Wing Commander II
Reconstructed Win32 source (1996)
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Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
Y
Z
_
- a -
abandoned() :
functions.h
,
logic.c
AbortToDesktop() :
functions.h
,
winmain.c
AbsInt() :
functions.h
,
geom.c
accelerate() :
functions.h
,
ship.c
accelerate_and_jump() :
functions.h
,
brains.c
accelerate_and_move_object() :
functions.h
,
spc.c
achieved() :
functions.h
,
cockpt.c
,
nav.c
AcknowledgeModalMessage() :
functions.h
,
main.c
ActiveSoundEntry :
game.h
add_hazard_field() :
functions.h
,
fields.c
,
mission.c
AddCutsceneMusicNode() :
functions.h
,
gameflow.c
AddCutsceneSoundEffect() :
functions.h
,
gameflow.c
AddFixedVectors() :
functions.h
,
geom.c
,
music.c
,
nav.c
,
ship.c
AddUniqueObjectiveNavLabel() :
functions.h
,
nav.c
AdjustScannerContactColourForRange() :
functions.h
,
cockpt.c
AdjustSpaceFramePeriod() :
functions.h
,
main.c
advance() :
functions.h
,
fl.c
AdvanceSceneFlicStream() :
functions.h
,
gameflow.c
AdvanceViewportWipe() :
functions.h
,
wipe.c
affect_mission_score() :
functions.h
,
ship.c
alert_flag() :
functions.h
,
logic.c
align() :
functions.h
,
fields.c
ALIVE :
game.h
AllocateActiveSoundEntry() :
functions.h
,
sound.c
AllocateApplicationScratchBuffer() :
functions.h
,
eventmgr.c
AllocateCutsceneViewportOrFatal() :
functions.h
,
gameflow.c
AllocateDefaultMemory() :
functions.h
,
eventmgr.c
AllocateEmsBlock() :
eventmgr.c
AllocateFontWorkspace() :
winmain.c
AllocateGuardedMemory() :
functions.h
,
winmain.c
AllocateInputEvent() :
functions.h
,
eventmgr.c
AllocateNearHeapBlockByFlags() :
functions.h
,
nearheap.c
AllocateNearHeapBlockFromEnd() :
functions.h
,
nearheap.c
AllocateNearMemory() :
eventmgr.c
AllocateScenePointerTable() :
functions.h
,
iffload.c
AllocateTaggedMemory() :
functions.h
,
memapi.c
AllocateViewport() :
functions.h
,
vpalloc.c
AllocateWaveTableEntry() :
functions.h
,
sound.c
AllocateZeroedRecords() :
functions.h
,
eventmgr.c
allow_engage() :
functions.h
,
brains.c
alter_objective() :
functions.h
,
logic.c
,
orders.c
alter_pitch() :
functions.h
,
geom.c
alter_roll() :
functions.h
,
geom.c
alter_tactic() :
functions.h
,
logic.c
alter_yaw() :
functions.h
,
geom.c
analyze_kill() :
functions.h
,
ship.c
animate_object() :
functions.h
,
spc.c
animate_pilot() :
functions.h
,
cockpt.c
animate_shape() :
functions.h
,
spc.c
AnimateCutsceneSpeakerMouth() :
functions.h
,
gameflow.c
AnimateTitleOrchestra() :
functions.h
,
intro.c
any_defense() :
functions.h
,
smart.c
any_enemy() :
functions.h
,
logic.c
,
orders.c
any_selected() :
functions.h
,
ship.c
AppendCommMenuChoice() :
functions.h
,
comm.c
AppendFormattedText() :
functions.h
,
textfmt.c
AppendGIFLZWDictionaryEntry() :
functions.h
AppendPacketLoadDebugLog() :
functions.h
,
disk.c
AppendTextCharacter() :
functions.h
,
eventmgr.c
apply_force_to_object() :
functions.h
,
geom.c
apply_force_to_objects_center() :
functions.h
,
geom.c
ApplyAlternateShipType() :
functions.h
,
mission.c
ApplyCannedSceneFrameEvents() :
functions.h
,
replay.c
ApplyCannedSceneMusicRecord() :
functions.h
,
replay.c
ApplyCannedSceneObjectEventRecord() :
functions.h
,
replay.c
ApplyCannedSceneSoundRecord() :
functions.h
,
replay.c
ApplyPackedMousePosition() :
functions.h
,
eventmgr.c
ApplyRLEFramePalette() :
functions.h
ApplySpacePaletteModeHook() :
functions.h
,
eventmgr.c
approach() :
functions.h
,
fields.c
approach_and_engage() :
functions.h
,
brains.c
approach_cruise_speed() :
functions.h
,
logic.c
approach_full_speed() :
functions.h
,
logic.c
approach_half_speed() :
functions.h
,
logic.c
approach_min_speed() :
functions.h
,
logic.c
approach_ship_speed() :
functions.h
,
brains.c
,
logic.c
approach_speed() :
functions.h
,
ship.c
approach_zero_speed() :
functions.h
,
logic.c
ArcCos() :
functions.h
,
eventmgr.c
ArcSin() :
functions.h
,
eventmgr.c
are_alive() :
functions.h
,
logic.c
AreCutsceneResourceNamesEqual() :
functions.h
,
iffload.c
arrive_from_warp() :
functions.h
,
jump.c
asteroid_velocity() :
functions.h
,
fields.c
attacker_in_range() :
functions.h
,
brains.c
,
logic.c
,
smart.c
auto_pilot_sequence() :
functions.h
,
auto.c
auto_pilot_valid() :
functions.h
,
cockpt.c
auto_position() :
functions.h
,
auto.c
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