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Wing Commander II
Reconstructed Win32 source (1996)
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#include <game_data.h>
Data Fields | |
| short | mapX |
| short | mapY |
| unsigned char | field_4 |
| short | type |
| signed char | index |
| unsigned char | flags |
| short | displayName |
| short | name |
| FixedVector | position |
Definition at line 1427 of file game_data.h.
| short SaveGameDiskObjective::displayName |
Definition at line 1434 of file game_data.h.
| unsigned char SaveGameDiskObjective::field_4 |
Definition at line 1430 of file game_data.h.
| unsigned char SaveGameDiskObjective::flags |
Definition at line 1433 of file game_data.h.
| signed char SaveGameDiskObjective::index |
Definition at line 1432 of file game_data.h.
| short SaveGameDiskObjective::mapX |
Definition at line 1428 of file game_data.h.
| short SaveGameDiskObjective::mapY |
Definition at line 1429 of file game_data.h.
| short SaveGameDiskObjective::name |
Definition at line 1435 of file game_data.h.
| FixedVector SaveGameDiskObjective::position |
Definition at line 1436 of file game_data.h.
| short SaveGameDiskObjective::type |
Definition at line 1431 of file game_data.h.