Wing Commander II
Reconstructed Win32 source (1996)
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Here is a list of all struct and union fields with links to the structures/unions they belong to:
A
B
C
D
E
F
G
H
I
K
L
M
N
O
P
R
S
T
U
V
W
X
Y
Z
~
- i -
id :
IxAiffMarker
,
IxSampleChunk
,
IxStreamerHeader
impactFrame :
BarracksAnimationState
index :
MissionObjective
,
MissionObjectiveDisk
,
MissionObjectiveSource
,
SaveGameDiskObjective
inheritedCount :
CutsceneObjectResourceHalf
inheritedDataCount :
CutsceneObjectResourceList
inheritedScriptCount :
CutsceneObjectResourceList
initialMissionShips :
MissionHeader
,
MissionHeaderDisk
innerRadius :
HazardField
input :
PacketDecompressionWorkspace
intensity :
IxStreamerBranch
ix_sample_construct() :
IxSample
ix_sample_convert_from_ieee_extended() :
IxSample
ix_sample_destruct() :
IxSample
ix_sample_load_aiff() :
IxSample
ix_sample_load_raw() :
IxSample
ix_sample_load_wav() :
IxSample
ix_sample_set_looping() :
IxSample
ix_sound_reprioritise() :
IxSound
ix_sound_set_delete_on_stop() :
IxSound
ix_sound_unlink_from_free_list() :
IxSound
ix_stream_file_is_reading() :
IxStreamFile
ix_stream_file_read() :
IxStreamFile
ix_stream_file_seek() :
IxStreamFile
ix_stream_file_size() :
IxStreamFile
ix_stream_file_tell() :
IxStreamFile
ix_stream_file_wait() :
IxStreamFile
ix_system_sound_construct() :
IxSound
ix_system_sound_construct_centred() :
IxSound
ix_system_sound_init() :
IxSound
ix_system_sound_set_frequency() :
IxSound
ix_system_sound_set_pan() :
IxSound
ix_system_sound_set_priority() :
IxSound
ix_system_sound_set_volume() :
IxSound
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