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Wing Commander II
Reconstructed Win32 source (1996)
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#include <game_data.h>
Data Fields | |
| short | mapX |
| short | mapY |
| unsigned char | field_4 |
| short | type |
| signed char | index |
| unsigned char | field_8 |
| signed char | flags |
| const char * | displayName |
| char * | name |
| FixedVector | position |
Definition at line 1412 of file game_data.h.
| const char* MissionObjective::displayName |
Definition at line 1420 of file game_data.h.
Referenced by Build_objective_list(), and objective_name().
| unsigned char MissionObjective::field_4 |
Definition at line 1415 of file game_data.h.
| unsigned char MissionObjective::field_8 |
Definition at line 1418 of file game_data.h.
Referenced by Build_objective_list(), and ResolveObjectDestruction().
| signed char MissionObjective::flags |
Definition at line 1419 of file game_data.h.
Referenced by Build_objective_list(), and flag_objective().
| signed char MissionObjective::index |
Definition at line 1417 of file game_data.h.
Referenced by Build_objective_list(), check_next_wave(), cleanup_objectives(), FollowSelectedObjectiveSystem(), IsMissionObjectiveOutOfSystem(), and objective_lost().
| short MissionObjective::mapX |
Definition at line 1413 of file game_data.h.
Referenced by SetScale().
| short MissionObjective::mapY |
Definition at line 1414 of file game_data.h.
Referenced by SetScale().
| char* MissionObjective::name |
Definition at line 1421 of file game_data.h.
Referenced by Build_objective_list(), and nav_note().
| FixedVector MissionObjective::position |
Definition at line 1422 of file game_data.h.
Referenced by auto_pilot_sequence(), Build_objective_list(), coming_home(), get_follow_point(), and SetScale().
| short MissionObjective::type |
Definition at line 1416 of file game_data.h.
Referenced by achieved(), Build_objective_list(), BuildMap(), check_next_wave(), check_visit(), flag_reached(), IsMissionObjectiveOutOfSystem(), mobile_objective(), and set_new_objective().