpalloc.c
calculate_damage_level() :
functions.h
,
main.c
CalculateRoundedRLEFixedProduct() :
functions.h
CalibrateDelayHook() :
eventmgr.c
CalibrateJoystickInteractive() :
functions.h
,
titlemnu.c
call_enemy() :
functions.h
,
ship.c
CAMPAIGN_BADGE_FIFTEEN_MISSIONS :
game_data.h
CAMPAIGN_BADGE_FIRST_MISSION :
game_data.h
CAMPAIGN_BADGE_FIVE_KILLS :
game_data.h
CAMPAIGN_BADGE_FIVE_MISSIONS :
game_data.h
CAMPAIGN_BADGE_SHIP_TYPE_BASE :
game_data.h
CAMPAIGN_BADGE_TEN_MISSIONS :
game_data.h
CAMPAIGN_BADGE_TWENTY_FIVE_KILLS :
game_data.h
CampaignBadgeIndex :
game_data.h
CampaignDate :
game_data.h
CampaignGlobals :
game_data.h
CampaignGlobals_pilot_status_must_start_at_0xa0 :
game_data.h
CampaignState :
game_data.h
CampaignState_size_must_be_0x58 :
game_data.h
CampaignVictoryProjectile :
game_data.h
CampaignVictoryProjectile_size_must_be_0x16 :
game_data.h
CANNED_SCENE_SNAPSHOT_BYTES :
game.h
CannedSceneBriefingCharacterRecord :
game_data.h
CannedSceneBriefingCharacterRecord_size_must_be_0x10 :
game_data.h
CannedSceneBufferHeader :
game_data.h
CannedSceneMusicCommandRecord :
game_data.h
CannedSceneMusicCommandRecord_size_must_be_0x16 :
game_data.h
CannedSceneObjectEventRecord :
game_data.h
CannedSceneObjectEventRecord_size_must_be_0x30 :
game_data.h
CannedSceneObjectStateRecord :
game_data.h
CannedSceneObjectStateRecord_size_must_be_0x35 :
game_data.h
CannedSceneRecordHeader :
game_data.h
CannedSceneRecordHeader_size_must_be_6 :
game_data.h
CanOpenCommMenu() :
functions.h
,
comm.c
CanPlayerLand() :
functions.h
,
orders.c
CanSetNewShipTurnGoal() :
functions.h
,
logic.c
CanShipWeaponDamageTarget() :
functions.h
,
logic.c
,
ship.c
capital_ship_intelligence() :
functions.h
,
brains.c
capital_ship_strike_mission() :
functions.h
,
brains.c
CaptureMouseCursorBackground() :
functions.h
,
eventmgr.c
CaptureSpriteBackground() :
functions.h
,
gr.c
celerate() :
functions.h
,
ship.c
CentreMouseOnCurrentNavObjective() :
functions.h
,
nav.c
chaff_intelligence() :
functions.h
,
brains.c
change_mission_type() :
functions.h
,
brains.c
,
logic.c
changetrack() :
functions.h
,
music.c
chase_location() :
functions.h
,
smart.c
chase_speed() :
functions.h
,
fl.c
check_computer_damage() :
functions.h
,
ship.c
check_destroy_target() :
functions.h
,
brains.c
check_engage_target() :
functions.h
,
brains.c
check_for_collision() :
functions.h
,
geom.c
check_for_lost_control() :
functions.h
,
ship.c
check_futurion() :
functions.h
,
mission.c
check_goal() :
functions.h
,
brains.c
check_hazards() :
functions.h
,
fields.c
check_message() :
functions.h
,
cockpt.c
check_next_wave() :
functions.h
,
ship.c
check_objectives() :
functions.h
,
cockpt.c
check_sighting() :
functions.h
,
cockpt.c
check_stranded() :
functions.h
,
cockpt.c
check_target() :
functions.h
,
cockpt.c
check_visit() :
functions.h
,
cockpt.c
CheckAllGuardedAllocations() :
functions.h
,
winmain.c
CheckCannedSceneBufferCapacity() :
functions.h
,
taperec.c
CheckCursor() :
functions.h
,
eventmgr.c
CheckEmsPointer() :
eventmgr.c
CheckHeap() :
main.c
CheckHeapBlockSignature() :
functions.h
,
gr.c
CheckLauncherAndConfig() :
functions.h
,
winmain.c
CheckPoint() :
functions.h
,
nav.c
CheckTargetLockMalfunction() :
functions.h
,
cockpt.c
child_object() :
functions.h
,
geom.c
ChooseRandomSignedMagnitude() :
functions.h
,
geom.c
Chosen_communicate_option() :
functions.h
,
comm.c
CINTERFACE :
dib.cpp
ClampTo30() :
functions.h
,
geom.c
ClampVectorTo30() :
functions.h
,
geom.c
clean_up_cockpit() :
functions.h
,
jump.c
cleanup_objectives() :
functions.h
,
orders.c
clear_alert() :
functions.h
,
logic.c
,
mission.c
clear_cockpit_damage() :
functions.h
,
cockpt.c
clear_head_up_display() :
functions.h
,
cockpt.c
clear_message_time() :
functions.h
,
cockpt.c
clear_view_buffer() :
functions.h
,
main.c
ClearActiveCutscenePixelAlias() :
functions.h
,
gameflow.c
ClearCutsceneTextViewport() :
functions.h
,
gameflow.c
ClearCutsceneViewport() :
functions.h
,
gameflow.c
ClearDebugOverlay() :
functions.h
,
console.cpp
ClearDebugPauseFlags() :
functions.h
,
console.cpp
ClearGlobalMessage() :
functions.h
,
cockpt.c
ClearHudGunReadouts() :
functions.h
,
cockpt.c
ClearHudMessageDisplay() :
functions.h
,
cockpt.c
ClearHudMessageIfMatching() :
functions.h
,
cockpt.c
ClearHudMessageSlot() :
functions.h
,
cockpt.c
ClearInputKeyState() :
functions.h
,
eventmgr.c
ClearInputKeyStatePreservingModifiers() :
functions.h
,
eventmgr.c
ClearInputPump() :
functions.h
,
eventmgr.c
ClearMemoryHeaps() :
functions.h
,
memapi.c
ClearSavedTorpedoTargetLock() :
functions.h
,
turret.c
ClearTargetCameraView() :
functions.h
,
turret.c
ClearTextInputCharacter() :
functions.h
,
optmenu.c
ClearTransientObjectsForEjection() :
functions.h
,
midscene.c
ClearViewport() :
functions.h
,
fltsetup.c
,
gr.c
,
vpalloc.c
ClipViewportToScreen() :
functions.h
,
gr.c
close_behind() :
functions.h
,
logic.c
CloseCommChoiceMenu() :
functions.h
,
comm.c
CloseDataFile() :
functions.h
,
datafile.c
CloseDataFileByHandle() :
functions.h
,
packet.c
CLSID_DirectDraw :
dib.cpp
CLSID_DirectDrawClipper :
globals.h
,
dib.cpp
cockpit_explosion() :
functions.h
,
cockpt.c
COCKPIT_VIEW_COPY_BYTES :
fltsetup.c
CockpitBarDefinition :
game_data.h
CockpitLayout :
game_data.h
CockpitLayout_size_must_be_0x118 :
game_data.h
CockpitMessage() :
functions.h
,
cockpt.c
CockpitReadout :
game.h
CockpitReadout_size_must_be_0x0a :
game.h
CockpitResourceLayout :
game_data.h
CockpitResourceLayout_size_must_be_0x13a :
game_data.h
CockpitScannerGeometry :
game_data.h
CockpitTargetCameraOverlay :
game_data.h
CockpitTargetCameraOverlay_size_must_be_0x20 :
game_data.h
COCKPT_C :
cockpt.c
CollectActivePaletteIndices() :
functions.h
,
usedcols.c
CollectRasterClipColours() :
functions.h
CollectUniqueRLEImageFrames() :
functions.h
CollectUniqueRLEPaletteFrames() :
functions.h
COLLISION_MASS_DIFFERENCE_SCALE :
spc.c
COLLISION_MAXIMUM_VELOCITY :
spc.c
COLLISION_RADIUS_OF :
fl.c
COM_RELEASE :
game.h
coming_home() :
functions.h
,
brains.c
COMM_ATTACK_TARGET :
game_data.h
COMM_C :
comm.c
COMM_DIE_FURBALL :
game_data.h
COMM_HELP_ME_OUT :
game_data.h
COMM_NEVER_MIND :
game_data.h
COMM_RETURN_TO_BASE :
game_data.h
COMM_SLAG_OFF :
game_data.h
COMM_SPEAKER_SIDE :
cockpt.c
CommMenuEntry :
game_data.h
CompleteStarSystemJump() :
functions.h
,
jump.c
compute_formation_destination() :
functions.h
,
smart.c
ComputePointAheadOfObject() :
functions.h
,
logic.c
ComputePointBehindObject() :
functions.h
,
logic.c
ComputeVectorDelta() :
functions.h
,
geom.c
,
mission.c
,
music.c
,
smart.c
ConfigureDefaultSpacePalette() :
functions.h
,
palalloc.c
ConfigureInputPump() :
functions.h
,
eventmgr.c
ConstellationObjectDefinition :
game_data.h
ConstellationObjectDefinition_size_must_be_0x08 :
game_data.h
ConstellationParticle :
game_data.h
ConstellationParticle_size_must_be_0x0a :
game_data.h
ConstellationStar :
game_data.h
ConstellationStar_size_must_be_0x06 :
game_data.h
ConsumeCutscenePalettePacket() :
functions.h
,
gameflow.c
control_speed() :
functions.h
,
smart.c
ConversationSceneRecord :
game_data.h
ConversationSceneRecord_size_must_be_0x0d :
game_data.h
ConvertChar_Int() :
functions.h
,
suffix.c
ConvertFixedVectorToShortVector() :
functions.h
,
geom.c
copy_frame() :
functions.h
,
geom.c
,
ship.c
CopyCutsceneSpriteDisplay() :
functions.h
,
gameflow.c
CopyGIFPalette() :
functions.h
CopyHugeMemoryOverlapSafe() :
functions.h
,
hugemove.c
,
personnel.c
CopyILBMPalette() :
functions.h
CopyPCXPaletteFromFileTail() :
functions.h
CopyRasterDriverName() :
functions.h
CopyRLEFramePalette() :
functions.h
CopyStringAndReturnEnd() :
functions.h
,
eventmgr.c
CopyTrainSimPilotViewToVdus() :
functions.h
,
cockpt.c
CopyViewportContents() :
functions.h
,
gr.c
CopyViewportRuns() :
functions.h
,
gr.c
CosFixed() :
functions.h
,
eventmgr.c
count_down() :
functions.h
,
spc.c
CountAlliesOnSameTarget() :
functions.h
,
smart.c
CountEnemyFighters() :
functions.h
,
smart.c
CountShipCockpitGunDisplays() :
functions.h
,
turret.c
CountShipProjectiles() :
functions.h
,
ship.c
crash_time() :
functions.h
,
logic.c
Create_explosion_debris() :
functions.h
,
ship.c
Create_ship_hit_debris() :
functions.h
,
ship.c
CreateCutsceneResourceInstance() :
functions.h
,
iffload.c
CreateDataFile() :
functions.h
,
datafile.c
CreateDebugOverlayConsole() :
functions.h
,
console.cpp
CreateMainWindow() :
functions.h
,
winmain.c
cruise_home() :
functions.h
,
brains.c
cruise_to_destination() :
functions.h
,
brains.c
CtrlBreakHandler() :
main.c
CUTSCENE_MOUTH_MIN_TICKS :
game.h
CUTSCENE_SPRITE_MIN_TICKS :
game.h
CutsceneMusicNode :
game_data.h
CutsceneMusicNode_size_must_be_0x0d :
game_data.h
CutsceneObjectResourceHalf :
game_data.h
CutsceneObjectResourceList :
game_data.h
CutsceneObjectResourceList_size_must_be_0x32 :
game_data.h
CutscenePlane :
game_data.h
CutscenePlane_size_must_be_0x2b :
game_data.h
CutsceneResourceTable :
game_data.h
CutsceneResourceTable_size_must_be_0x18 :
game_data.h
CutsceneScene :
game_data.h
CutsceneScene_size_must_be_0x19 :
game_data.h
CutsceneSequence :
game_data.h
CutsceneSequence_size_must_be_0x1f :
game_data.h
CutsceneSoundEffect :
game_data.h
CutsceneSoundEffect_size_must_be_0x0a :
game_data.h
CutsceneTextResource :
game_data.h
CutsceneTextResource_size_must_be_0x0a :
game_data.h
cycle_next_objective() :
functions.h
,
cockpt.c
cycle_onscreen_targets() :
functions.h
,
cockpt.c
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