Wing Commander II
Reconstructed Win32 source (1996)
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BarracksAnimationState Struct Reference

#include <game_data.h>

Data Fields

BarracksBunkState bunks [8]
short fallingDelay
int fallingY
int fallingVelocity
short impactFrame
short blinkDelay
short eyesOpen
short animationTick
const char * menuLabel
short field_66

Detailed Description

Definition at line 1462 of file game_data.h.

Field Documentation

◆ animationTick

short BarracksAnimationState::animationTick

Definition at line 1470 of file game_data.h.

◆ blinkDelay

short BarracksAnimationState::blinkDelay

Definition at line 1468 of file game_data.h.

◆ bunks

BarracksBunkState BarracksAnimationState::bunks[8]

Definition at line 1463 of file game_data.h.

◆ eyesOpen

short BarracksAnimationState::eyesOpen

Definition at line 1469 of file game_data.h.

◆ fallingDelay

short BarracksAnimationState::fallingDelay

Definition at line 1464 of file game_data.h.

◆ fallingVelocity

int BarracksAnimationState::fallingVelocity

Definition at line 1466 of file game_data.h.

◆ fallingY

int BarracksAnimationState::fallingY

Definition at line 1465 of file game_data.h.

◆ field_66

short BarracksAnimationState::field_66

Definition at line 1472 of file game_data.h.

◆ impactFrame

short BarracksAnimationState::impactFrame

Definition at line 1467 of file game_data.h.

◆ menuLabel

const char* BarracksAnimationState::menuLabel

Definition at line 1471 of file game_data.h.


The documentation for this struct was generated from the following file: