|
Wing Commander II
Reconstructed Win32 source (1996)
|
#include <game_data.h>
Data Fields | |
| unsigned char | inheritedDataCount |
| unsigned char | dataCount |
| void ** | dataEntries |
| short * | dataRuntimeIndices |
| short | localDataCount |
| char ** | dataSymbols |
| short * | dataSymbolIndices |
| short | dataSymbolCount |
| unsigned char | inheritedScriptCount |
| unsigned char | scriptCount |
| unsigned char ** | scripts |
| short * | scriptRuntimeIndices |
| short | localScriptCount |
| char ** | scriptSymbols |
| short * | scriptSymbolIndices |
| short | scriptSymbolCount |
| short | owner |
| struct CutsceneObjectResourceList * | next |
Definition at line 896 of file game_data.h.
| unsigned char CutsceneObjectResourceList::dataCount |
Definition at line 898 of file game_data.h.
Referenced by PushCutsceneObjectResource().
| void** CutsceneObjectResourceList::dataEntries |
Definition at line 899 of file game_data.h.
Referenced by DecodeCutsceneObjectResource(), and ReleaseCutsceneObjectResourceData().
| short* CutsceneObjectResourceList::dataRuntimeIndices |
Definition at line 900 of file game_data.h.
Referenced by DecodeCutsceneObjectResource(), and ReleaseCutsceneObjectResourceData().
| short CutsceneObjectResourceList::dataSymbolCount |
Definition at line 904 of file game_data.h.
Referenced by DecodeCutsceneObjectResource().
| short* CutsceneObjectResourceList::dataSymbolIndices |
Definition at line 903 of file game_data.h.
Referenced by DecodeCutsceneObjectResource(), and ReleaseCutsceneObjectResourceData().
| char** CutsceneObjectResourceList::dataSymbols |
Definition at line 902 of file game_data.h.
Referenced by DecodeCutsceneObjectResource(), and ReleaseCutsceneObjectResourceData().
| unsigned char CutsceneObjectResourceList::inheritedDataCount |
Definition at line 897 of file game_data.h.
Referenced by PushCutsceneObjectResource().
| unsigned char CutsceneObjectResourceList::inheritedScriptCount |
Definition at line 905 of file game_data.h.
Referenced by PushCutsceneObjectResource().
| short CutsceneObjectResourceList::localDataCount |
Definition at line 901 of file game_data.h.
Referenced by DecodeCutsceneObjectResource().
| short CutsceneObjectResourceList::localScriptCount |
Definition at line 909 of file game_data.h.
Referenced by DecodeCutsceneObjectResource().
| struct CutsceneObjectResourceList* CutsceneObjectResourceList::next |
Definition at line 914 of file game_data.h.
Referenced by FindActiveCutsceneObjectResources(), FindCutsceneResourceSymbolIndex(), LinkCutsceneObjectResources(), PushCutsceneObjectResource(), and ReleaseCutsceneObjectResource().
| short CutsceneObjectResourceList::owner |
Definition at line 913 of file game_data.h.
Referenced by FindActiveCutsceneObjectResources(), PushCutsceneObjectResource(), and ReleaseCutsceneObjectResource().
| unsigned char CutsceneObjectResourceList::scriptCount |
Definition at line 906 of file game_data.h.
Referenced by PushCutsceneObjectResource().
| short* CutsceneObjectResourceList::scriptRuntimeIndices |
Definition at line 908 of file game_data.h.
Referenced by DecodeCutsceneObjectResource(), and ReleaseCutsceneObjectResourceData().
| unsigned char** CutsceneObjectResourceList::scripts |
Definition at line 907 of file game_data.h.
Referenced by CreateCutsceneResourceInstance(), DecodeCutsceneObjectResource(), LinkCutsceneObjectResources(), and ReleaseCutsceneObjectResourceData().
| short CutsceneObjectResourceList::scriptSymbolCount |
Definition at line 912 of file game_data.h.
Referenced by DecodeCutsceneObjectResource().
| short* CutsceneObjectResourceList::scriptSymbolIndices |
Definition at line 911 of file game_data.h.
Referenced by CopyCutsceneSpriteDisplay(), DecodeCutsceneObjectResource(), LinkCutsceneSpriteScript(), and ReleaseCutsceneObjectResourceData().
| char** CutsceneObjectResourceList::scriptSymbols |
Definition at line 910 of file game_data.h.
Referenced by DecodeCutsceneObjectResource(), and ReleaseCutsceneObjectResourceData().