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Wing Commander II
Reconstructed Win32 source (1996)
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Packet loader (Library\Source\Pload.c). More...
#include "game.h"Go to the source code of this file.
Functions | |
| void | ResetStringBuilder (TextContext *context) |
| void * | PacketLoad (const char *filename, short section, void *destination, short flags, void *decompressionWorkspace, int registerHandle) |
Packet loader (Library\Source\Pload.c).
Definition in file pload.c.
| void * PacketLoad | ( | const char * | filename, |
| short | section, | ||
| void * | destination, | ||
| short | flags, | ||
| void * | decompressionWorkspace, | ||
| int | registerHandle ) |
Definition at line 16 of file pload.c.
References AllocateTaggedMemory(), ClearDebugPauseFlags(), CloseDataFileByHandle(), PacketSectionHandle::compression, PacketSectionHandle::dataSize, exit_squadron(), g_26_pLibraryCurrentLastPacketAllocation, g_nPacketError, IsPushedPacketHandle(), OpenPacketSection(), PacketLoad(), PumpMessagesDuringWait(), ReadPacketSectionData(), and SystemDebugPrintf().
Referenced by LoadNamedPacket(), PacketLoad(), and UpdateShipTurretGuns().
| void ResetStringBuilder | ( | TextContext * | context | ) |
Definition at line 9 of file pload.c.
References ResetStringBuilder(), TextContext::text, and TextContext::textCursor.
Referenced by InitializeModalTextPanel(), and ResetStringBuilder().