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Wing Commander II
Reconstructed Win32 source (1996)
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Available main memory. More...
Go to the source code of this file.
Macros | |
| #define | MEMFREE_C |
Functions | |
| unsigned int | GetAvailableMainMemory (void) |
| unsigned int | GetLargestMainMemoryBlock (void) |
Available main memory.
Definition in file memfree.c.
| unsigned int GetAvailableMainMemory | ( | void | ) |
Definition at line 13 of file memfree.c.
References DosNearPtrToFar(), g_1_nNearHeapBase, g_nNearArenaSize, g_nNearHeapFirstDescriptor, GetAvailableMainMemory(), and NearHeapBlock::sizeAndFlags.
Referenced by AppendPacketLoadDebugLog(), close_behind(), DrawCinematicMemoryStatus(), ejection_sequence(), FetchDiskPacketRetrying(), GetAvailableMainMemory(), InitializeCutsceneRuntimeResources(), LoadCachedCutsceneResource(), ReleaseActiveCutscenePacket(), ReleaseLoadedCutsceneResource(), ReportPacketLoadError(), RunCampaignGameLoop(), RunCampaignScript(), RunLoadedCutscene(), ShowMemoryStatusDebug(), and WriteDetailedMemoryStateReport().
| unsigned int GetLargestMainMemoryBlock | ( | void | ) |
Definition at line 35 of file memfree.c.
References DosNearPtrToFar(), g_1_nNearHeapBase, g_nNearArenaSize, g_nNearHeapFirstDescriptor, GetLargestMainMemoryBlock(), and NearHeapBlock::sizeAndFlags.
Referenced by AppendPacketLoadDebugLog(), close_behind(), DrawCinematicMemoryStatus(), ejection_sequence(), FetchDiskPacketRetrying(), GetLargestMainMemoryBlock(), InitializeCutsceneRuntimeResources(), RunCampaignScript(), and WriteDetailedMemoryStateReport().