Wing Commander II
Reconstructed Win32 source (1996)
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Here is a list of all functions with links to the files they belong to:
A
B
C
D
E
F
G
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U
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Z
_
- f -
facing_to_object() :
functions.h
,
brains.c
,
geom.c
FadeFlightPaletteEntry() :
functions.h
,
main.c
FadeMusic() :
functions.h
,
music.c
FadeRasterPaletteToPalette() :
functions.h
FadeViewportPaletteToColour() :
functions.h
,
palfade.c
fail() :
functions.h
,
brains.c
FatalCutsceneError() :
functions.h
,
gameflow.c
FatalErrorAndExit() :
functions.h
,
cockpt.c
FetchDiskPacketRetrying() :
functions.h
,
disk.c
,
mission.c
FF_missile_intelligence() :
functions.h
,
brains.c
FillFixedVectorWithRandomComponents() :
functions.h
,
geom.c
FillGraphicSuffix() :
functions.h
,
suffix.c
FillMemoryBytes() :
disk.c
FillPolygon() :
functions.h
,
gr.c
FillRasterClip() :
functions.h
FillRasterClipCheckerboard() :
functions.h
FillRasterEllipse() :
functions.h
FillViewportEllipse() :
functions.h
,
gr.c
FinalizeInputDriverHook() :
functions.h
,
eventmgr.c
FinalizeInputManagerHook() :
functions.h
,
eventmgr.c
FinalizeTargetCameraViewHook() :
functions.h
,
turret.c
find_child_object() :
functions.h
,
ship.c
find_child_ship() :
functions.h
,
ship.c
find_next_gun() :
functions.h
,
select.c
find_next_ship_turn_slot() :
functions.h
,
mission.c
find_objective() :
functions.h
,
jump.c
find_ratio() :
functions.h
,
logic.c
find_ship_index() :
functions.h
,
logic.c
,
mission.c
find_ships_sphere() :
functions.h
,
logic.c
,
mission.c
,
nav.c
find_squad_center() :
functions.h
,
logic.c
find_vacant_3d_object() :
functions.h
,
geom.c
find_weapon() :
functions.h
,
ship.c
FindActiveCutsceneFileResources() :
functions.h
,
gameflow.c
FindActiveCutsceneObjectResources() :
functions.h
,
gameflow.c
FindActiveSoundEntryBySample() :
functions.h
,
sound.c
FindCdRomDriveByVolumeLabel() :
functions.h
,
winmain.c
FindCutsceneResourceSymbolIndex() :
functions.h
,
iffload.c
FindCutsceneSoundEffect() :
functions.h
,
gameflow.c
FindIFFChunkData() :
functions.h
FindLoadedCutsceneMusic() :
functions.h
,
gameflow.c
FindMissileTargetingObject() :
functions.h
,
logic.c
FindNearestMissileTargetingObject() :
functions.h
,
cockpt.c
FindNearestNavPoint() :
functions.h
,
main.c
FindObjectResourceSlot() :
functions.h
,
mission.c
FindQueuedInputEvent() :
functions.h
,
eventmgr.c
FindSceneHotspotAtPosition() :
functions.h
,
hotspot.c
FindWaveTableEntryByName() :
functions.h
,
sound.c
FinishCannedScenePlayback() :
functions.h
,
replay.c
FinishViewportWipe() :
functions.h
,
wipe.c
fire() :
functions.h
,
ship.c
fire_afterburner() :
functions.h
,
brains.c
,
ship.c
fire_computer_graphic_missile() :
functions.h
,
cockpt.c
fire_fixed_projectile_weapon() :
functions.h
,
ship.c
fire_flack() :
functions.h
,
ship.c
fire_missile() :
functions.h
,
ship.c
fire_players_lasers() :
functions.h
,
main.c
fire_super_brake() :
functions.h
,
ship.c
fire_turrets() :
functions.h
,
ship.c
fire_weapon() :
functions.h
,
ship.c
FireTargetCameraGuns() :
functions.h
,
turret.c
fix_objects_ijk() :
functions.h
,
geom.c
fix_velocity() :
functions.h
,
ship.c
FixedToShortSaturating() :
functions.h
,
geom.c
fizzle_fade() :
functions.h
,
gr.c
flag_objective() :
functions.h
,
cockpt.c
,
mission.c
flag_reached() :
functions.h
,
cockpt.c
FlagCurrentNavObjectivesReached() :
functions.h
,
midscene.c
flip_angle() :
functions.h
,
ship.c
FlushBiosKeys() :
eventmgr.c
FlushCannedSceneRecordingBuffer() :
functions.h
,
taperec.c
FlushInputEvents() :
functions.h
,
eventmgr.c
FlushPendingInputEvents() :
functions.h
,
eventmgr.c
FlushPendingInputPresses() :
functions.h
,
disk.c
FlushSoundEffect() :
functions.h
,
music.c
FlushSoundEffects() :
functions.h
,
music.c
FlushSoundEffectsAndLog() :
functions.h
,
music.c
FollowSelectedObjectiveSystem() :
functions.h
,
nav.c
force_view() :
functions.h
,
spc.c
ForceStreamerTrigger() :
functions.h
,
stream.cpp
FormatCinematicMemoryStatus() :
functions.h
,
gameflow.c
FormatEmsHeapHook() :
eventmgr.c
formation_break() :
functions.h
,
brains.c
formation_burst() :
functions.h
,
brains.c
FormatNavCoordinates() :
functions.h
,
nav.c
FormatTextBufferFromStart() :
functions.h
,
textfmt.c
FormatTextTokens() :
functions.h
,
textfmt.c
FrameTimerCallback() :
functions.h
,
timer.c
free_3Space() :
functions.h
,
fltsetup.c
free_3Space_objects() :
functions.h
,
fltsetup.c
free_all_slots() :
functions.h
,
mission.c
free_cockpit() :
functions.h
,
fltsetup.c
free_constellation() :
functions.h
,
fltsetup.c
free_inflight_music() :
functions.h
,
fltsetup.c
free_ship() :
functions.h
,
mission.c
free_view_buffer() :
functions.h
,
main.c
free_viewport() :
functions.h
,
vpfree.c
FreeCommDisplayResources() :
functions.h
,
comm.c
FreeConstellationObject() :
functions.h
,
fltsetup.c
FreeDefaultMemory() :
eventmgr.c
FreeEmsBlockHook() :
eventmgr.c
FreeFontWorkspace() :
winmain.c
FreeGuardedAllocation() :
functions.h
,
winmain.c
FreeIfNotNull() :
functions.h
,
eventmgr.c
FreeNearHeapBlock() :
functions.h
,
nearheap.c
FreePacketAndClear() :
functions.h
,
disk.c
,
geom.c
,
mission.c
FreeShapeSet() :
functions.h
,
fltsetup.c
FreeTrackedHeapBlocks() :
winmain.c
FreeVideoPagesHook() :
eventmgr.c
FreeWaveTable() :
functions.h
,
sound.c
futurion_intelligence() :
functions.h
,
brains.c
FxDriverInitHook() :
functions.h
,
startup.c
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