Wing Commander II
Reconstructed Win32 source (1996)
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MissionObjective Struct Reference

#include <game_data.h>

Data Fields

short mapX
short mapY
unsigned char field_4
short type
signed char index
unsigned char field_8
signed char flags
const char * displayName
char * name
FixedVector position

Detailed Description

Definition at line 1412 of file game_data.h.

Field Documentation

◆ displayName

const char* MissionObjective::displayName

Definition at line 1420 of file game_data.h.

Referenced by Build_objective_list(), and objective_name().

◆ field_4

unsigned char MissionObjective::field_4

Definition at line 1415 of file game_data.h.

◆ field_8

unsigned char MissionObjective::field_8

Definition at line 1418 of file game_data.h.

Referenced by Build_objective_list(), and ResolveObjectDestruction().

◆ flags

signed char MissionObjective::flags

Definition at line 1419 of file game_data.h.

Referenced by Build_objective_list(), and flag_objective().

◆ index

◆ mapX

short MissionObjective::mapX

Definition at line 1413 of file game_data.h.

Referenced by SetScale().

◆ mapY

short MissionObjective::mapY

Definition at line 1414 of file game_data.h.

Referenced by SetScale().

◆ name

char* MissionObjective::name

Definition at line 1421 of file game_data.h.

Referenced by Build_objective_list(), and nav_note().

◆ position

FixedVector MissionObjective::position

◆ type


The documentation for this struct was generated from the following file: