Wing Commander II
Reconstructed Win32 source (1996)
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replay.c File Reference

Canned-scene playback. More...

#include "game.h"

Go to the source code of this file.

Functions

void BeginInflightReplayHook (void)
void ResetCannedScenePlaybackBuffer (void)
void FinishCannedScenePlayback (void)
unsigned short RestoreCannedSceneObjectState (CannedSceneObjectStateRecord *record)
unsigned short ApplyCannedSceneObjectEventRecord (CannedSceneObjectEventRecord *record)
unsigned short ApplyCannedSceneSoundRecord (CannedSceneBriefingCharacterRecord *record)
unsigned short ApplyCannedSceneMusicRecord (CannedSceneMusicCommandRecord *record)
void ApplyCannedSceneFrameEvents (void)
void ReadTapeInitialState (void)
void LoadCannedScenePlaybackBuffer (void)
void ProcessCannedSceneInput (void)

Variables

unsigned int g_dwCannedSceneSnapshotEnd

Detailed Description

Canned-scene playback.

Definition in file replay.c.

Function Documentation

◆ ApplyCannedSceneFrameEvents()

◆ ApplyCannedSceneMusicRecord()

◆ ApplyCannedSceneObjectEventRecord()

◆ ApplyCannedSceneSoundRecord()

◆ BeginInflightReplayHook()

void BeginInflightReplayHook ( void )

◆ FinishCannedScenePlayback()

◆ LoadCannedScenePlaybackBuffer()

◆ ProcessCannedSceneInput()

◆ ReadTapeInitialState()

◆ ResetCannedScenePlaybackBuffer()

◆ RestoreCannedSceneObjectState()

Variable Documentation

◆ g_dwCannedSceneSnapshotEnd

unsigned int g_dwCannedSceneSnapshotEnd
extern

Definition at line 200 of file viewrect.c.