Wing Commander II
Reconstructed Win32 source (1996)
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Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
A
B
C
D
E
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G
H
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J
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Q
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U
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Y
Z
_
- p -
PacketDecompressionWorkspace :
game_data.h
PacketLoad() :
functions.h
,
pload.c
PacketResourceDescriptor :
game_data.h
PacketResourceDescriptor_size_must_be_0x0a :
game_data.h
PacketSectionHandle :
game_data.h
PacketSectionHandle_size_must_be_0x14 :
game_data.h
PaletteRgb :
game_data.h
PanToScreen() :
functions.h
,
pan.c
ParseCutsceneContainer() :
functions.h
,
iffload.c
ParseHexNumber() :
functions.h
,
hexnum.c
ParseNumber() :
parsenum.c
patrol_area() :
functions.h
,
brains.c
PeekInputEvent() :
functions.h
,
eventmgr.c
perform_maneuver() :
functions.h
,
fl.c
PERSONNEL_KEY_0 :
personnel.c
PERSONNEL_KEY_C :
personnel.c
PERSONNEL_KEY_D :
personnel.c
PERSONNEL_KEY_ENTER :
personnel.c
PERSONNEL_KEY_L :
personnel.c
PERSONNEL_KEY_S :
personnel.c
PERSONNEL_KEY_SPACE :
personnel.c
PERSONNEL_KEY_T :
personnel.c
PERSONNEL_KEY_W :
personnel.c
PersonnelDriveHook() :
functions.h
,
eventmgr.c
PersonnelFileSlot :
game_data.h
PersonnelFileSlot_size_must_be_0x26 :
game_data.h
PersonnelMenuKey :
personnel.c
PersonnelMouseSample :
globals.h
pick_from_list() :
functions.h
,
smart.c
pick_kilrathi_maneuver() :
functions.h
,
smart.c
pick_regular_maneuver() :
functions.h
,
smart.c
pilot_hit() :
functions.h
,
ship.c
PilotNameVariables :
globals.h
PilotProfile :
game_data.h
PilotProfile_size_must_be_0x60 :
game_data.h
PilotRecord :
game_data.h
PilotRecord_size_must_be_0x26 :
game_data.h
place_damage_on_cockpit() :
functions.h
,
cockpt.c
place_exhaust_on_ships() :
functions.h
,
ship.c
place_ship_near_player_until_valid() :
functions.h
,
mission.c
PlaceNavMapLabel() :
functions.h
,
nav.c
PlanarMagnitude() :
functions.h
,
eventmgr.c
PlayCockpitSelectionSfx() :
functions.h
,
cockpt.c
Player :
game.h
player_input() :
functions.h
,
main.c
player_wingman() :
functions.h
,
auto.c
players_flight_dynamics() :
functions.h
,
main.c
PlayRawSpeechBuffer() :
functions.h
,
sound.c
PlaySfxWaveFileByNumber() :
functions.h
,
destroy.c
,
music.c
PlaySnowStaticSound() :
functions.h
,
sound.c
PlaySpeechPacketBuffer() :
functions.h
,
speech.c
PlayTitleConductorCue() :
functions.h
,
intro.c
playWAVE() :
functions.h
,
sound.c
point_at() :
functions.h
,
geom.c
point_capital_ship_at_object() :
functions.h
,
brains.c
,
geom.c
point_parallel() :
functions.h
,
geom.c
point_perpendicular() :
functions.h
,
geom.c
point_perpendicular_to_point() :
functions.h
,
geom.c
point_ship() :
functions.h
,
brains.c
,
geom.c
point_ship_at_object() :
functions.h
,
brains.c
,
geom.c
point_ship_at_point() :
functions.h
,
geom.c
point_ship_behind_object() :
functions.h
,
geom.c
point_ship_below_object() :
functions.h
,
geom.c
PollCampaignChalkboardMenu() :
functions.h
,
optmenu.c
PollEscapeKey() :
winmain.c
PollInputEvent() :
functions.h
,
eventmgr.c
PollJoystickButtonEvents() :
functions.h
,
input.c
PollKeyboardState() :
functions.h
,
winmain.c
PollMenuInputDevices() :
functions.h
,
input.c
PollPersonnelMenuInput() :
functions.h
,
personnel.c
PollSceneHotspotInput() :
functions.h
,
hotspot.c
pop_mode() :
functions.h
,
cockpt.c
,
comm.c
PopCutsceneScriptValue() :
functions.h
,
gameflow.c
position_child() :
functions.h
,
geom.c
position_relative() :
functions.h
,
geom.c
,
smart.c
position_relative_ijk() :
functions.h
,
geom.c
PreloadMusicTrack() :
functions.h
,
fltsetup.c
prepare_for_jump() :
functions.h
,
brains.c
prepare_mission() :
functions.h
,
mission.c
PrepareShapeRLEData() :
functions.h
,
gr.c
PresentCutsceneFrame() :
functions.h
,
gameflow.c
prevent_collision() :
functions.h
,
smart.c
print_message_text() :
functions.h
,
cockpt.c
PrintPaletteAllocationMap() :
functions.h
,
palalloc.c
process_maneuver_node() :
functions.h
,
smart.c
process_player_input() :
functions.h
,
main.c
ProcessCannedSceneInput() :
functions.h
,
replay.c
ProcessEnemyWaveCompletion() :
functions.h
,
ship.c
ProcessMissionWaveCommands() :
functions.h
,
mission.c
ProcessMusicScriptCommand() :
functions.h
,
music.c
PromptInsertCorrectCd() :
functions.h
,
winmain.c
PromptToContinueCampaign() :
functions.h
,
campaign.c
PumpMessagesDuringWait() :
functions.h
,
console.cpp
PumpWindowMessages() :
functions.h
,
winmain.c
PurgeNearHeapBlocks() :
functions.h
,
nearheap.c
push_mode() :
functions.h
,
cockpt.c
PushCutsceneFileResource() :
functions.h
,
iffload.c
PushCutsceneObjectResource() :
functions.h
,
iffload.c
PushCutsceneScriptValue() :
functions.h
,
gameflow.c
PushMemoryStackFrame() :
functions.h
,
memapi.c
PushTitleOrchestraAway() :
functions.h
,
intro.c
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