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Wing Commander II
Reconstructed Win32 source (1996)
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#include <game_data.h>
Data Fields | |
| BarracksBunkState | bunks [8] |
| short | fallingDelay |
| int | fallingY |
| int | fallingVelocity |
| short | impactFrame |
| short | blinkDelay |
| short | eyesOpen |
| short | animationTick |
| const char * | menuLabel |
| short | field_66 |
Definition at line 1462 of file game_data.h.
| short BarracksAnimationState::animationTick |
Definition at line 1470 of file game_data.h.
| short BarracksAnimationState::blinkDelay |
Definition at line 1468 of file game_data.h.
| BarracksBunkState BarracksAnimationState::bunks[8] |
Definition at line 1463 of file game_data.h.
| short BarracksAnimationState::eyesOpen |
Definition at line 1469 of file game_data.h.
| short BarracksAnimationState::fallingDelay |
Definition at line 1464 of file game_data.h.
| int BarracksAnimationState::fallingVelocity |
Definition at line 1466 of file game_data.h.
| int BarracksAnimationState::fallingY |
Definition at line 1465 of file game_data.h.
| short BarracksAnimationState::field_66 |
Definition at line 1472 of file game_data.h.
| short BarracksAnimationState::impactFrame |
Definition at line 1467 of file game_data.h.
| const char* BarracksAnimationState::menuLabel |
Definition at line 1471 of file game_data.h.