Wing Commander II
Reconstructed Win32 source (1996)
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SaveGameDiskObjective Struct Reference

#include <game_data.h>

Data Fields

short mapX
short mapY
unsigned char field_4
short type
signed char index
unsigned char flags
short displayName
short name
FixedVector position

Detailed Description

Definition at line 1427 of file game_data.h.

Field Documentation

◆ displayName

short SaveGameDiskObjective::displayName

Definition at line 1434 of file game_data.h.

◆ field_4

unsigned char SaveGameDiskObjective::field_4

Definition at line 1430 of file game_data.h.

◆ flags

unsigned char SaveGameDiskObjective::flags

Definition at line 1433 of file game_data.h.

◆ index

signed char SaveGameDiskObjective::index

Definition at line 1432 of file game_data.h.

◆ mapX

short SaveGameDiskObjective::mapX

Definition at line 1428 of file game_data.h.

◆ mapY

short SaveGameDiskObjective::mapY

Definition at line 1429 of file game_data.h.

◆ name

short SaveGameDiskObjective::name

Definition at line 1435 of file game_data.h.

◆ position

FixedVector SaveGameDiskObjective::position

Definition at line 1436 of file game_data.h.

◆ type

short SaveGameDiskObjective::type

Definition at line 1431 of file game_data.h.


The documentation for this struct was generated from the following file: