Wing Commander II
Reconstructed Win32 source (1996)
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CutsceneObjectResourceList Struct Reference

#include <game_data.h>

Data Fields

unsigned char inheritedDataCount
unsigned char dataCount
void ** dataEntries
short * dataRuntimeIndices
short localDataCount
char ** dataSymbols
short * dataSymbolIndices
short dataSymbolCount
unsigned char inheritedScriptCount
unsigned char scriptCount
unsigned char ** scripts
short * scriptRuntimeIndices
short localScriptCount
char ** scriptSymbols
short * scriptSymbolIndices
short scriptSymbolCount
short owner
struct CutsceneObjectResourceList * next

Detailed Description

Definition at line 896 of file game_data.h.

Field Documentation

◆ dataCount

unsigned char CutsceneObjectResourceList::dataCount

Definition at line 898 of file game_data.h.

Referenced by PushCutsceneObjectResource().

◆ dataEntries

void** CutsceneObjectResourceList::dataEntries

Definition at line 899 of file game_data.h.

Referenced by DecodeCutsceneObjectResource(), and ReleaseCutsceneObjectResourceData().

◆ dataRuntimeIndices

short* CutsceneObjectResourceList::dataRuntimeIndices

Definition at line 900 of file game_data.h.

Referenced by DecodeCutsceneObjectResource(), and ReleaseCutsceneObjectResourceData().

◆ dataSymbolCount

short CutsceneObjectResourceList::dataSymbolCount

Definition at line 904 of file game_data.h.

Referenced by DecodeCutsceneObjectResource().

◆ dataSymbolIndices

short* CutsceneObjectResourceList::dataSymbolIndices

Definition at line 903 of file game_data.h.

Referenced by DecodeCutsceneObjectResource(), and ReleaseCutsceneObjectResourceData().

◆ dataSymbols

char** CutsceneObjectResourceList::dataSymbols

Definition at line 902 of file game_data.h.

Referenced by DecodeCutsceneObjectResource(), and ReleaseCutsceneObjectResourceData().

◆ inheritedDataCount

unsigned char CutsceneObjectResourceList::inheritedDataCount

Definition at line 897 of file game_data.h.

Referenced by PushCutsceneObjectResource().

◆ inheritedScriptCount

unsigned char CutsceneObjectResourceList::inheritedScriptCount

Definition at line 905 of file game_data.h.

Referenced by PushCutsceneObjectResource().

◆ localDataCount

short CutsceneObjectResourceList::localDataCount

Definition at line 901 of file game_data.h.

Referenced by DecodeCutsceneObjectResource().

◆ localScriptCount

short CutsceneObjectResourceList::localScriptCount

Definition at line 909 of file game_data.h.

Referenced by DecodeCutsceneObjectResource().

◆ next

◆ owner

short CutsceneObjectResourceList::owner

◆ scriptCount

unsigned char CutsceneObjectResourceList::scriptCount

Definition at line 906 of file game_data.h.

Referenced by PushCutsceneObjectResource().

◆ scriptRuntimeIndices

short* CutsceneObjectResourceList::scriptRuntimeIndices

Definition at line 908 of file game_data.h.

Referenced by DecodeCutsceneObjectResource(), and ReleaseCutsceneObjectResourceData().

◆ scripts

unsigned char** CutsceneObjectResourceList::scripts

◆ scriptSymbolCount

short CutsceneObjectResourceList::scriptSymbolCount

Definition at line 912 of file game_data.h.

Referenced by DecodeCutsceneObjectResource().

◆ scriptSymbolIndices

short* CutsceneObjectResourceList::scriptSymbolIndices

◆ scriptSymbols

char** CutsceneObjectResourceList::scriptSymbols

Definition at line 910 of file game_data.h.

Referenced by DecodeCutsceneObjectResource(), and ReleaseCutsceneObjectResourceData().


The documentation for this struct was generated from the following file: