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Wing Commander
Reconstructed Win32 source (1996)
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Globals shared between compilation units. More...
Go to the source code of this file.
Typedefs | |
| typedef char | WpnDispOrigin_size_must_be_4[sizeof(stWpnDispOrigin)==4 ? 1 :-1] |
Globals shared between compilation units.
Names carry no address (AGENTS.md): a global renamed from DAT_<addr> to a Hungarian-prefixed name keeps its address in the trailing 0x004xxxxx comment on this declaration and on its definition, so it stays checkable against the original image without cluttering the use sites. Each global is defined in the unit that owns it.
Declarations follow address order except where code requires otherwise. CL 4.20 breaks register and operand-order ties by symbol index, and a global keeps its own index in every function that uses it, so a few externs sit where the original header must have had them.
Definition in file globals.h.
| typedef char WpnDispOrigin_size_must_be_4[ sizeof(stWpnDispOrigin)==4 ? 1 :-1] |
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Definition at line 40 of file music.c.
Referenced by TheEndFireWorks().
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Definition at line 121 of file data.c.
Referenced by draw_cockpit_lights().
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Definition at line 130 of file data.c.
Referenced by draw_cockpit_lights().
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Definition at line 139 of file data.c.
Referenced by vdu_polygon().
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Definition at line 17 of file mission.c.
Referenced by free_ship(), get_right_shape(), load_ship(), and ReleasePacketHandle().
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Definition at line 98 of file music.c.
Referenced by free_pilot_talk(), get_pilot_talk(), real_vid_transmit(), and vid_transmit().
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Definition at line 103 of file data.c.
Referenced by draw_cockpit_lights().
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Definition at line 112 of file data.c.
Referenced by draw_cockpit_lights().
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Definition at line 53 of file comm.c.
Referenced by calculate_damage_level(), evaluate_damage(), inflict_damage(), set_objects_data(), show_target_disp(), and update_bars().
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Definition at line 26 of file ending.c.
Referenced by internal_damage(), replenish_shields(), replenish_weapon_energy_bank(), revise_shields(), RunTrainSim(), and set_objects_data().
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Definition at line 19 of file input.c.
Referenced by inflict_damage(), internal_damage(), replenish_shields(), replenish_weapon_energy_bank(), RunTrainSim(), set_objects_data(), show_target_disp(), update_bars(), and update_lights().
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Definition at line 14 of file install.c.
Referenced by free_inflight_music().
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Definition at line 105 of file cockpt.c.
Referenced by draw_cockpit_lights(), and reset_cockpit().
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Definition at line 22 of file spc.c.
Referenced by draw_cockpit_lights(), house_keep(), reset_cockpit(), SetCockpitLightBlink(), update_lights(), and update_missile_warning().
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Definition at line 36 of file joycal.c.
Referenced by clear_alert(), prevent_collision(), and start_collision_alert().
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Definition at line 99 of file music.c.
Referenced by AppendCommMenuChoice(), Chosen_communicate_option(), and ResetCommMenuChoices().
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Definition at line 41 of file disk.c.
Referenced by main(), and OpenDiskDataFile().
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Definition at line 20 of file smart.c.
Referenced by arrive_from_warp(), auto_pilot_sequence(), Build_objective_list(), CentreMouseOnCurrentNavObjective(), cruise_home(), cruise_to_destination(), cycle_next_objective(), get_follow_point(), SelectNavObjectiveAtPoint(), set_new_objective(), set_next_destination(), and triumph().
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Definition at line 43 of file game.c.
Referenced by remove_all_hazards(), remove_object(), start_hazard_field(), and update_hazards().
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Definition at line 29 of file eventmgr.c.
Referenced by ClearInputKeyState(), ClearInputKeyStatePreservingModifiers(), and SetInputKeyState().
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Definition at line 598 of file objdata.c.
Referenced by DrawNavLocationReadout(), and LoadMissionData().
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Definition at line 91 of file main.c.
Referenced by FadeViewportPaletteToColour().
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Definition at line 43 of file screens.c.
Referenced by CloseLook(), DrawBriefingCharacter(), EstablishingShot(), and ReturnToBriefingLongShot().
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Definition at line 55 of file mission.c.
Referenced by AddPCName(), DrawNavLocationReadout(), and LoadMissionData().
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Definition at line 21 of file input.c.
Referenced by accelerate_and_move_object(), heat_seeking_missile_intelligence(), house_keep_objects(), place_exhaust_on_ships(), and Set_up_ship_info().
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Definition at line 14 of file screen.c.
Referenced by cruise_home(), cruise_to_destination(), get_first_follow_point(), get_follow_point(), house_keep_objects(), someone_coming(), and unwarp().
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Definition at line 17 of file screen.c.
Referenced by abandoned(), cruise_home(), cruise_to_destination(), defend_mission(), escort_mission(), FireOnAlternateTurns(), init_intelligence_data(), and regulate_turn().
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Definition at line 83 of file data.c.
Referenced by get_right_shape().
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Definition at line 63 of file data.c.
Referenced by get_right_shape().
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Definition at line 55 of file comm.c.
Referenced by build_squad_list(), build_target_list(), find_squad_center(), fire_turrets(), init_formation_burst(), and select_safe_target().
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Definition at line 14 of file joycal.c.
Referenced by LoadOriginFxDrivers().
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Definition at line 559 of file objdata.c.
Referenced by position_child().
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Definition at line 25 of file ending.c.
Referenced by object_collision(), and set_objects_data().
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Definition at line 29 of file screen.c.
Referenced by drop_mine(), fire_weapon(), house_keep_objects(), init_hazard(), and object_collision().
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Definition at line 29 of file joycal.c.
Referenced by child_object(), draw_nav_pointer(), Explosion(), FF_missile_intelligence(), find_child_object(), find_child_ship(), house_keep_objects(), inflict_damage(), make_shard(), Mtarget_missile(), object_collision(), reposition_fixed_child_objects(), send_appropriate_message(), set_objects_data(), ShipExplosion(), the_creator(), and warp().
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Definition at line 95 of file cockpt.c.
Referenced by ClearGlobalMessage(), ClearHudGunReadouts(), CockpitMessage(), pop_mode(), push_mode(), remove_message(), set_global_message(), set_mode(), ShowComponentHitHudMessage(), and update_VDUs().
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Definition at line 102 of file cockpt.c.
Referenced by DrawCockpitReadout(), EraseCockpitReadoutAtPosition(), and InitializeCockpitReadout().
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Definition at line 49 of file logic.c.
Referenced by LoadSpaceflightResources().
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Definition at line 24 of file logic.c.
Referenced by free_3Space_objects(), load_common_3Space_objects(), and LoadSpaceflightResources().
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Definition at line 42 of file launch.c.
Referenced by DrawConstellationField(), and InitializeConstellationField().
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Definition at line 20 of file install.c.
Referenced by DrawConstellationField(), and InitializeConstellationField().
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Definition at line 536 of file game.c.
Referenced by handle_stress(), and reset_stress().
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Definition at line 34 of file joycal.c.
Referenced by pilot_hit(), and set_objects_data().
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Definition at line 542 of file game.c.
Referenced by handle_stress().
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Definition at line 19 of file smart.c.
Referenced by damage_your_component(), HandleSpaceFlightControls(), malf(), prepare_mission(), repair_internal_damage(), replenish_shields(), replenish_weapon_energy_bank(), ReportComponentRepaired(), RunTrainSim(), show_damage_disp(), target_locking(), UpdateDamageDisplay(), and your_internal_damage().
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Definition at line 101 of file dib.c.
Referenced by house_keep_objects(), object_collision(), set_objects_data(), and Set_up_ship_info().
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Definition at line 166 of file cutscene.c.
Referenced by DrawScrambleFrame(), and landing().
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Definition at line 23 of file ending.c.
Referenced by intelligence_events(), object_collision(), and ship_intelligence().
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Definition at line 560 of file game.c.
Referenced by FF_missile_intelligence(), internal_damage(), Set_up_ship_info(), and your_internal_damage().
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Definition at line 31 of file screen.c.
Referenced by internal_damage(), Set_up_ship_info(), and your_internal_damage().
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Definition at line 553 of file game.c.
Referenced by calculate_damage_level(), evaluate_damage(), explode(), internal_damage(), repair_internal_damage(), RunTrainSim(), set_objects_data(), Set_up_ship_info(), and your_internal_damage().
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Definition at line 56 of file comm.c.
Referenced by damage_ion_drive(), recalc_max_velocity(), set_objects_data(), and Set_up_ship_info().
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Definition at line 28 of file ending.c.
Referenced by point_ship(), and Set_up_ship_info().
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Definition at line 25 of file joycal.c.
Referenced by BuildCommunicationCommandMenu(), BuildCommunicationRecipientMenu(), engage(), explode(), Explosion(), get_ship_max_velocity(), GetShipAccelerationRate(), init_intelligence_data(), internal_damage(), new_space_music_changes(), npc_communication(), PostMission(), process_maneuver_node(), real_vid_transmit(), remove_object(), request(), send_message(), and show_target_disp().
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Definition at line 16 of file input.c.
Referenced by advance(), formation_break(), general_zig(), Mburnout(), Mbuzz_debris(), Mchill(), Mcorkscrew(), Mfish_hook(), Mgloat(), Mhard_break(), Mhard_turn(), Mkickit(), Mroll_over(), Msit_n_spin(), Msplit_left(), Msplit_right(), Mtight_loop(), Mturn_n_kick(), Mturn_n_spin(), Mveer_away(), reset_maneuver(), and ShipAiState35().
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Definition at line 88 of file music.c.
Referenced by set_up_action_sphere(), and Set_up_ship_info().
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Definition at line 20 of file ending.c.
Referenced by explode(), handle_stress(), init_intelligence_data(), intelligence_events(), reset_stress(), ShipAiState44(), stress_morale(), and try2rout().
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Definition at line 30 of file joycal.c.
Referenced by any_enemy_tail(), approach_and_engage(), attacker_in_range(), BuildCommunicationCommandMenu(), BuildCommunicationRecipientMenu(), call_enemy(), capital_ship_intelligence(), chase_speed(), check_destroy_target(), check_engage_target(), check_target(), Chosen_communicate_option(), clean_up_cockpit(), cruise_to_destination(), cycle_onscreen_targets(), defend_mission(), destroyer_intelligence(), detect_enemy_tail(), draw_3d_scanner(), DrawTargetRangeReadout(), engage(), FF_missile_intelligence(), find_child_ship(), fire_players_lasers(), fire_turrets(), fire_weapon(), fire_when_ready(), FireOnAlternateTurns(), formation_break(), formation_burst(), get_color(), HandleSpaceFlightControls(), have_target(), heat_seeking_missile_intelligence(), in_danger(), intelligence_events(), is_ship_tailing_player_target(), kilrathi_wingman(), maneuvering(), missile_on_tail(), Mkill_missile(), object_intelligence(), overlay_head_up_display(), patrol_area(), perform_maneuver(), pick_regular_maneuver(), pop_flack(), request(), reset_tactic(), RestoreTransientCockpitGraphics(), scan_and_lock(), select_target(), set_eye_direction_and_position(), set_objects_data(), show_target_disp(), tanker_intelligence(), target_valid(), and target_within_range().
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Definition at line 15 of file screen.c.
Referenced by find_next_ship_turn_slot(), and regulate_turn().
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Definition at line 35 of file joycal.c.
Referenced by find_next_ship_turn_slot(), and regulate_turn().
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Definition at line 87 of file music.c.
Referenced by get_mode(), GetVduModeStackDepth(), pop_mode(), push_mode(), and set_mode().
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Definition at line 102 of file dib.c.
Referenced by build_your_target_list(), check_target(), cycle_onscreen_targets(), FF_missile_intelligence(), heat_seeking_missile_intelligence(), and sort_viable_target_list().
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Definition at line 25 of file video.c.
Referenced by intelligence_events(), npc_communication(), remove_object(), send_message(), and Set_up_ship_info().
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Definition at line 17 of file pload.c.
Referenced by initialize_direction_view_frame().
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Definition at line 15 of file pload.c.
Referenced by get_right_shape(), and initialize_direction_view_frame().
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Definition at line 16 of file pload.c.
Referenced by get_right_shape(), and initialize_direction_view_frame().
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Definition at line 21 of file video.c.
Referenced by accelerate_and_move_object(), animate_object(), any_enemy(), any_enemy_tail(), apply_force_to_object(), approach_and_engage(), attacker_in_range(), auto_pilot_sequence(), borrow_dust(), build_target_list(), build_your_target_list(), BuildCommunicationRecipientMenu(), call_enemy(), check_destroy_target(), check_for_collision(), check_futurion(), check_next_wave(), crash_time(), Create_explosion_debris(), CreateCannedSceneObject(), cruise_home(), detect_collisions(), detect_enemy_tail(), draw_3d_scanner(), draw_nav_pointer(), draw_sorted_objects_to_buffer(), DrawTargetRangeReadout(), evaluate_damage(), explode(), Explosion(), explosion_shock_wave(), extra_hazard(), FF_missile_intelligence(), find_child_object(), find_child_ship(), find_next_ship_turn_slot(), find_ship_index(), find_vacant_3d_object(), FindEnemyAimingWithinRange(), free_ship(), futurion_intelligence(), generate_stars(), get_color(), get_right_shape(), get_ship_slot(), heat_seeking_missile_intelligence(), house_keep_objects(), in_danger(), inflict_damage(), inherit_leader(), inherit_leader_mission(), InitializeConstellationObject(), intelligence_events(), internal_damage(), intro_drawbackgroundships(), kilrathi_near(), load_ship(), mine_intelligence(), missile_on_tail(), Msit_n_fire(), Mtarget_missile(), nearest_enemy_range(), new_view(), npc_communication(), object_collision(), object_intelligence(), pick_regular_maneuver(), place_exhaust_on_ships(), regulate_turn(), release_all_capital_ship_shapes(), remove_object(), report_kilrathi_rout(), reposition_fixed_child_objects(), request(), rotational_acceleration(), scan_for_enemy(), SelectNextExternalViewObject(), SelectPreviousExternalViewObject(), send_appropriate_message(), send_message(), servicetrack(), set_eye_direction_and_position(), set_objects_data(), set_up_action_sphere(), SetFleetOverviewView(), ShipExplosion(), show_target_disp(), ShowCarrierLaunchSequence(), someone_coming(), strike_mission(), transform_objects_to_your_view(), try2rout(), unactive(), update_objects_in_space(), update_star_field(), and your_internal_damage().
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Definition at line 255 of file data.c.
Referenced by accelerate_and_move_object(), animate_object(), animate_shape(), approach_cruise_speed(), approach_half_speed(), auto_pilot_sequence(), BuildCommunicationCommandMenu(), BuildCommunicationRecipientMenu(), calculate_damage_level(), capital_ship_intelligence(), check_for_lost_control(), Create_explosion_debris(), CreateCannedSceneObject(), draw_sorted_objects_to_buffer(), evaluate_damage(), Explosion(), fire_weapon(), flag_reached(), free_ship(), get_color(), get_right_shape(), get_ship_max_velocity(), GetShipAccelerationRate(), house_keep_objects(), inflict_damage(), InitializeConstellationObject(), internal_damage(), intro_drawbackgroundships(), load_ship(), manage_hazard(), Mfish_hook(), mine_intelligence(), object_intelligence(), place_exhaust_on_ships(), real_vid_transmit(), release_capital_ship_shapes(), repair_internal_damage(), replenish_shields(), reposition_fixed_child_objects(), revise_shields(), rotate_object_to_goal(), RunTrainSim(), score_for_kill(), send_message(), set_objects_data(), show_target_disp(), stationary_intelligence(), unwarp(), update_bars(), update_lights(), and your_internal_damage().
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Definition at line 25 of file screen.c.
Referenced by advance(), fire_weapon(), house_keep_objects(), init_intelligence_data(), perform_maneuver(), pick_from_list(), pick_regular_maneuver(), process_maneuver_node(), remove_object(), reset_maneuver(), try2reset_maneuver(), unactive(), unwarp(), and warp().
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Definition at line 550 of file game.c.
Referenced by capital_ship_intelligence(), change_mission_type(), changetrack(), check_futurion(), coming_home(), escorting_a_ship(), formation_burst(), i_wanna_rout(), inherit_leader_mission(), init_intelligence_data(), new_space_music_changes(), report_kilrathi_rout(), reset_mission_type(), run_away(), set_up_action_sphere(), ship_intelligence(), someone_coming(), too_busy(), and triumph().
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Definition at line 22 of file video.c.
Referenced by alter_objective(), are_alive(), BuildCommunicationCommandMenu(), change_mission_type(), defend_mission(), engage(), escort_mission(), HandleSpaceFlightControls(), imperial_wingman(), kilrathi_patrol(), kilrathi_wingman(), npc_communication(), rendezvous_mission(), report_kilrathi_rout(), request(), reset_objective(), set_new_objective(), and strike_mission().
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Definition at line 22 of file ending.c.
Referenced by abandoned(), analyze_kill(), any_enemy(), any_enemy_tail(), arrive_from_warp(), attacker_in_range(), auto_pilot_sequence(), bad_target(), build_target_list(), build_your_target_list(), BuildCommunicationCommandMenu(), BuildCommunicationRecipientMenu(), call_enemy(), check_destroy_target(), check_next_wave(), check_target(), coming_home(), cruise_to_destination(), cycle_onscreen_targets(), detect_enemy_tail(), draw_target_box(), FF_missile_intelligence(), FindEnemyAimingWithinRange(), get_color(), get_first_follow_point(), get_follow_point(), hostile_sphere(), house_keep_objects(), in_danger(), inflict_damage(), init_intelligence_data(), initialize_ship(), internal_damage(), kilrathi_near(), nearest_enemy_range(), new_space_music_changes(), npc_communication(), prepare_for_jump(), process_maneuver_node(), real_vid_transmit(), remove_object(), report_kilrathi_rout(), request(), reset_mission_type(), run_away(), scan_for_enemy(), score_for_kill(), select_target(), send_appropriate_message(), send_message(), Set_up_ship_info(), ship_intelligence(), target_locking(), target_valid(), try2rout(), vid_transmit(), and wingman_mission().
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Definition at line 20 of file input.c.
Referenced by accelerate_and_move_object(), alter_tactic(), capital_ship_intelligence(), coming_home(), FF_missile_intelligence(), fire_weapon(), house_keep_objects(), init_intelligence_data(), kilrathi_patrol(), patrol_area(), reach_warp(), reset_tactic(), scan_and_lock(), set_eye_direction_and_position(), and warp_arrival().
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Definition at line 549 of file game.c.
Referenced by accelerate_and_move_object(), advance_canned_sequence(), any_enemy(), any_enemy_tail(), attacker_in_range(), auto_pilot_sequence(), build_target_list(), build_your_target_list(), call_enemy(), check_for_lost_control(), check_target(), detect_enemy_tail(), DrawTargetRangeReadout(), explode(), find_ship_index(), FindEnemyAimingWithinRange(), fire_afterburner(), fire_weapon(), house_keep_objects(), imperial_formation(), in_danger(), inflict_damage(), init_intelligence_data(), intelligence_events(), Mburnout(), Mbuzz_debris(), Mkickit(), Mline_up_drop(), Mturn_n_kick(), nearest_enemy_range(), normal_speed(), place_exhaust_on_ships(), player_input(), players_flight_dynamics(), regulate_turn(), report_kilrathi_rout(), request(), rotate_object_to_goal(), scan_for_enemy(), send_appropriate_message(), set_special(), show_target_disp(), try2rout(), update_objects_in_space(), vid_transmit(), and your_afterburner().
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Definition at line 18 of file install.c.
Referenced by InitializeFireworks(), ShowTheEndScreen(), ShowVictoryScreen(), and TheEndFireWorks().
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Definition at line 169 of file cutscene.c.
Referenced by funeral_player(), and funeral_sequence().
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Definition at line 18 of file screen.c.
Referenced by add_hazard_field(), check_hazards(), and start_hazard_field().
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Definition at line 41 of file trainsim.c.
Referenced by AddRandomTrainSimHighScores(), FindTrainSimHighScore(), GetHighScoreEntry(), GetHighScoreValue(), InitializeTrainSimHighScores(), IsHighScoreSlotUsed(), SetHighScoreEntry(), SortTrainSimHighScores(), and UpdateTrainSimHighScores().
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Definition at line 242 of file data.c.
Referenced by AllocateInputEvent(), and ReleaseInputEvent().
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Definition at line 293 of file game.c.
Referenced by intelligence_events(), and pick_regular_maneuver().
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Definition at line 78 of file nav.c.
Referenced by get_player_input(), PollJoystickButtonEvents(), PollMenuInputDevices(), ReadCalibratedJoystick(), SampleActiveJoystickDevice(), TranslatePolledInputEvent(), UpdateInputDeviceTransitions(), WaitForJoystickButtonPress(), and WaitForJoystickButtonRelease().
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Definition at line 18 of file eventmgr.c.
Referenced by AllocateInputEvent(), and ReleaseInputEvent().
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Definition at line 16 of file video.c.
Referenced by ace_greeting(), any_defense(), approach_and_engage(), check_destroy_target(), disobey_formation(), engage(), find_next_ship_turn_slot(), fire_when_ready(), handle_stress(), imperial_formation(), init_intelligence_data(), pick_kilrathi_maneuver(), pick_regular_maneuver(), request(), reset_stress(), Set_up_ship_info(), and skill_rating().
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Definition at line 48 of file damage.c.
Referenced by IsPushedPacketHandle(), MapPacketHandleToBlock(), and PushMemoryStackFrame().
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Definition at line 13 of file install.c.
Referenced by PlaySfxWaveFileByNumber(), remove_hazard(), and servicetrack().
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Definition at line 18 of file auto.c.
Referenced by GetJoystickButtons(), and GetJoystickPosition().
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Definition at line 477 of file game.c.
Referenced by pick_kilrathi_maneuver().
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Definition at line 199 of file game.c.
Referenced by auto_pilot_sequence(), Build_objective_list(), BuildMap(), cleanup_objectives(), find_ships_sphere(), FindNearestNavPoint(), get_follow_point(), hostile_sphere(), init_intelligence_data(), init_ship(), LoadMissionData(), locate_ship(), orbit_sphere(), set_sphere_point(), set_up_action_sphere(), set_up_next_wave(), and update_objective_location().
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Definition at line 24 of file screen.c.
Referenced by achieved(), AddUniqueObjectiveNavLabel(), arrive_from_warp(), auto_pilot_sequence(), auto_pilot_valid(), Build_objective_list(), BuildMap(), can_land(), CentreMouseOnCurrentNavObjective(), changetrack(), check_visit(), cleanup_objectives(), coming_home(), cruise_home(), draw_nav_pointer(), find_objective(), flag_objective(), flag_reached(), get_follow_point(), HandleBarracksBunkSelection(), hidden_objective(), LocateMobileObjective(), mobile_objective(), nav_note(), objective_lost(), objective_name(), SelectNavObjectiveAtPoint(), set_new_objective(), set_objective_range(), SetScale(), sighted(), update_objective_location(), and visited().
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Definition at line 56 of file mission.c.
Referenced by Build_objective_list(), and LoadMissionData().
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Definition at line 40 of file logic.c.
Referenced by free_3Space_objects(), init_mission(), and LoadSpaceflightResources().
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Definition at line 230 of file game.c.
Referenced by Build_objective_list(), BuildMap(), check_stranded(), cleanup_objectives(), dead_ship(), DrawNavLocationReadout(), Explosion(), flag_reached(), GameFlow(), gone_ship(), hidden_objective(), hostile_sphere(), house_keep_objects(), init_personalities(), init_ship(), LoadMissionData(), locate_ship(), objective_lost(), prepare_mission(), RunSpaceFlight(), set_formation_position(), set_up_action_sphere(), Set_up_ship_info(), and Title_Sequence().
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Definition at line 25 of file spc.c.
Referenced by clear_cockpit_damage(), explosion_draw(), and place_damage_on_cockpit().
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Definition at line 32 of file eventmgr.c.
Referenced by sort_object_depth().
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Definition at line 33 of file view.c.
Referenced by UpdateInputDeviceTransitions().
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Definition at line 28 of file view.c.
Referenced by UpdateInputDeviceTransitions().
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Definition at line 16 of file screen.c.
Referenced by apply_force_to_object(), auto_pilot_sequence(), check_for_lost_control(), draw_target_box(), init_ijk(), players_flight_dynamics(), rotate_eye_to_goal(), rotate_object(), rotate_object_to_goal(), rotational_acceleration(), and Title_Sequence().
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Definition at line 33 of file joycal.c.
Referenced by apply_force_to_object(), auto_pilot_sequence(), check_for_lost_control(), init_ijk(), players_flight_dynamics(), rotate_eye_to_goal(), rotate_object(), rotate_object_to_goal(), rotational_acceleration(), stationary_intelligence(), Title_Sequence(), try_far_spot(), and update_star_field().
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Definition at line 247 of file data.c.
Referenced by apply_force_to_object(), auto_pilot_sequence(), check_for_lost_control(), draw_target_box(), init_ijk(), players_flight_dynamics(), rotate_eye_to_goal(), rotate_object(), rotate_object_to_goal(), rotational_acceleration(), Title_Sequence(), try_far_spot(), and update_star_field().
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Definition at line 13 of file screen.c.
Referenced by advance_canned_sequence(), auto_pilot_sequence(), formation_break(), general_zig(), Mgloat(), Mstrafe_enemy(), Mtight_loop(), Mwabble(), no_goal(), point_ship(), rotate_object_to_goal(), steady_object(), steer_away_from_object(), steer_away_from_predicted_object(), trim_goals(), update_canned_sequence(), and veer_random().
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Definition at line 21 of file ending.c.
Referenced by advance_canned_sequence(), auto_pilot_sequence(), chase_location(), formation_break(), goto_formation(), Mcorkscrew(), Mline_up_drop(), Mroll_over(), Mstrafe_n_roll(), Mwabble(), no_goal(), rotate_object_to_goal(), steady_object(), steer_away_from_object(), steer_away_from_predicted_object(), tanker_intelligence(), and update_canned_sequence().
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Definition at line 250 of file data.c.
Referenced by alert_flag(), clear_alert(), HasSpeechBuffer(), and set_alert().
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Definition at line 252 of file data.c.
Referenced by can_land(), drain_fuel(), internal_damage(), recalc_max_velocity(), set_objects_data(), update_lights(), your_afterburner(), and your_internal_damage().
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Definition at line 57 of file comm.c.
Referenced by check_destroy_target(), check_goal(), defend_mission(), escort_mission(), Explosion(), flag_reached(), get_follow_point(), inherit_leader_mission(), init_intelligence_data(), new_space_music_changes(), rendezvous_mission(), send_message(), Set_up_ship_info(), strike_mission(), and triumph().
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Definition at line 248 of file data.c.
Referenced by accelerate_and_move_object(), advance_canned_sequence(), approach_ship_speed(), approach_speed(), arrive_from_warp(), auto_pilot_sequence(), celerate(), chase_location(), chase_speed(), control_speed(), FF_missile_intelligence(), fire(), fire_weapon(), fix_velocity(), goto_formation(), goto_location(), HandleSpaceFlightControls(), heat_seeking_missile_intelligence(), housekeep_power_plant_and_fuel(), intelligence_events(), Msit_n_spin(), object_collision(), object_intelligence(), place_exhaust_on_ships(), prepare_for_jump(), set_formation_position(), set_speed(), Set_up_ship_info(), update_canned_sequence(), and update_digital_readouts().
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Definition at line 15 of file strdos.c.
Referenced by draw_sorted_objects_to_buffer(), and sort_object_depth().
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Definition at line 28 of file joycal.c.
Referenced by init_vdus(), InvalidateVduMode(), set_new_vdu(), and update_vid_disp().
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Definition at line 22 of file smart.c.
Referenced by advance_canned_sequence(), auto_pilot_sequence(), formation_break(), general_zig(), Mburnout(), Mcorkscrew(), Mfish_hook(), Mhard_turn(), Msplit_left(), Msplit_right(), Mstrafe_enemy(), Mwabble(), no_goal(), point_perpendicular_to_point(), point_ship(), prepare_for_jump(), rotate_object_to_goal(), steady_object(), steer_away_from_object(), steer_away_from_predicted_object(), tanker_intelligence(), trim_goals(), update_canned_sequence(), and veer_random().
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Definition at line 30 of file screen.c.
Referenced by free_all_slots(), free_ship(), get_right_shape(), get_shape_slot(), init_3Space_objects(), load_all_slots(), load_ship(), new_sphere_shapes(), and shape_loaded().
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Definition at line 86 of file objdata.c.
Referenced by accelerate_and_move_object(), animate_object(), animate_shape(), any_selected(), approach_cruise_speed(), approach_half_speed(), auto_pilot_sequence(), Build_objective_list(), BuildCommunicationCommandMenu(), BuildCommunicationRecipientMenu(), calculate_damage_level(), check_for_lost_control(), drop_player_mine(), ejection_sequence(), evaluate_damage(), Explosion(), find_next_gun(), fire(), fire_fixed_projectile_weapon(), fire_flack(), fire_missile(), fire_weapon(), flag_reached(), free_3Space_objects(), free_ship(), get_ship_max_velocity(), GetShipAccelerationRate(), house_keep_objects(), inflict_damage(), init_mission(), InitializeCockpitResources(), internal_damage(), load_common_3Space_objects(), load_ship(), LoadSpaceflightResources(), Mfish_hook(), mine_intelligence(), place_exhaust_on_ships(), players_flight_dynamics(), pop_flack(), real_vid_transmit(), release_capital_ship_shapes(), remove_weapon(), repair_internal_damage(), replenish_shields(), revise_shields(), rotate_object_to_goal(), RunTrainSim(), select_guns(), select_new_release_weapon(), set_objects_data(), show_target_disp(), show_weapon_disp(), ShowCarrierLaunchSequence(), ShowTigerClawEscapeScene(), Title_Sequence(), update_bars(), update_lights(), and your_internal_damage().
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Definition at line 246 of file data.c.
Referenced by draw_3d_scanner(), object_collision(), and transform_objects_to_your_view().
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Definition at line 18 of file select.c.
Referenced by house_keep(), object_collision(), and ResetCockpitPaletteEntries().
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Definition at line 26 of file screen.c.
Referenced by advance_canned_sequence(), init_intelligence_data(), and Set_up_ship_info().
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Definition at line 108 of file logic.c.
Referenced by initialize_cockpit().
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Definition at line 96 of file music.c.
Referenced by EndCommSessionWithWingman(), free_pilot_talk(), FreeCommDisplayResources(), LoadCommPortraitShape(), LoadSpaceflightResources(), real_vid_transmit(), and vid_transmit().
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Definition at line 321 of file game.c.
Referenced by any_defense().
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Definition at line 14 of file pload.c.
Referenced by InitializeTextContextFromFont(), and ReleaseTextFont().
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Definition at line 1531 of file gr.c.
Referenced by CorrectPointers(), GetHighScoreEntry(), HandleBarracksBunkSelection(), ResetCampaignData(), and ShowChalkBoard().
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Definition at line 48 of file comm.c.
Referenced by CreateCannedSceneObject(), draw_nav_pointer(), draw_sorted_objects_to_buffer(), draw_target_box(), easy2see(), free_ship(), FreeConstellationObject(), get_right_shape(), InitializeConstellationObject(), intro_drawbackgroundships(), load_ship(), release_all_capital_ship_shapes(), release_capital_ship_shapes(), remove_object(), set_objects_data(), set_up_action_sphere(), ShipExplosion(), and ShowCarrierLaunchSequence().
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Definition at line 47 of file damage.c.
Referenced by IsPushedPacketHandle(), MapPacketHandleToBlock(), and PushMemoryStackFrame().
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Definition at line 185 of file killbrd.c.
Referenced by LoadBriefingData(), and RecRoom().
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Definition at line 183 of file killbrd.c.
Referenced by LoadBriefingData(), and RecRoom().
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Definition at line 27 of file view.c.
Referenced by AppendCommMenuChoice(), ResetCommMenuChoices(), and show_communications_disp().
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Definition at line 18 of file damage.c.
Referenced by damage_your_component(), ReportComponentRepaired(), and UpdateDamageDisplay().
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Definition at line 19 of file comm.c.
Referenced by BuildCommunicationCommandMenu(), real_vid_transmit(), and show_target_disp().
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Definition at line 64 of file screens.c.
Referenced by AddPCName().
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Definition at line 16 of file killbrd.c.
Referenced by AddPCName(), ExpandCommMessageTokens(), and ShowChalkBoard().
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Definition at line 13 of file pload.c.
Referenced by CalibrateJoystickInteractive(), InitializeTextContextFromFont(), and ReleaseTextFont().
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Definition at line 26 of file gameflow.c.
Referenced by AllocateViewport(), free_viewport(), and ValidateViewportBounds().
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Definition at line 1533 of file gr.c.
Referenced by add_statistics(), AddPCName(), BuildCommunicationCommandMenu(), BuildCommunicationRecipientMenu(), CorrectPointers(), real_vid_transmit(), RecRoom(), and show_target_disp().
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Definition at line 330 of file game.c.
Referenced by process_maneuver_node().
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Definition at line 103 of file dib.c.
Referenced by advance_canned_sequence(), futurion_intelligence(), Set_up_ship_info(), and update_canned_sequence().
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Definition at line 57 of file barracks.c.
Referenced by AwardCampaignMedal(), funeral_sequence(), LoadBriefingData(), and Office().
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Definition at line 56 of file barracks.c.
Referenced by LoadGameFromSlot(), RecRoom(), and StartNewCampaign().
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Definition at line 140 of file game.c.
Referenced by ShowCampaignVictorySequence().
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Definition at line 59 of file comm.c.
Referenced by advance_canned_sequence(), Set_up_ship_info(), and update_canned_sequence().
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Definition at line 28 of file screen.c.
Referenced by get_right_shape(), load_ship(), release_all_capital_ship_shapes(), release_capital_ship_shapes(), remove_object(), Set_up_ship_info(), and ShipExplosion().
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Definition at line 26 of file video.c.
Referenced by clear_alert(), start_collision_alert(), and try2end_collision_alert().
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Definition at line 59 of file init.c.
Referenced by clear_crash_cache(), crash_time(), and detect_collisions().
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Definition at line 55 of file init.c.
Referenced by crash_time(), and detect_collisions().
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Definition at line 31 of file init.c.
Referenced by LoadGamePaletteFile(), and SceneDirector().
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Definition at line 52 of file data.c.
Referenced by set_up_screen_viewport().
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Definition at line 16 of file targ.c.
Referenced by ResetCockpitPaletteEntries(), TriggerPlayerHitPaletteFlash(), and UpdateSpacePaletteFade().
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Definition at line 18 of file input.c.
Referenced by auto_pilot_sequence(), coming_home(), cruise_home(), cruise_to_destination(), formation_burst(), init_formation_burst(), maintain_formation(), and reach_warp().
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Definition at line 254 of file data.c.
Referenced by auto_position(), maintain_formation(), and set_formation_position().
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Definition at line 17 of file smart.c.
Referenced by accelerate_and_move_object(), alter_pitch(), alter_yaw(), animate_object(), approach(), auto_pilot_sequence(), chase_location(), copy_frame(), CreateCannedSceneObject(), ejection_sequence(), facing_to_object(), fire_weapon(), fix_objects_ijk(), fix_velocity(), generate_stars(), get_facing_range_from_object(), get_facing_range_from_point(), get_front_spot(), get_rear_spot(), goto_formation(), HandleFleetOverviewInput(), house_keep_objects(), inflict_damage(), init_hazard(), init_ijk(), InitializeConstellationObject(), make_shard(), match_ship_to_eye(), Msit_n_spin(), new_view(), offset_location(), parse_view_script(), point_at(), point_parallel(), point_ship_behind_object(), position_child(), position_relative_ijk(), set_eye_direction_and_position(), SetFleetOverviewView(), ShowGameOverScreen(), ShowTigerClawEscapeScene(), skew_randomly(), start_dust(), Title_Sequence(), transform_to_objects_frame(), try_far_spot(), and update_star_field().
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Definition at line 27 of file screen.c.
Referenced by cruise_home(), cruise_to_destination(), dist_from_home(), inherit_leader_mission(), init_intelligence_data(), and patrol_area().
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Definition at line 556 of file game.c.
Referenced by accelerate_and_move_object(), animate_object(), approach(), approve_xyz(), auto_pilot_sequence(), auto_position(), BuildMap(), check_for_collision(), check_hazards(), child_object(), ComputeObjectToObjectDelta(), ComputeObjectToPointDelta(), Create_explosion_debris(), Create_ship_hit_debris(), CreateCannedSceneObject(), distance_from_object(), distance_from_point(), draw_nav_pointer(), DrawNavLocationReadout(), DrawNavPlayerMarker(), ejection_sequence(), explosion_shock_wave(), facing_to_object(), find_squad_center(), fire(), fire_turrets(), fire_weapon(), generate_stars(), get_facing_range_from_object(), get_follow_point(), get_front_spot(), get_rear_spot(), GetShipDistanceToNavPoint(), goto_formation(), imperial_formation(), init_formation_burst(), init_hazard(), initialize_object(), InitializeConstellationObject(), IsPointWithinEyeViewCone(), kilrathi_near(), locate_ship(), look_at(), make_shard(), match_ship_to_eye(), Mline_up_drop(), MoveObjectAlongDirection(), Msit_n_spin(), new_view(), object_collision(), offset_location(), ok_hazard_spot(), onboard_explosion(), parse_view_script(), PlaySfxWaveFileByNumber(), point_at(), point_capital_ship_at_object(), point_perpendicular(), point_ship_at_object(), point_ship_at_point(), point_ship_behind_object(), point_ship_below_object(), pop_flack(), position_child(), position_relative_ijk(), prevent_collision(), real_crash_time(), RenderSpaceViewFrame(), scan_for_enemy(), send_at_point(), servicetrack(), set_eye_direction_and_position(), set_formation_position(), set_objective_range(), Set_up_ship_info(), SetFleetOverviewView(), SetScale(), ShipExplosion(), ships_within_range(), ShowCarrierLaunchSequence(), ShowGameOverScreen(), ShowTigerClawEscapeScene(), start_dust(), steer_away_from_object(), steer_away_from_predicted_object(), transform_objects_to_your_view(), try_far_spot(), unwarp(), update_objective_location(), update_star_field(), and warp().
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Definition at line 15 of file smart.c.
Referenced by alter_roll(), alter_yaw(), copy_frame(), ejection_sequence(), fix_objects_ijk(), generate_stars(), HandleFleetOverviewInput(), inflict_damage(), init_ijk(), match_roll_orientation(), match_ship_to_eye(), new_view(), offset_location(), position_child(), position_relative_ijk(), set_background_objects_rotation(), set_eye_direction_and_position(), SetFleetOverviewView(), skew_randomly(), start_dust(), transform_to_objects_frame(), try_far_spot(), and update_star_field().
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Definition at line 16 of file smart.c.
Referenced by alter_pitch(), alter_roll(), copy_frame(), ejection_sequence(), fire_weapon(), fix_objects_ijk(), generate_stars(), get_right_shape(), HandleFleetOverviewInput(), init_ijk(), match_roll_orientation(), match_ship_to_eye(), new_view(), offset_location(), point_ship_below_object(), position_child(), position_relative_ijk(), set_background_objects_rotation(), set_eye_direction_and_position(), SetFleetOverviewView(), ShowGameOverScreen(), skew_randomly(), start_dust(), transform_to_objects_frame(), try_far_spot(), and update_star_field().
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Definition at line 21 of file smart.c.
Referenced by accelerate_and_move_object(), animate_object(), apply_force_to_object(), apply_force_to_objects_center(), approach(), auto_pilot_sequence(), compute_formation_destination(), Create_explosion_debris(), Create_ship_hit_debris(), cruise_home(), ejection_sequence(), fire(), fire_afterburner(), fire_weapon(), fix_velocity(), hit_asteroid(), house_keep_objects(), init_hazard(), initialize_object(), initialize_scripted_view(), launch_object(), make_shard(), match_ship_to_eye(), new_view(), object_collision(), onboard_explosion(), parse_view_script(), real_crash_time(), real_velocity(), send_at_point(), servicetrack(), set_eye_direction_and_position(), Set_up_ship_info(), SetFleetOverviewView(), ShipExplosion(), ShowCarrierLaunchSequence(), ShowGameOverScreen(), ShowTigerClawEscapeScene(), start_dust(), steer_away_from_object(), steer_away_from_predicted_object(), Title_Sequence(), unwarp(), update_canned_sequence(), update_digital_readouts(), update_star_field(), and warp().
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Definition at line 108 of file dib.c.
Referenced by drop_mine(), drop_player_mine(), find_next_gun(), find_weapon(), fire(), fire_fixed_projectile_weapon(), fire_missile(), fire_turrets(), fire_weapon(), HandleSpaceFlightControls(), InitializeCockpitResources(), internal_damage(), remove_weapon(), RemovePlayerReleaseWeapon(), select_guns(), select_new_release_weapon(), set_objects_data(), show_weapon_disp(), target_locking(), and your_internal_damage().
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Definition at line 30 of file view.c.
Referenced by PollJoystickButtonEvents(), PollMenuInputDevices(), and UpdateInputDeviceTransitions().
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Definition at line 29 of file view.c.
Referenced by PollJoystickButtonEvents(), PollMenuInputDevices(), and UpdateInputDeviceTransitions().
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Definition at line 31 of file view.c.
Referenced by PollJoystickButtonEvents(), PollMenuInputDevices(), and UpdateInputDeviceTransitions().
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Definition at line 46 of file damage.c.
Referenced by player_input(), PollJoystickButtonEvents(), and UpdateInputDeviceTransitions().
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Definition at line 110 of file game.c.
Referenced by Title_Sequence().
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Definition at line 58 of file barracks.c.
Referenced by LoadMissionData().
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Definition at line 106 of file dib.c.
Referenced by apply_force_to_object(), rotational_acceleration(), and set_objects_data().
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Definition at line 253 of file data.c.
Referenced by build_your_target_list(), draw_nav_pointer(), DrawTargetRangeReadout(), manage_hazard(), place_exhaust_on_ships(), remove_object(), reposition_fixed_child_objects(), servicetrack(), ShowCarrierLaunchSequence(), sort_object_depth(), and transform_objects_to_your_view().
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Definition at line 256 of file data.c.
Referenced by animate_shape(), and set_objects_data().
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Definition at line 22 of file screen.c.
Referenced by animate_shape(), and set_objects_data().
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Definition at line 27 of file ending.c.
Referenced by animate_object(), apply_force_to_object(), auto_position(), check_for_collision(), distance_from_object(), distance_from_point(), draw_nav_pointer(), explosion_shock_wave(), get_facing_range_from_object(), get_facing_range_from_point(), initialize_scripted_view(), IsPointWithinEyeViewCone(), make_shard(), Mtail_fire(), Mveer_away(), Mzip_past(), new_view(), object_collision(), onboard_explosion(), perform_maneuver(), point_ship_behind_object(), point_ship_below_object(), real_crash_time(), rotational_acceleration(), set_objects_data(), ShowCampaignVictorySequence(), ShowCarrierLaunchSequence(), ShowGameOverScreen(), ShowTigerClawEscapeScene(), transform_objects_to_your_view(), and update_star_field().
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Definition at line 547 of file game.c.
Referenced by check_for_lost_control(), check_futurion(), count_down(), Create_explosion_debris(), Create_ship_hit_debris(), drop_mine(), ejection_sequence(), Explosion(), fire(), fire_flack(), fire_players_lasers(), fire_weapon(), futurion_intelligence(), house_keep_objects(), init_hazard(), make_shard(), mine_intelligence(), Mstrafe_n_roll(), object_collision(), onboard_explosion(), parse_view_script(), pilot_hit(), players_flight_dynamics(), pop_flack(), rotate_object_to_goal(), transform_objects_to_your_view(), unwarp(), update_scripted_view(), vid_transmit(), and warp().
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Definition at line 19 of file video.c.
Referenced by draw_sorted_objects_to_buffer(), and intro_drawbackgroundships().
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Definition at line 18 of file video.c.
Referenced by draw_sorted_objects_to_buffer(), and intro_drawbackgroundships().
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Definition at line 97 of file dib.c.
Referenced by animate_shape(), draw_sorted_objects_to_buffer(), draw_target_box(), easy2see(), flip_angle(), get_right_shape(), intro_drawbackgroundships(), place_exhaust_on_ships(), reposition_fixed_child_objects(), set_objects_data(), and ShowCarrierLaunchSequence().
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Definition at line 21 of file screen.c.
Referenced by animate_object(), animate_shape(), build_your_target_list(), check_sighting(), check_target(), crash_time(), draw_nav_pointer(), draw_sorted_objects_to_buffer(), draw_target_box(), DrawTargetRangeReadout(), easy2see(), Explosion(), find_vacant_3d_object(), house_keep_objects(), inflict_damage(), manage_hazard(), object_collision(), ok_hazard_spot(), place_exhaust_on_ships(), remove_object(), reposition_fixed_child_objects(), servicetrack(), set_up_action_sphere(), show_target_disp(), ShowCarrierLaunchSequence(), sort_object_depth(), target_locking(), transform_objects_to_your_view(), and update_star_field().
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Definition at line 20 of file screen.c.
Referenced by draw_nav_pointer(), draw_sorted_objects_to_buffer(), draw_target_box(), easy2see(), place_exhaust_on_ships(), reposition_fixed_child_objects(), ShowCarrierLaunchSequence(), target_locking(), and transform_objects_to_your_view().
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Definition at line 23 of file video.c.
Referenced by animate_shape(), CreateCannedSceneObject(), draw_nav_pointer(), draw_sorted_objects_to_buffer(), draw_target_box(), easy2see(), generate_stars(), get_right_shape(), InitializeConstellationObject(), intro_drawbackgroundships(), place_exhaust_on_ships(), set_objects_data(), ShowCarrierLaunchSequence(), transform_objects_to_your_view(), and update_star_field().
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Definition at line 26 of file joycal.c.
Referenced by Create_explosion_debris(), CreateCannedSceneObject(), draw_nav_pointer(), draw_sorted_objects_to_buffer(), draw_target_box(), easy2see(), flip_angle(), get_right_shape(), InitializeConstellationObject(), intro_drawbackgroundships(), place_exhaust_on_ships(), reposition_fixed_child_objects(), set_background_objects_rotation(), set_objects_data(), ShowCarrierLaunchSequence(), start_dust(), and transform_objects_to_your_view().
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Definition at line 105 of file dib.c.
Referenced by CreateCannedSceneObject(), draw_nav_pointer(), draw_sorted_objects_to_buffer(), draw_target_box(), easy2see(), InitializeConstellationObject(), intro_drawbackgroundships(), reposition_fixed_child_objects(), set_background_objects_rotation(), ShowCampaignVictorySequence(), ShowCarrierLaunchSequence(), and transform_objects_to_your_view().
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Definition at line 229 of file data.c.
Referenced by DrawPilotHandFrame().
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Definition at line 32 of file view.c.
Referenced by UpdateInputDeviceTransitions().
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Definition at line 20 of file video.c.
Referenced by servicetrack(), and transform_objects_to_your_view().
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Definition at line 24 of file spc.c.
Referenced by clear_head_up_display(), and draw_3d_scanner().
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Definition at line 21 of file spc.c.
Referenced by clear_head_up_display(), draw_3d_scanner(), ResetScannerContacts(), and rotational_pos_to_scanner_pos().
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Definition at line 19 of file spc.c.
Referenced by clear_head_up_display(), draw_3d_scanner(), and rotational_pos_to_scanner_pos().
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Definition at line 89 of file music.c.
Referenced by animate_object(), calculate_damage_level(), fire_weapon(), inflict_damage(), internal_damage(), object_collision(), set_objects_data(), Set_up_ship_info(), and your_internal_damage().
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Definition at line 558 of file game.c.
Referenced by accelerate_and_move_object(), fire_afterburner(), fire_super_brake(), start_collision_alert(), and your_afterburner().
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Definition at line 552 of file game.c.
Referenced by approach_full_speed(), arrive_from_warp(), auto_pilot_sequence(), celerate(), normal_speed(), and recalc_max_velocity().
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Definition at line 551 of file game.c.
Referenced by accelerate_and_jump(), formation_burst(), general_zig(), Mcorkscrew(), Mfull_ahead(), Mgloat(), Mhard_break(), Msit_n_spin(), Mthink(), Mturn_n_spin(), Mwabble(), prepare_for_jump(), reset_maneuver(), and ShipAiState35().
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Definition at line 51 of file comm.c.
Referenced by build_squad_list(), imperial_formation(), inherit_leader(), inherit_leader_mission(), kilrathi_wingman(), maintain_formation(), player_wingman(), run_away(), and Set_up_ship_info().
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Definition at line 54 of file comm.c.
Referenced by fire_players_lasers(), fire_weapon(), replenish_weapon_energy_bank(), set_objects_data(), and update_lights().
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Definition at line 17 of file video.c.
Referenced by build_target_list(), and fire_turrets().
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Definition at line 173 of file game.c.
Referenced by ShowTigerClawEscapeScene().
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Definition at line 555 of file game.c.
Referenced by build_your_target_list(), FF_missile_intelligence(), heat_seeking_missile_intelligence(), and sort_viable_target_list().
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Definition at line 16 of file screens.c.
Referenced by LoadFace().
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Definition at line 24 of file trainsim.c.
Referenced by SelectTrainSimMission(), and UpdateTrainSimMenuCursor().
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Definition at line 15 of file input.c.
Referenced by get_mode(), push_mode(), and set_mode().
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Definition at line 593 of file objdata.c.
Referenced by show_damage_disp(), and show_weapon_disp().
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Definition at line 582 of file objdata.c.
Referenced by RemovePlayerReleaseWeapon(), and show_weapon_disp().
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Definition at line 18 of file nearheap.c.
Referenced by BuildMap(), and SelectNavObjectiveAtPoint().
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Definition at line 86 of file music.c.
Referenced by animate_object(), animate_shape(), Explosion(), house_keep_objects(), object_collision(), onboard_explosion(), place_exhaust_on_ships(), reposition_fixed_child_objects(), set_objects_data(), ShipExplosion(), ShowCarrierLaunchSequence(), ShowTigerClawEscapeScene(), and transform_objects_to_your_view().
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Definition at line 557 of file game.c.
Referenced by apply_force_to_object(), apply_force_to_objects_center(), object_collision(), and set_objects_data().
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Definition at line 95 of file music.c.
Referenced by PrintPaletteAllocationMap(), ReleaseContiguousPaletteEntries(), and ReserveContiguousPaletteEntries().
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Definition at line 58 of file winmain.c.
Referenced by CachePaletteEntryFromWords(), DIBsetPalette(), RestoreGamePalette(), and SaveGamePalette().
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Definition at line 52 of file damage.c.
Referenced by InitializeDIBScreenViewport().
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Definition at line 64 of file ship.c.
Referenced by accelerate_and_move_object(), and ResetSoundState().
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Definition at line 22 of file gameflow.c.
Referenced by BarracksScreen(), ConfirmReplaceFaultyData(), GameFlow(), LoadGameFromSlot(), main(), SaveGameWithNamePrompt(), and StartNewCampaign().
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Definition at line 16 of file gameflow.c.
Referenced by GameFlow(), main(), RunTrainSim(), StartNewCampaign(), and UpdateTrainSimHighScores().
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Definition at line 41 of file winmain.c.
Referenced by CheckLauncherAndConfig(), and RunSpaceFlight().
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Definition at line 39 of file main.c.
Referenced by auto_pilot_sequence(), draw_3d_scanner(), draw_cockpit_lights(), dump_buffer_to_screen(), fire_weapon(), HandleSpaceFlightControls(), InflightComputer(), initialize_cockpit(), overlay_head_up_display(), player_input(), print_message_text(), RenderSpaceViewFrame(), RestoreTransientCockpitGraphics(), RunSpaceFlight(), set_eye_direction_and_position(), set_up_screen_viewport(), update_cockpit(), update_VDUs(), UpdateDamageDisplay(), and vid_transmit().
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Definition at line 16 of file comm.c.
Referenced by InitializeCockpitResources(), and real_vid_transmit().
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Definition at line 155 of file screens.c.
Referenced by CloseTalk(), DrawFuneralLongShot(), LoadFace(), and SceneDirector().
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Definition at line 157 of file screens.c.
Referenced by CloseTalk(), and SceneDirector().
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Definition at line 27 of file eventmgr.c.
Referenced by free_ship(), load_ship(), LoadOriginFxDrivers(), LoadSpaceflightResources(), and main().
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Definition at line 28 of file game.c.
Referenced by HandleFleetOverviewInput(), HandleSpaceFlightControls(), player_input(), process_player_input(), and SelectCockpitVduMode().
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Definition at line 94 of file main.c.
Referenced by player_input().
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Definition at line 111 of file logic.c.
Referenced by explode(), and prepare_mission().
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Definition at line 22 of file strdos.c.
Referenced by main(), and OpenDiskDataFile().
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Definition at line 37 of file winmain.c.
Referenced by CheckLauncherAndConfig(), DIBinstall(), DIBreInstall(), and main().
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Definition at line 101 of file game.c.
Referenced by allow_engage(), disallow_engage(), imperial_formation(), and request().
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Definition at line 24 of file mathfp.c.
Referenced by AnimateScrambleWalk(), AwardCampaignMedal(), Briefing(), death_sequence(), DeBriefing(), ejection_sequence(), funeral_sequence(), funeral_wingman(), HandleSpaceFlightControls(), InflightComputer(), landing(), LaunchPlayerShip(), LoadBriefingRoom(), main(), MainWindowProc(), Office(), PlaySceneAnimation(), PlayScrambleHangarScene(), RecRoom(), SceneDirector(), scramble(), SelectTrainSimMission(), ShowCampaignVictorySequence(), ShowCarrierLaunchSequence(), ShowGameOverScreen(), ShowGetReadyScreen(), ShowTheEndScreen(), ShowTigerClawEscapeScene(), ShowVictoryScreen(), stranded_sequence(), Title_Sequence(), wait_for_end_of_music(), and WaitForMusicOrInput().
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Definition at line 23 of file eventmgr.c.
Referenced by CaptureMouseCursorBackground(), RefreshMouseCursorDisplay(), and RestoreMouseCursorBackground().
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Definition at line 49 of file winmain.c.
Referenced by GetF1KeyLatch(), and MainWindowProc().
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Definition at line 179 of file screens.c.
Referenced by WaitForKeyExceptXOrF12().
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Definition at line 22 of file eventmgr.c.
Referenced by WaitForKeyExceptXOrF12().
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Definition at line 16 of file mathfp.c.
Referenced by FrameTimerCallback(), IsFrameTickElapsed(), SetMultimediaTimerCallback(), and WaitForFrameTick().
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Definition at line 39 of file init.c.
Referenced by InitializeDiskPromptTextContext(), LoadOriginFxDrivers(), and PromptInsertNumberedDisk().
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Definition at line 327 of file mono.c.
Referenced by MainWindowProc(), player_input(), and TranslatePolledInputEvent().
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Definition at line 328 of file mono.c.
Referenced by MainWindowProc(), player_input(), and TranslatePolledInputEvent().
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Definition at line 51 of file nav.c.
Referenced by InflightComputer(), and SetHudMessageText().
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Definition at line 25 of file data.c.
Referenced by AllocateInputEvent().
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Definition at line 21 of file eventmgr.c.
Referenced by BarracksScreen(), InflightComputer(), RecRoom(), RunSpaceFlight(), RunTrainSim(), SceneDirector(), SelectTrainSimMission(), ShowChalkBoard(), Title_Sequence(), ViewMedals(), WaitForInputKey(), and WaitForSceneAdvance().
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Definition at line 44 of file main.c.
Referenced by get_player_input(), PollJoystickButtonEvents(), and PollMenuInputDevices().
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Definition at line 87 of file logic.c.
Referenced by initialize_cockpit(), ShowCampaignVictorySequence(), ShowCarrierLaunchSequence(), ShowTigerClawEscapeScene(), and Title_Sequence().
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Definition at line 40 of file game.c.
Referenced by check_hazards(), init_hazard(), Title_Sequence(), and update_hazards().
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Definition at line 30 of file winmain.c.
Referenced by ClearStreamerTrigger(), ForceStreamerTrigger(), GetMusicStreamVolume(), GetStreamerTrigger(), InitializeAudioStreamer(), InitializeAudioSystem(), PlaySnowStaticSound(), playWAVE(), ServiceAudioStream(), SetMusicStreamVolume(), SetStreamerIntensity(), ShutdownAudioStreamer(), SignalAudioMixerWakeEvent(), StopSoundsUsingWave(), Streamer_close(), Streamer_open(), Streamer_play(), Streamer_stop(), Streamer_trigger(), UpdateStreamerStoppedFlag(), and WinMain().
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Definition at line 97 of file main.c.
Referenced by player_input().
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Definition at line 31 of file winmain.c.
Referenced by GameFlow(), MainWindowProc(), ReadTextInput(), RunTrainSim(), Title_Sequence(), and WaitForStreamInputKey().
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Definition at line 14 of file spc.c.
Referenced by BuildCommunicationCommandMenu(), house_keep_objects(), prepare_mission(), request(), and set_up_action_sphere().
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Definition at line 55 of file winmain.c.
Referenced by CreateMainWindow(), MainWindowProc(), and PumpWindowMessages().
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Definition at line 42 of file winmain.c.
Referenced by PumpWindowMessages(), and WinMain().
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Definition at line 12 of file comm.c.
Referenced by MeasureMessageWidth(), and SetMessageDisplaySpeed().
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Definition at line 98 of file game.c.
Referenced by HandleSpaceFlightControls(), and init_3Space_objects().
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Definition at line 93 of file main.c.
Referenced by player_input().
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Definition at line 17 of file mathfp.c.
Referenced by CaptureMouseCursorBackground(), DrawMouseCursor(), and RefreshMouseCursorDisplay().
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Definition at line 43 of file main.c.
Referenced by HandleSpaceFlightControls(), init_player_input(), overlay_head_up_display(), player_input(), process_player_input(), RestoreTransientCockpitGraphics(), and RunSpaceFlight().
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Definition at line 95 of file main.c.
Referenced by player_input().
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Definition at line 11 of file gameflow.c.
Referenced by GameFlow(), ParseTests(), and UpdateSeries().
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Definition at line 172 of file killbrd.c.
Referenced by GameFlow(), RecRoom(), and StartNewCampaign().
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Definition at line 35 of file main.c.
Referenced by house_keep_objects().
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Definition at line 13 of file gameflow.c.
Referenced by GameFlow(), and ParseTests().
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Definition at line 14 of file gameflow.c.
Referenced by GameFlow(), ParseTests(), and UpdateSeries().
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Definition at line 12 of file gameflow.c.
Referenced by GameFlow(), and ParseTests().
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Definition at line 43 of file disk.c.
Referenced by HandleSpaceFlightControls(), init_player_input(), MainWindowProc(), MoveMenuPointerFromKeyboard(), and RunSpaceFlight().
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Definition at line 14 of file comm.c.
Referenced by BuildCommunicationCommandMenu(), InitializeCockpitResources(), request(), and send_message().
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Definition at line 61 of file barracks.c.
Referenced by AnySavedGames(), and main().
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Definition at line 78 of file fl.c.
Referenced by DrawScrambleFrame(), landing(), and scramble().
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Definition at line 14 of file view.c.
Referenced by ejection_sequence(), init_3Space_objects(), initialize_scripted_view(), new_view(), parse_view_script(), set_eye_direction_and_position(), ShowCampaignVictorySequence(), ShowCarrierLaunchSequence(), ShowTigerClawEscapeScene(), and Title_Sequence().
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Definition at line 36 of file winmain.c.
Referenced by CheckLauncherAndConfig(), main(), and ThrottleFrameAndDrawFps().
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Definition at line 35 of file winmain.c.
Referenced by CheckLauncherAndConfig(), and Title_Sequence().
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Definition at line 11 of file init.c.
Referenced by LoadOriginFxDrivers(), main(), PlaySceneAnimation(), and SetDiskFileNumber().
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Definition at line 92 of file cockpt.c.
Referenced by animate_pilot(), determine_pilot_hand(), and DrawPilotHandFrame().
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Definition at line 92 of file game.c.
Referenced by decrement_lock_time(), and DrawTargetRangeReadout().
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Definition at line 76 of file game.c.
Referenced by DrawTargetRangeReadout(), lock_off(), and start_lock().
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Definition at line 15 of file comm.c.
Referenced by HandleSpaceFlightControls(), real_vid_transmit(), and vid_transmit().
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Definition at line 38 of file main.c.
Referenced by free_3Space(), initialize_cockpit(), and initialize_view_buffer().
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Definition at line 27 of file main.c.
Referenced by ShowTigerClawEscapeScene(), unwarp(), UpdateSpacePaletteFade(), and warp().
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Definition at line 48 of file winmain.c.
Referenced by PumpWindowMessages().
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Definition at line 26 of file init.c.
Referenced by BuildMap().
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Definition at line 12 of file init.c.
Referenced by AnimateTrainSimTitle(), BarracksScreen(), BriefingMap_DisplayMap(), BriefingMap_LoadShapes(), CalibrateJoystickInteractive(), CloseLook(), CloseTalk(), death_sequence(), DeBriefing(), DebriefingEstablishingShot(), Dismissed(), DisplayTrainSimHighScoreTable(), draw_3d_scanner(), DrawCockpitReadout(), DrawFuneralLongShot(), DrawHudMessageSlot(), DrawMedalChest(), DrawMedalLongShot(), DrawNavLocationReadout(), DrawTargetRangeReadout(), ejection_sequence(), EraseCockpitReadoutAtPosition(), EraseTextContextBackground(), EstablishingShot(), FetchDiskPacketRetrying(), funeral_sequence(), funeral_wingman(), InflightComputer(), init_vdus(), initialize_cockpit(), InitializeCockpitResources(), InitializeConversationText(), InitializeConversationViewport(), InitializeDiskPromptTextContext(), InitializeGameTextContexts(), InitializeRoomViewports(), InitializeTrainSimTextPanel(), landing(), LongTalk(), MedalEstablish(), PinMedal(), PlaySceneAnimation(), PromptForAnswerText(), PromptForTextInput(), PromptInsertNumberedDisk(), ReadTextInput(), RecRoom(), ReturnToBriefingLongShot(), SceneDirector(), SelectTrainSimMission(), set_new_vdu(), ShowCampaignVictorySequence(), ShowMeanwhileTransition(), ShowMemoryStatusDebug(), ShowModalTextPanel(), ShowTheEndScreen(), ShowTigerClawEscapeScene(), ShowTrainSimHighScores(), stranded_sequence(), Title_Sequence(), UpdateDamageDisplay(), UpdateMap(), and ViewMedals().
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Definition at line 14 of file init.c.
Referenced by draw_target_box(), funeral_sequence(), get_color(), landing(), LoadGamePaletteFile(), PromptForTextInput(), and ShowModalTextPanel().
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Definition at line 14 of file geom.c.
Referenced by get_right_shape().
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Definition at line 107 of file logic.c.
Referenced by death_sequence(), DrawPendingCockpitDamage(), ejection_sequence(), EnterPilotNameAndCallsign(), explosion_draw(), free_cockpit(), initialize_cockpit(), InitializeCockpitResources(), landing(), RunTrainSim(), scramble(), and ShowTrainSimHighScores().
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Definition at line 41 of file comm.c.
Referenced by BuildCommunicationCommandMenu(), Chosen_communicate_option(), and SelectCommRecipient().
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Definition at line 23 of file screen.c.
Referenced by draw_3d_scanner(), draw_cockpit_lights(), DrawPilotHandFrame(), explosion_draw(), fire_weapon(), free_cockpit(), init_hazard(), initialize_cockpit(), InitializeCockpitResources(), overlay_head_up_display(), place_damage_on_cockpit(), player_input(), print_message_text(), rotational_pos_to_scanner_pos(), RunTrainSim(), set_up_screen_viewport(), show_damage_disp(), show_weapon_disp(), try_far_spot(), update_VDUs(), and vdu_polygon().
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Definition at line 96 of file dib.c.
Referenced by auto_pilot_sequence(), Build_objective_list(), CentreMouseOnCurrentNavObjective(), cycle_next_objective(), DrawSelectedNavLegendEntry(), get_first_follow_point(), InflightComputer(), SelectNavObjectiveAtPoint(), set_new_objective(), set_next_destination(), and someone_coming().
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Definition at line 37 of file game.c.
Referenced by arrive_from_warp(), auto_pilot_sequence(), auto_pilot_valid(), Build_objective_list(), BuildMap(), changetrack(), check_objectives(), cycle_next_objective(), draw_nav_pointer(), DrawNavLocationReadout(), flag_reached(), SceneDirector(), set_new_objective(), set_objective_range(), show_navigation_disp(), and update_objective_location().
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Definition at line 60 of file mission.c.
Referenced by load_ship(), and LoadTrainSimOpponentShape().
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Definition at line 167 of file cutscene.c.
Referenced by PlayScrambleHangarScene().
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Definition at line 23 of file targ.c.
Referenced by show_damage_disp(), and UpdateDamageDisplay().
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Definition at line 21 of file targ.c.
Referenced by UpdateDamageDisplay().
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Definition at line 22 of file targ.c.
Referenced by UpdateDamageDisplay().
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Definition at line 17 of file init.c.
Referenced by set_new_vdu(), update_dead_disp(), and vdu_malf().
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Definition at line 21 of file init.c.
Referenced by get_color(), and InflightComputer().
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Definition at line 24 of file init.c.
Referenced by DrawNavLocationReadout(), InitializeTrainSimTextPanel(), SelectTrainSimMission(), show_target_disp(), and ShowTrainSimHighScores().
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Definition at line 96 of file cockpt.c.
Referenced by overlay_head_up_display(), and RestoreTransientCockpitGraphics().
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Definition at line 22 of file init.c.
Referenced by BuildMap().
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Definition at line 554 of file game.c.
Referenced by auto_pilot_valid(), BriefingMap_LoadShapes(), Build_objective_list(), BuildMap(), can_land(), DrawNavMapLegend(), find_objective(), hidden_objective(), InflightComputer(), no_objectives_achieved(), objective_name(), set_new_objective(), set_next_destination(), set_up_action_sphere(), SetScale(), show_info_disp(), and update_cockpit().
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Definition at line 19 of file init.c.
Referenced by get_color().
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Definition at line 31 of file game.c.
Referenced by HandleSpaceFlightControls(), player_input(), and process_player_input().
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Definition at line 18 of file init.c.
Referenced by BuildMap(), DrawNavLocationReadout(), get_color(), HandleSpaceFlightControls(), init_vdus(), InitializeCockpitResources(), InitializeGameTextContexts(), show_damage_disp(), show_weapon_disp(), and UpdateDamageDisplay().
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Definition at line 27 of file init.c.
Referenced by clear_view_buffer(), CloseTalk(), draw_target_box(), DrawConstellationField(), FetchDiskPacketRetrying(), funeral_sequence(), initialize_cockpit(), initialize_view_buffer(), intro_drawbackgroundships(), PromptInsertNumberedDisk(), RenderSpaceViewFrame(), ResetCockpitPaletteEntries(), RestoreTransientCockpitGraphics(), SetHudTextColour(), and UpdateSpacePaletteFade().
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Definition at line 16 of file init.c.
Referenced by BuildMap(), damage_your_component(), decrement_lock_time(), draw_target_box(), get_color(), HandleSpaceFlightControls(), InitializeGameTextContexts(), overlay_head_up_display(), PromptForAnswerText(), PromptForTextInput(), ReportComponentRepaired(), show_target_disp(), ShowModalTextPanel(), ShowOnScreenMessage(), UpdateSpacePaletteFade(), and your_internal_damage().
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Definition at line 18 of file cmpgn.c.
Referenced by AnimateScrambleWalk(), and PlayScrambleHangarScene().
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Definition at line 13 of file strdos.c.
Referenced by dump_buffer_to_screen(), HandleSpaceFlightControls(), InflightComputer(), init_3Space_objects(), initialize_cockpit(), RunSpaceFlight(), and set_up_screen_viewport().
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Definition at line 85 of file game.c.
Referenced by DrawTargetRangeReadout(), and show_target_disp().
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Definition at line 107 of file game.c.
Referenced by build_your_target_list(), check_target(), cycle_onscreen_targets(), FF_missile_intelligence(), heat_seeking_missile_intelligence(), and sort_viable_target_list().
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Definition at line 13 of file game.c.
Referenced by HandleFleetOverviewInput(), HandleSpaceFlightControls(), new_view(), SelectNextExternalViewObject(), SelectPreviousExternalViewObject(), set_eye_direction_and_position(), and ShowGameOverScreen().
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Definition at line 13 of file init.c.
Referenced by BuildMap(), CalibrateJoystickInteractive(), death_sequence(), get_color(), InflightComputer(), InitializeConversationText(), InitializeDiskPromptTextContext(), InitializeRoomMenu(), PromptForAnswerText(), PromptForTextInput(), PromptInsertNumberedDisk(), ShowChalkBoard(), ShowMemoryStatusDebug(), ShowModalTextPanel(), ShowTigerClawEscapeScene(), unwarp(), ViewMedals(), and warp().
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Definition at line 15 of file init.c.
Referenced by auto_pilot_valid(), BuildMap(), DrawSelectedNavLegendEntry(), fire_missile(), flag_reached(), get_color(), OpenCommMenuForTarget(), overlay_head_up_display(), and ShowCentredPrompt().
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Definition at line 73 of file game.c.
Referenced by overlay_head_up_display().
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Definition at line 33 of file eventmgr.c.
Referenced by InitializeEventManagerResources(), and InitializeEventManagerTiming().
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Definition at line 18 of file debug.cpp.
Referenced by ClearDebugPauseFlags(), and DebugKeyboardHookProc().
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Definition at line 19 of file debug.cpp.
Referenced by ClearDebugPauseFlags(), DebugKeyboardHookProc(), and TakeDebugStepFlag().
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Definition at line 51 of file winsys.c.
Referenced by GetGameClockTicks(), and InitGameClockEpoch().
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Definition at line 521 of file ix.h.
Referenced by ix_streamer_audio_pause(), ix_streamer_audio_play(), ix_streamer_audio_reprepare(), ix_streamer_audio_stop(), ix_streamer_close_file(), ix_streamer_close_stream_file(), ix_streamer_destroy(), ix_streamer_force_trigger(), ix_streamer_init(), ix_streamer_open_file(), ix_streamer_open_stream_file(), ix_streamer_service_audio(), ix_streamer_set_dev_mode(), ix_streamer_set_volume(), ix_streamer_thread_proc(), ix_thread_advance_audio_chunk(), ix_thread_handle_file_chunk(), ix_thread_service_streams(), and UpdateStreamerStoppedFlag().
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Definition at line 59 of file ship.c.
Referenced by LoadOriginFxDrivers(), LogMemoryUsage(), and ShowMemoryStatusDebug().
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Definition at line 90 of file cockpt.c.
Referenced by fire_computer_graphic_missile(), and RemovePlayerReleaseWeapon().
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Definition at line 67 of file game.c.
Referenced by select_new_gun(), set_objects_data(), and show_weapon_disp().
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Definition at line 45 of file dib.c.
Referenced by DIBinstall().
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Definition at line 56 of file winmain.c.
Referenced by CreateMainWindow(), and GetApplicationInstance().
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Definition at line 49 of file winsys.c.
Referenced by CreateMainWindow(), GetMainWindowHandle(), MainWindowProc(), PumpWindowMessages(), ShutdownGameWindow(), and WinMain().
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Definition at line 53 of file winmain.c.
Referenced by CreateMainWindow().
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Definition at line 50 of file winsys.c.
Referenced by AbortToDesktop(), ShutdownGameWindow(), and WinMain().
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Definition at line 19 of file winmain.c.
Referenced by init_hazard(), and remove_hazard().
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Definition at line 63 of file ship.c.
Referenced by your_afterburner().
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Definition at line 16 of file install.c.
Referenced by AllocateViewport().
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Definition at line 42 of file main.c.
Referenced by RenderSpaceViewFrame(), RunTrainSim(), set_up_next_wave(), and UpdateArcadeScoreDisplay().
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Definition at line 22 of file main.c.
Referenced by check_stranded(), explode(), GameFlow(), HandleSpaceFlightControls(), house_keep_objects(), is_alive(), pilot_hit(), RenderSpaceViewFrame(), RunSpaceFlight(), RunTrainSim(), and UpdateArcadeScoreDisplay().
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Definition at line 40 of file trainsim.c.
Referenced by DrawArcadeScorePanel(), FigureArcadeTime(), GetArcadeBonus(), RunTrainSim(), and UpdateArcadeScoreDisplay().
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Definition at line 33 of file trainsim.c.
Referenced by FigureArcadeTime(), GetArcadeBonus(), RenderSpaceViewFrame(), RunTrainSim(), and UpdateArcadeScoreDisplay().
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Definition at line 42 of file trainsim.c.
Referenced by GetArcadeBonus(), RenderSpaceViewFrame(), and UpdateArcadeScoreDisplay().
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Definition at line 104 of file game.c.
Referenced by allow_engage(), BuildCommunicationCommandMenu(), clean_up_cockpit(), imperial_formation(), request(), and try2allow_engage().
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Definition at line 61 of file ship.c.
Referenced by init_mission(), and LoadOriginFxDrivers().
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Definition at line 49 of file game.c.
Referenced by Draw_3Space_Frame(), draw_nav_pointer(), DrawHudMessageSlot(), fire_computer_graphic_missile(), force_view(), HandleFleetOverviewInput(), HandleSpaceFlightControls(), house_keep(), imperial_formation(), new_view(), object_collision(), place_damage_on_cockpit(), RenderSpaceViewFrame(), SelectCockpitVduMode(), set_eye_direction_and_position(), ShowGameOverScreen(), TriggerPlayerHitPaletteFlash(), try_far_spot(), update_cockpit(), vdu_malf(), and vid_equiv().
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Definition at line 30 of file gameflow.c.
Referenced by AwardCampaignMedal(), funeral_sequence(), GameFlow(), LoadBriefingData(), LoadGameFromSlot(), LoadMissionData(), Office(), RecRoom(), RunTrainSim(), and StartNewCampaign().
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Definition at line 21 of file main.c.
Referenced by auto_pilot_sequence(), death_sequence(), draw_nav_pointer(), house_keep(), LaunchPlayerShip(), npc_communication(), object_intelligence(), RunTrainSim(), send_message(), set_up_next_wave(), ShowCampaignVictorySequence(), ShowGetReadyScreen(), ShowTigerClawEscapeScene(), stranded_sequence(), Title_Sequence(), and vid_equiv().
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Definition at line 13 of file spc.c.
Referenced by HandleFleetOverviewInput(), and set_eye_direction_and_position().
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Definition at line 101 of file cockpt.c.
Referenced by check_stranded(), new_view(), and prepare_mission().
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Definition at line 58 of file game.c.
Referenced by init_3Space_objects(), and transform_objects_to_your_view().
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Definition at line 28 of file cockpt.c.
Referenced by cockpit_explosion(), InitializeCockpitResources(), IsCockpitExplosionActive(), place_damage_on_cockpit(), RestoreCockpitExplosionBackground(), and RestoreTransientCockpitGraphics().
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Definition at line 31 of file music.c.
Referenced by gametrack(), and init_inflight_music().
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Definition at line 10 of file comm.c.
Referenced by AppendCommMenuChoice(), HandleSpaceFlightControls(), IsCommMenuIdle(), ResetCommMenuChoices(), and show_communications_disp().
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Definition at line 11 of file comm.c.
Referenced by AppendCommMenuChoice(), BuildCommunicationCommandMenu(), BuildCommunicationRecipientMenu(), RefreshCommunicationMenu(), ResetCommMenuChoices(), and show_communications_disp().
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Definition at line 44 of file comm.c.
Referenced by EndCommSessionWithWingman(), FreeCommDisplayResources(), real_vid_transmit(), and vid_transmit().
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Definition at line 42 of file comm.c.
Referenced by FreeCommDisplayResources(), npc_communication(), overlay_head_up_display(), real_vid_transmit(), and vid_transmit().
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Definition at line 43 of file comm.c.
Referenced by FreeCommDisplayResources(), and real_vid_transmit().
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Definition at line 44 of file launch.c.
Referenced by DrawConstellationField(), and InitializeConstellationField().
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Definition at line 153 of file screens.c.
Referenced by CloseTalk(), and LoadFace().
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Definition at line 149 of file screens.c.
Referenced by CloseTalk(), LoadFace(), and SceneDirector().
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Definition at line 170 of file screens.c.
Referenced by CloseLook(), DebriefingEstablishingShot(), Dismissed(), DrawFuneralLongShot(), DrawMedalChest(), DrawMedalLongShot(), EstablishingShot(), funeral_wingman(), LongTalk(), MedalEstablish(), PinMedal(), PlaySceneAnimation(), ReturnToBriefingLongShot(), SceneDirector(), and UpdateMap().
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Definition at line 24 of file video.c.
Referenced by check_objectives(), DrawCalculatingLabel(), and set_objective_range().
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Definition at line 60 of file nav.c.
Referenced by CalibrateJoystickInteractive(), get_player_input(), LoadJoystickCalibrationFile(), player_input(), PollJoystickButtonEvents(), PollMenuInputDevices(), ReadCalibratedJoystick(), SampleActiveJoystickDevice(), SampleJoystickDevice(), TranslatePolledInputEvent(), UpdateInputDeviceTransitions(), WaitForJoystickButtonPress(), and WaitForJoystickButtonRelease().
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Definition at line 36 of file trainsim.c.
Referenced by affect_mission_score(), DrawArcadeScorePanel(), RenderSpaceViewFrame(), RunTrainSim(), and UpdateArcadeScoreDisplay().
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Definition at line 167 of file screens.c.
Referenced by AddPCName(), AwardCampaignMedal(), DrawMedalChest(), MedalEstablish(), ParseTests(), and RunAnimationDemoLoop().
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Definition at line 23 of file spc.c.
Referenced by house_keep(), ResetSoundState(), and update_lights().
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Definition at line 17 of file targ.c.
Referenced by SelectCockpitVduMode(), and UpdateDamageDisplay().
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Definition at line 46 of file launch.c.
Referenced by new_view(), and set_eye_direction_and_position().
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Definition at line 90 of file main.c.
Referenced by SetMultimediaTimerCallback().
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Definition at line 100 of file dib.c.
Referenced by add_hazard_field(), check_hazards(), house_keep(), and set_up_action_sphere().
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Definition at line 77 of file nav.c.
Referenced by CalibrateJoystickInteractive(), LoadJoystickCalibrationFile(), and ReadCalibratedJoystick().
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Definition at line 64 of file nav.c.
Referenced by CalibrateJoystickInteractive(), LoadJoystickCalibrationFile(), and ReadCalibratedJoystick().
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Definition at line 69 of file nav.c.
Referenced by ReadCalibratedJoystick().
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Definition at line 70 of file nav.c.
Referenced by ReadCalibratedJoystick().
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Definition at line 21 of file music.c.
Referenced by gametrack(), ProcessMusicScriptCommand(), and StopMusic().
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Definition at line 90 of file music.c.
Referenced by abandoned(), arrive_from_warp(), auto_pilot_sequence(), FindNearestNavPoint(), init_intelligence_data(), orbit_sphere(), ReleaseStaleNavTarget(), set_up_action_sphere(), and set_up_next_wave().
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Definition at line 14 of file nearheap.c.
Referenced by AllocateNearHeapBlockByFlags(), AllocateNearHeapBlockFromEnd(), FreeNearHeapBlock(), GetFreeNearHeapBytes(), GetLargestFreeNearHeapBlock(), GetNearHeapBlockSize(), MergeAdjacentNearHeapBlocks(), PurgeNearHeapBlocks(), and ReleaseNearHeapBlock().
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Definition at line 93 of file cockpt.c.
Referenced by check_message(), clear_message_time(), message_showing(), and set_message_time().
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Definition at line 15 of file mathfp.c.
Referenced by DecompressPacketSection().
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Definition at line 249 of file data.c.
Referenced by accelerate(), draw_3d_scanner(), gametrack(), house_keep(), init_3Space_objects(), object_intelligence(), replenish_shields(), servicetrack(), SetCockpitLightBlink(), ShowCarrierLaunchSequence(), transform_objects_to_your_view(), Update_3Space(), update_cockpit(), update_lights(), and your_afterburner().
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Definition at line 25 of file eventmgr.c.
Referenced by draw_sorted_objects_to_buffer(), draw_target_box(), easy2see(), overlay_head_up_display(), set_up_screen_viewport(), ShowCampaignVictorySequence(), ShowCarrierLaunchSequence(), ShowGameOverScreen(), ShowGetReadyScreen(), ShowTigerClawEscapeScene(), and ShowVictoryScreen().
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Definition at line 26 of file eventmgr.c.
Referenced by auto_pilot_sequence(), draw_sorted_objects_to_buffer(), draw_target_box(), easy2see(), HandleSpaceFlightControls(), init_player_input(), overlay_head_up_display(), player_input(), RunSpaceFlight(), set_up_screen_viewport(), ShowCampaignVictorySequence(), ShowCarrierLaunchSequence(), ShowGameOverScreen(), ShowGetReadyScreen(), ShowTigerClawEscapeScene(), ShowVictoryScreen(), and Title_Sequence().
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Definition at line 34 of file game.c.
Referenced by check_next_wave(), imperial_formation(), RenderSpaceViewFrame(), report_kilrathi_rout(), RunTrainSim(), set_up_action_sphere(), set_up_next_wave(), and UpdateArcadeScoreDisplay().
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Definition at line 56 of file init.c.
Referenced by Explosion(), GameFlow(), prepare_mission(), and UpdateSeries().
|
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Definition at line 178 of file cutscene.c.
Referenced by funeral_player(), and funeral_sequence().
|
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Definition at line 177 of file cutscene.c.
Referenced by funeral_player(), and funeral_sequence().
|
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Definition at line 79 of file fl.c.
Referenced by funeral_player(), and funeral_sequence().
|
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Definition at line 88 of file main.c.
Referenced by UpdateDamageDisplay().
|
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Definition at line 14 of file mission.c.
Referenced by DrawDebriefingLongShot(), and GameFlow().
|
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Definition at line 147 of file screens.c.
Referenced by CloseLook(), DebriefingEstablishingShot(), and DrawDebriefingLongShot().
|
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Definition at line 28 of file disk.c.
Referenced by InitializeDiskPromptTextContext(), and PromptInsertNumberedDisk().
|
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Definition at line 87 of file main.c.
Referenced by show_damage_disp().
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Definition at line 55 of file game.c.
Referenced by ejection_sequence().
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Definition at line 20 of file brains.c.
Referenced by imperial_formation(), and set_up_action_sphere().
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Definition at line 24 of file eventmgr.c.
Referenced by EMShutDown(), InitializeEventManager(), ShutdownEventManager(), and WaitForInputKey().
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Definition at line 19 of file mathfp.c.
Referenced by CaptureMouseCursorBackground(), DrawMouseCursor(), RefreshMouseCursorDisplay(), and RestoreMouseCursorBackground().
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Definition at line 68 of file title.c.
Referenced by new_view(), and set_eye_direction_and_position().
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Definition at line 52 of file game.c.
Referenced by explode(), HandleSpaceFlightControls(), init_3Space_objects(), new_view(), object_intelligence(), and set_eye_direction_and_position().
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Definition at line 16 of file game.c.
Referenced by new_view(), parse_view_script(), and rotate_eye_to_goal().
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Definition at line 23 of file input.c.
Referenced by new_view(), parse_view_script(), rotate_eye_to_goal(), and update_scripted_view().
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Definition at line 22 of file game.c.
Referenced by new_view(), parse_view_script(), rotate_eye_to_goal(), and set_eye_direction_and_position().
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Definition at line 98 of file dib.c.
Referenced by new_view(), parse_view_script(), rotate_eye_to_goal(), set_eye_direction_and_position(), and update_scripted_view().
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Definition at line 104 of file dib.c.
Referenced by new_view(), parse_view_script(), rotate_eye_to_goal(), and update_scripted_view().
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Definition at line 19 of file game.c.
Referenced by new_view(), parse_view_script(), and rotate_eye_to_goal().
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Definition at line 19 of file screen.c.
Referenced by being_tailed(), chase_location(), cruise_to_destination(), facing_to_object(), fire(), fire_when_ready(), futurion_intelligence(), get_facing_range_from_point(), goto_formation(), goto_location(), heat_seeking_missile_intelligence(), house_keep_objects(), intelligence_events(), Mbuzz_debris(), Mget_distance(), Mkill_missile(), Mram_missile(), Msit_n_spin(), Mtarget_missile(), Mveer_away(), prepare_for_jump(), prevent_collision(), and ShipAiState35().
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Definition at line 29 of file music.c.
Referenced by HandleSpaceFlightControls(), ResetSoundStateForFlight(), ResetSoundStateForScene(), and servicetrack().
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Definition at line 20 of file dib.c.
Referenced by SetCinematicFrameTiming(), SetSpaceFlightFrameTiming(), and ThrottleFrameAndDrawFps().
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Definition at line 24 of file main.c.
Referenced by AnimateScrambleWalk(), CloseLook(), DebriefingEstablishingShot(), Dismissed(), Draw_3Space_Frame(), DrawScrambleFrame(), funeral_player(), LoadOriginFxDrivers(), LongTalk(), PlaySceneAnimation(), PlayScrambleHangarScene(), ReportFramesSkipped(), and ShowCarrierLaunchSequence().
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Definition at line 23 of file main.c.
Referenced by AnimateScrambleWalk(), CloseLook(), death_sequence(), DebriefingEstablishingShot(), Dismissed(), Draw_3Space_Frame(), DrawScrambleFrame(), ejection_sequence(), funeral_player(), funeral_sequence(), funeral_wingman(), landing(), LaunchPlayerShip(), LongTalk(), PlaySceneAnimation(), PlayScrambleHangarScene(), RefreshCockpitStatus(), RunSpaceFlight(), scramble(), ShowCampaignVictorySequence(), ShowCarrierLaunchSequence(), ShowGameOverScreen(), ShowGetReadyScreen(), ShowTheEndScreen(), ShowTigerClawEscapeScene(), ShowVictoryScreen(), Title_Sequence(), and UpdateSceneAnimationObject().
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Definition at line 25 of file game.c.
Referenced by get_ship_slot(), and prepare_mission().
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Definition at line 27 of file gameflow.c.
Referenced by free_viewport().
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Definition at line 26 of file brains.c.
Referenced by funeral_player(), and funeral_sequence().
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Definition at line 27 of file brains.c.
Referenced by funeral_player(), and funeral_sequence().
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Definition at line 77 of file fl.c.
Referenced by funeral_player(), and funeral_sequence().
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Definition at line 171 of file cutscene.c.
Referenced by funeral_player(), and funeral_sequence().
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Definition at line 181 of file cutscene.c.
Referenced by funeral_player().
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Definition at line 176 of file cutscene.c.
Referenced by funeral_player(), and funeral_sequence().
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Definition at line 20 of file music.c.
Referenced by funeral_sequence().
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Definition at line 33 of file winmain.c.
Referenced by AbortToDesktop(), AllocateGuardedMemory(), FreeGuardedAllocation(), and MainWindowProc().
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Definition at line 34 of file winmain.c.
Referenced by AbortToDesktop(), AllocateGuardedMemory(), and MainWindowProc().
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Definition at line 32 of file winmain.c.
Referenced by AbortToDesktop(), AllocateGuardedMemory(), and MainWindowProc().
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Definition at line 18 of file winmain.c.
Referenced by difficulty(), match_ship_to_eye(), rear_sphere(), and update_hazards().
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Definition at line 19 of file auto.c.
Referenced by MainWindowProc(), and TranslatePolledInputEvent().
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Definition at line 326 of file mono.c.
Referenced by MainWindowProc(), and TranslatePolledInputEvent().
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Definition at line 32 of file music.c.
Referenced by free_inflight_music(), gametrack(), init_inflight_music(), and new_space_music_changes().
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Definition at line 25 of file music.c.
Referenced by free_inflight_music().
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Definition at line 27 of file music.c.
Referenced by free_inflight_music().
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Definition at line 30 of file music.c.
Referenced by gametrack(), and init_inflight_music().
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Definition at line 10 of file input.c.
Referenced by LoadOriginFxDrivers(), and UpdateInputDeviceTransitions().
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Definition at line 245 of file data.c.
Referenced by BarracksScreen(), InitializeEventManagerResources(), InitializeEventManagerTiming(), player_input(), RecRoom(), and UpdateInputDeviceTransitions().
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Definition at line 93 of file music.c.
Referenced by LoadJoystickCalibrationFile().
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Definition at line 94 of file music.c.
Referenced by LoadJoystickCalibrationFile().
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Definition at line 92 of file music.c.
Referenced by LoadJoystickCalibrationFile().
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Definition at line 91 of file music.c.
Referenced by LoadJoystickCalibrationFile().
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Definition at line 76 of file nav.c.
Referenced by CalibrateJoystickInteractive(), LoadJoystickCalibrationFile(), and ReadCalibratedJoystick().
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Definition at line 75 of file nav.c.
Referenced by CalibrateJoystickInteractive(), LoadJoystickCalibrationFile(), and ReadCalibratedJoystick().
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Definition at line 74 of file nav.c.
Referenced by CalibrateJoystickInteractive(), LoadJoystickCalibrationFile(), and ReadCalibratedJoystick().
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Definition at line 62 of file nav.c.
Referenced by LoadJoystickCalibrationFile(), and ReadCalibratedJoystick().
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Definition at line 72 of file nav.c.
Referenced by CalibrateJoystickInteractive().
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Definition at line 73 of file nav.c.
Referenced by CalibrateJoystickInteractive(), LoadJoystickCalibrationFile(), and ReadCalibratedJoystick().
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Definition at line 63 of file nav.c.
Referenced by CalibrateJoystickInteractive(), LoadJoystickCalibrationFile(), and ReadCalibratedJoystick().
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Definition at line 61 of file nav.c.
Referenced by LoadJoystickCalibrationFile(), and ReadCalibratedJoystick().
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Definition at line 71 of file nav.c.
Referenced by CalibrateJoystickInteractive().
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Definition at line 58 of file init.c.
Referenced by find_ship_index().
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Definition at line 58 of file ship.c.
Referenced by death_sequence(), InitializeCockpitResources(), load_ship(), LoadOriginFxDrivers(), PlayScrambleHangarScene(), and scramble().
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Definition at line 597 of file objdata.c.
Referenced by BarracksScreen(), EMStartUp(), InflightComputer(), InitializeRoomViewports(), RecRoom(), SelectTrainSimMission(), and Title_Sequence().
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Definition at line 11 of file input.c.
Referenced by BarracksScreen(), PollMenuInputDevices(), and RecRoom().
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Definition at line 29 of file gameflow.c.
Referenced by affect_mission_score(), prepare_mission(), show_info_disp(), and UpdateSeries().
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Definition at line 25 of file mathfp.c.
Referenced by CaptureMouseCursorBackground(), DrawMouseCursor(), RefreshMouseCursorDisplay(), and RestoreMouseCursorBackground().
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Definition at line 18 of file mathfp.c.
Referenced by CaptureMouseCursorBackground(), DrawMouseCursor(), RefreshMouseCursorDisplay(), and RestoreMouseCursorBackground().
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Definition at line 19 of file eventmgr.c.
Referenced by SetMouseCursorShape().
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Definition at line 20 of file eventmgr.c.
Referenced by SetMouseCursorShape().
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Definition at line 31 of file data.c.
Referenced by CaptureMouseCursorBackground(), DrawMouseCursor(), EnterAllocationScope(), LeaveAllocationScope(), ResetAllocationDepth(), RestoreMouseCursorBackground(), and SetMouseCursorShape().
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Definition at line 26 of file mathfp.c.
Referenced by CaptureMouseCursorBackground(), DrawMouseCursor(), RefreshMouseCursorDisplay(), and RestoreMouseCursorBackground().
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Definition at line 31 of file eventmgr.c.
Referenced by CaptureMouseCursorBackground(), and RestoreMouseCursorBackground().
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Definition at line 30 of file eventmgr.c.
Referenced by CaptureMouseCursorBackground(), and RestoreMouseCursorBackground().
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Definition at line 14 of file music.c.
Referenced by funeral_sequence(), GetMusicMode(), LoadOriginFxDrivers(), main(), spacetrack(), StopMusicUnlessSuppressed(), wait_for_end_of_music(), and WaitForMusicOrInput().
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Definition at line 17 of file music.c.
Referenced by gametrack(), GetMusicMode(), UpdateStreamerStoppedFlag(), wait_for_end_of_music(), and WaitForMusicOrInput().
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Definition at line 26 of file main.c.
Referenced by HandleSpaceFlightControls(), LoadVolumeSettingsFromRegistry(), main(), process_player_input(), and SaveVolumeSettingsToRegistry().
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Definition at line 17 of file nearheap.c.
Referenced by CheckPoint(), and SetScale().
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Definition at line 21 of file nearheap.c.
Referenced by CheckPoint(), and SetScale().
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Definition at line 58 of file nav.c.
Referenced by ScaleNavMapCoordinates(), and SetScale().
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Definition at line 20 of file nearheap.c.
Referenced by ScaleNavMapCoordinates(), and SetScale().
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Definition at line 12 of file nav.c.
Referenced by nav_getxy(), and SetNavMapCoordinateScaling().
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Definition at line 16 of file nearheap.c.
Referenced by CheckPoint(), and SetScale().
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Definition at line 19 of file nearheap.c.
Referenced by CheckPoint(), and SetScale().
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Definition at line 13 of file nav.c.
Referenced by ScaleNavMapCoordinates(), ScaleNavMapMarkerSize(), and SetScale().
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Definition at line 71 of file cockpt.c.
Referenced by draw_nav_pointer(), draw_sorted_objects_to_buffer(), intro_drawbackgroundships(), remove_nav_pointer(), remove_object(), and transform_objects_to_your_view().
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Definition at line 13 of file nearheap.c.
Referenced by AllocateNearHeapBlockByFlags(), AllocateNearHeapBlockFromEnd(), FreeNearHeapBlock(), GetFreeNearHeapBytes(), GetLargestFreeNearHeapBlock(), GetNearHeapBlockSize(), InitializeNearHeap(), PurgeNearHeapBlocks(), ReleaseNearHeapBlock(), and ShutdownNearHeap().
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Definition at line 65 of file nearheap.c.
Referenced by AllocateNearHeapBlockByFlags(), AllocateNearHeapBlockFromEnd(), InitializeNearHeap(), LoadOriginFxDrivers(), and PurgeNearHeapBlocks().
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Definition at line 12 of file nearheap.c.
Referenced by AllocateNearHeapBlockByFlags(), AllocateNearHeapBlockFromEnd(), FreeNearHeapBlock(), GetFreeNearHeapBytes(), GetLargestFreeNearHeapBlock(), GetNearHeapBlockSize(), InitializeNearHeap(), PurgeNearHeapBlocks(), ReleaseNearHeapBlock(), and ShutdownNearHeap().
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Definition at line 16 of file strdos.c.
Referenced by DecompressPacketSection().
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Definition at line 13 of file mathfp.c.
Referenced by DecompressPacketSection().
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Definition at line 21 of file strdos.c.
Referenced by DecompressPacketSection().
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Definition at line 15 of file mono.c.
Referenced by CloseDataFile(), CreateDataFile(), DecompressPacketSection(), FetchDiskPacketRetrying(), GetPacketSize(), LoadPacketAllocated(), OpenDataFileOrDie(), OpenPacketSection(), PacketLoad(), ReadDataFileAtOffset(), ReportPacketLoadError(), SeekDataFile(), and WriteDataFileAtOffset().
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Definition at line 49 of file damage.c.
Referenced by IsPushedPacketHandle(), MapPacketHandleToBlock(), and PushMemoryStackFrame().
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Definition at line 15 of file install.c.
Referenced by servicetrack().
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Definition at line 94 of file cockpt.c.
Referenced by DrawPendingCockpitDamage(), and place_damage_on_cockpit().
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Definition at line 26 of file spc.c.
Referenced by overlay_head_up_display(), and SetHudMessageText().
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Definition at line 28 of file eventmgr.c.
Referenced by DecompressPacketSection().
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Definition at line 64 of file game.c.
Referenced by GameFlow(), house_keep_objects(), and init_3Space_objects().
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Definition at line 112 of file logic.c.
Referenced by AddPCName(), analyze_kill(), can_land(), ParseTests(), PostMission(), prepare_mission(), and show_info_disp().
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Definition at line 15 of file gameflow.c.
Referenced by ParseTests(), and UpdateSeries().
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Definition at line 28 of file gameflow.c.
Referenced by GameFlow(), LoadGameFromSlot(), and StartNewCampaign().
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Definition at line 22 of file input.c.
Referenced by animate_object(), check_target(), Draw_3Space_Frame(), draw_cockpit_lights(), DrawTargetRangeReadout(), init_3Space_objects(), landing(), manage_hazard(), overlay_head_up_display(), ShowCarrierLaunchSequence(), and vid_transmit().
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Definition at line 20 of file mathfp.c.
Referenced by LogMemoryUsage(), and main().
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Definition at line 97 of file cockpt.c.
Referenced by overlay_head_up_display(), and RestoreTransientCockpitGraphics().
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Definition at line 1527 of file gr.c.
Referenced by BarracksScreen(), InitializeRoomViewports(), and RecRoom().
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Definition at line 103 of file cockpt.c.
Referenced by draw_3d_scanner(), and rotational_pos_to_scanner_pos().
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Definition at line 104 of file cockpt.c.
Referenced by draw_3d_scanner(), and rotational_pos_to_scanner_pos().
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Definition at line 104 of file logic.c.
Referenced by PlaySceneAnimation(), and UpdateSceneAnimationObject().
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Definition at line 175 of file cutscene.c.
Referenced by funeral_player().
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Definition at line 62 of file ship.c.
Referenced by init_mission(), InitializeCockpitResources(), and Title_Sequence().
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Definition at line 62 of file mission.c.
Referenced by DrawScrambleFrame(), landing(), and scramble().
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Definition at line 165 of file cutscene.c.
Referenced by DrawScrambleFrame(), landing(), and scramble().
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Definition at line 184 of file cutscene.c.
Referenced by AnimateScrambleWalk(), and PlayScrambleHangarScene().
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Definition at line 172 of file cutscene.c.
Referenced by DrawScrambleActor(), DrawScrambleFrame(), landing(), scramble(), and ShowCarrierLaunchSequence().
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Definition at line 173 of file cutscene.c.
Referenced by DrawScrambleActor(), DrawScrambleFrame(), landing(), scramble(), and ShowCarrierLaunchSequence().
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Definition at line 76 of file fl.c.
Referenced by DrawScrambleFrame(), landing(), and scramble().
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Definition at line 24 of file brains.c.
Referenced by DrawScrambleFrame(), landing(), and scramble().
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Definition at line 37 of file data.c.
Referenced by auto_pilot_sequence(), DrawLaunchDoorFrame(), HandleSpaceFlightControls(), InflightComputer(), initialize_cockpit(), RunSpaceFlight(), set_eye_direction_and_position(), and set_up_screen_viewport().
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Definition at line 34 of file data.c.
Referenced by auto_pilot_sequence(), draw_nav_pointer(), DrawLaunchDoorFrame(), DrawTitleLogo(), HandleSpaceFlightControls(), InflightComputer(), initialize_cockpit(), RunSpaceFlight(), set_eye_direction_and_position(), set_up_screen_viewport(), and transform_objects_to_your_view().
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Definition at line 13 of file view.c.
Referenced by ejection_sequence(), parse_view_script(), ShowCampaignVictorySequence(), ShowCarrierLaunchSequence(), and ShowTigerClawEscapeScene().
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Definition at line 70 of file game.c.
Referenced by HandleSpaceFlightControls(), remove_weapon(), RemovePlayerReleaseWeapon(), select_new_release_weapon(), set_objects_data(), show_weapon_disp(), and target_locking().
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Definition at line 54 of file winmain.c.
Referenced by ShutdownGameWindow(), and WinMain().
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Definition at line 25 of file main.c.
Referenced by HandleSpaceFlightControls(), LoadVolumeSettingsFromRegistry(), main(), process_player_input(), and SaveVolumeSettingsToRegistry().
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Definition at line 559 of file game.c.
Referenced by auto_pilot_sequence(), Explosion(), find_ship_index(), house_keep_objects(), new_space_music_changes(), parse_view_script(), send_message(), set_up_action_sphere(), and Set_up_ship_info().
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Definition at line 41 of file main.c.
Referenced by main(), and prepare_mission().
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Definition at line 65 of file nav.c.
Referenced by CalibrateJoystickInteractive(), LoadJoystickCalibrationFile(), and ReadCalibratedJoystick().
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Definition at line 66 of file nav.c.
Referenced by CalibrateJoystickInteractive(), LoadJoystickCalibrationFile(), and ReadCalibratedJoystick().
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Definition at line 67 of file nav.c.
Referenced by CalibrateJoystickInteractive(), LoadJoystickCalibrationFile(), and ReadCalibratedJoystick().
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Definition at line 68 of file nav.c.
Referenced by CalibrateJoystickInteractive(), LoadJoystickCalibrationFile(), and ReadCalibratedJoystick().
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Definition at line 98 of file cockpt.c.
Referenced by overlay_head_up_display(), and RestoreTransientCockpitGraphics().
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Definition at line 17 of file auto.c.
Referenced by GetKeyboardModifiers(), and MainWindowProc().
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Definition at line 151 of file screens.c.
Referenced by CloseTalk(), LoadFace(), and SceneDirector().
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Definition at line 22 of file cmpgn.c.
Referenced by CloseTalk(), and LoadFace().
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Definition at line 21 of file cmpgn.c.
Referenced by CloseTalk(), and LoadFace().
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Definition at line 24 of file cmpgn.c.
Referenced by CloseTalk(), and LoadFace().
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Definition at line 23 of file cmpgn.c.
Referenced by CloseTalk(), and LoadFace().
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Definition at line 168 of file screens.c.
Referenced by CloseTalk(), and SceneDirector().
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Definition at line 17 of file input.c.
Referenced by being_tailed(), close_behind(), FindEnemyAimingWithinRange(), fire(), get_facing_range_from_object(), heat_seeking_missile_intelligence(), house_keep_objects(), intelligence_events(), Mbest_strafe(), Mtarget_missile(), Mturn_n_spin(), Mzip_past(), perform_maneuver(), prepare_for_jump(), prevent_collision(), ShipAiState35(), and target_locking().
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Definition at line 79 of file game.c.
Referenced by check_target(), CheckTargetLockMalfunction(), cycle_onscreen_targets(), decrement_lock_time(), draw_target_box(), DrawTargetRangeReadout(), fire_missile(), lock_off(), overlay_head_up_display(), start_lock(), starting_lock(), and target_locking().
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Definition at line 82 of file game.c.
Referenced by draw_target_box(), and start_lock().
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Definition at line 100 of file cockpt.c.
Referenced by draw_target_box().
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Definition at line 95 of file game.c.
Referenced by check_target(), clean_up_cockpit(), HandleSpaceFlightControls(), overlay_head_up_display(), prepare_mission(), RestoreTransientCockpitGraphics(), and show_target_disp().
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Definition at line 548 of file game.c.
Referenced by any_enemy(), any_enemy_tail(), attacker_in_range(), capital_ship_intelligence(), defend_mission(), escort_mission(), FindEnemyAimingWithinRange(), imperial_formation(), in_danger(), Mkill_missile(), nearest_enemy_range(), rendezvous_mission(), scan_for_enemy(), select_safe_target(), and tanker_intelligence().
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Definition at line 27 of file joycal.c.
Referenced by any_enemy(), approach_and_engage(), attacker_in_range(), being_tailed(), chase_location(), chase_speed(), close_behind(), defend_mission(), escort_mission(), FF_missile_intelligence(), FindEnemyAimingWithinRange(), fire(), futurion_intelligence(), get_facing_range_from_object(), get_facing_range_from_point(), goto_formation(), goto_location(), heat_seeking_missile_intelligence(), house_keep_objects(), in_danger(), intelligence_events(), Mdrop_a_mine(), Mget_distance(), Mkill_missile(), Mram_missile(), Msit_n_fire(), Msit_n_spin(), Mtarget_missile(), Mveer_away(), patrol_area(), perform_maneuver(), prepare_for_jump(), scan_for_enemy(), and ShipAiState35().
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Definition at line 23 of file mathfp.c.
Referenced by AnimateBarracks(), BarracksScreen(), DrawHudMessageSlot(), InflightComputer(), player_input(), PumpWindowMessages(), RecRoom(), and UpdateInputDeviceTransitions().
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Definition at line 31 of file trainsim.c.
Referenced by check_stranded(), gametrack(), HandleSpaceFlightControls(), house_keep(), init_constellation(), init_vdus(), new_space_music_changes(), npc_communication(), place_damage_on_cockpit(), prepare_mission(), RenderSpaceViewFrame(), RunSpaceFlight(), RunTrainSim(), send_message(), set_up_next_wave(), ShowComponentHitHudMessage(), try2rout(), update_lights(), update_missile_warning(), update_VDUs(), UpdateArcadeScoreDisplay(), and vid_equiv().
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Definition at line 32 of file trainsim.c.
Referenced by GetArcadeBonus(), RunTrainSim(), and UpdateArcadeScoreDisplay().
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Definition at line 1523 of file gr.c.
Referenced by RunSpaceFlight().
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Definition at line 1524 of file gr.c.
Referenced by RunSpaceFlight().
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Definition at line 1525 of file gr.c.
Referenced by RunSpaceFlight().
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Definition at line 241 of file data.c.
Referenced by InitializeEventManagerResources(), and InitializeEventManagerTiming().
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Definition at line 12 of file video.c.
Referenced by AllocateViewport(), CalcRectangleArea(), FadeViewportPaletteToColour(), free_viewport(), GetTargetColourIndex(), InitializeDIBScreenViewport(), LoadGamePaletteFile(), main(), PanToScreen(), ShowOffscreenBuffer(), and UpdateSpacePaletteFade().
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Definition at line 25 of file gameflow.c.
Referenced by AllocateViewport(), free_viewport(), and ValidateViewportBounds().
|
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Definition at line 41 of file launch.c.
Referenced by DrawConstellationField(), and InitializeConstellationField().
|
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Definition at line 22 of file mathfp.c.
Referenced by set_up_screen_viewport().
|
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Definition at line 21 of file mathfp.c.
Referenced by set_up_screen_viewport().
|
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Definition at line 28 of file music.c.
Referenced by DisableMusicForScene(), EnableMusicForScene(), funeral_sequence(), wait_for_end_of_music(), and WaitForMusicOrInput().
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Definition at line 57 of file init.c.
Referenced by AddPCName(), analyze_kill(), ParseTests(), PostMission(), prepare_mission(), and show_info_disp().
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Definition at line 61 of file game.c.
Referenced by analyze_kill(), auto_pilot_sequence(), auto_position(), BuildCommunicationCommandMenu(), BuildCommunicationRecipientMenu(), Chosen_communicate_option(), clean_up_cockpit(), cruise_home(), Explosion(), fire_when_ready(), HandleSpaceFlightControls(), house_keep_objects(), imperial_formation(), inflict_damage(), intelligence_events(), new_space_music_changes(), new_view(), PostMission(), prepare_mission(), remove_object(), send_appropriate_message(), send_message(), try2rout(), and wingman_dead().
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Definition at line 18 of file smart.c.
Referenced by auto_pilot_sequence(), auto_pilot_valid(), check_hazards(), init_hazard(), match_ship_to_eye(), remove_all_hazards(), start_hazard_field(), try_far_spot(), and update_star_field().
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Definition at line 50 of file damage.c.
Referenced by InitializeDIBScreenViewport(), and ShowOffscreenBuffer().
|
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Definition at line 177 of file screens.c.
Referenced by LoadBriefingRoom(), and SceneDirector().
|
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Definition at line 186 of file killbrd.c.
Referenced by Briefing(), DeBriefing(), LoadBriefingData(), and RecRoom().
|
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Definition at line 165 of file screens.c.
Referenced by LoadBriefingData(), and LoadBriefingRoom().
|
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Definition at line 109 of file logic.c.
Referenced by initialize_cockpit().
|
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Definition at line 19 of file select.c.
Referenced by draw_cockpit_lights(), and vdu_polygon().
|
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Definition at line 26 of file cockpt.c.
Referenced by cockpit_explosion(), free_cockpit(), InitializeCockpitResources(), RestoreCockpitExplosionBackground(), RestoreCockpitExplosionIfVisible(), and RestoreTransientCockpitGraphics().
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Definition at line 27 of file cockpt.c.
Referenced by cockpit_explosion(), InitializeCockpitResources(), place_damage_on_cockpit(), RestoreCockpitExplosionBackground(), and RestoreTransientCockpitGraphics().
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Definition at line 19 of file timer.c.
Referenced by show_target_disp().
|
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Definition at line 25 of file cockpt.c.
Referenced by DrawPendingCockpitDamage(), explosion_draw(), and free_cockpit().
|
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Definition at line 16 of file timer.c.
Referenced by fire_computer_graphic_missile(), InitializeCockpitResources(), show_damage_disp(), show_weapon_disp(), and UpdateDamageDisplay().
|
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Definition at line 13 of file select.c.
Referenced by show_communications_disp().
|
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Definition at line 82 of file cockpt.c.
Referenced by FreeCommDisplayResources(), LoadCommDisplayResources(), and vid_transmit().
|
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Definition at line 81 of file cockpt.c.
Referenced by FreeCommDisplayResources(), LoadCommDisplayResources(), real_vid_transmit(), and vid_transmit().
|
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Definition at line 1532 of file gr.c.
Referenced by init_constellation(), LoadGameFromSlot(), and LoadOriginFxDrivers().
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Definition at line 40 of file launch.c.
Referenced by DrawConstellationField(), and InitializeConstellationField().
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Definition at line 178 of file screens.c.
Referenced by CloseTalk(), FreeTalker(), and LoadFace().
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Definition at line 171 of file screens.c.
Referenced by CloseLook(), DrawBriefingLongShot(), EstablishingShot(), LoadBriefingRoom(), and ReturnToBriefingLongShot().
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Definition at line 160 of file screens.c.
Referenced by LoadBriefingData(), and LoadBriefingRoom().
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Definition at line 58 of file mission.c.
Referenced by AddPCName(), CorrectPointers(), MoveNewCampaign(), ShowChalkBoard(), and UpdateSeries().
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Definition at line 20 of file timer.c.
Referenced by draw_sorted_objects_to_buffer(), DrawConstellationField(), free_constellation(), init_constellation(), and intro_drawbackgroundships().
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Definition at line 166 of file screens.c.
Referenced by AwardCampaignMedal(), CloseLook(), CloseTalk(), DeBriefing(), Dismissed(), DrawBriefingLongShot(), DrawDebriefingLongShot(), DrawFuneralLongShot(), DrawMedalLongShot(), DrawMedals(), DrawPodiumShot(), EstablishingShot(), LoadBriefingRoom(), Office(), PinMedal(), RecRoom(), ReturnToBriefingLongShot(), and ViewMedals().
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Definition at line 168 of file cutscene.c.
Referenced by CloseTalk(), funeral_player(), and funeral_sequence().
Definition at line 20 of file strdos.c.
Referenced by PumpWindowMessages(), SetEventManagerPump(), and WinMain().
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Definition at line 15 of file nearheap.c.
Referenced by InitializeNearHeap(), and ShutdownNearHeap().
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Definition at line 15 of file select.c.
Referenced by animate_pilot(), DrawPendingCockpitDamage(), DrawPilotHandFrame(), free_cockpit(), InitializeCockpitResources(), ResetPilotHandAnimation(), and update_VDUs().
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Definition at line 100 of file logic.c.
Referenced by LoadSceneAnimationResources(), PlaySceneAnimation(), and ReleaseSceneAnimationResources().
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Definition at line 182 of file cutscene.c.
Referenced by AnimateScrambleWalk(), and PlayScrambleHangarScene().
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Definition at line 49 of file launch.c.
Referenced by ejection_sequence(), free_cockpit(), InitializeCockpitResources(), and set_up_screen_viewport().
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Definition at line 96 of file main.c.
Referenced by LoadWingCmdrCfgFile(), and main().
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Definition at line 45 of file launch.c.
Referenced by initialize_scripted_view(), parse_view_script(), and update_scripted_view().
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Definition at line 244 of file data.c.
Referenced by AppendFormattedText(), AppendTextCharacter(), ClearNextTextInputCharacter(), ClearTextInputCharacter(), DrawFormattedText(), DrawNavTextLine(), DrawTextCharacter(), DrawTextInputCursor(), DrawTextString(), EraseLastTextInputCharacter(), FormatTextBufferFromStart(), FormatTextTokens(), GetFontCharWidth(), InitializeModalTextPanel(), PromptInsertNumberedDisk(), ReadTextInput(), ResetTextCursor(), RestoreModalTextPanel(), SetTextContext(), SetTextCursor(), ShowChalkBoard(), and ShowMemoryStatusDebug().
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Definition at line 11 of file damage.c.
Referenced by free_cockpit(), InitializeCockpitResources(), and UpdateDamageDisplay().
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Definition at line 163 of file screens.c.
Referenced by DeBriefing(), and LoadBriefingData().
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Definition at line 176 of file screens.c.
Referenced by DeBriefing(), and LoadBriefingData().
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Definition at line 36 of file disk.c.
Referenced by ejection_sequence(), FetchDiskPacketRetrying(), get_pilot_talk(), LoadInstallDat(), LoadPacketAllocated(), LoadPacketIntoBuffer(), LoadPacketResourceList(), OpenDiskDataFile(), PromptInsertNumberedDisk(), ReportPacketLoadError(), and RewriteDiskFileGraphicsExtensions().
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Definition at line 28 of file data.c.
Referenced by SetMouseCursorShape().
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Definition at line 59 of file mission.c.
Referenced by AddPCName(), CorrectPointers(), InflightComputer(), and UpdateInflightNavText().
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Definition at line 172 of file screens.c.
Referenced by FreeTalker(), SceneDirector(), and TalkerInit().
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Definition at line 19 of file install.c.
Referenced by ShowTheEndScreen(), ShowVictoryScreen(), and TheEndFireWorks().
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Definition at line 51 of file damage.c.
Referenced by InitFullScreenViewport(), and ShowOffscreenBuffer().
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Definition at line 12 of file version.c.
Referenced by main(), show_info_disp(), and ShowVersionBanner().
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Definition at line 50 of file winmain.c.
Referenced by AllocateGuardedMemory(), CheckAllGuardedAllocations(), and FreeGuardedAllocation().
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Definition at line 52 of file winsys.c.
Referenced by AllocateGuardedMemory(), and FreeGuardedAllocation().
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Definition at line 19 of file data.c.
Referenced by GetNextInputEvent(), IsInputEventQueued(), PeekInputEvent(), QueueInputEvent(), ReleaseInputEventQueue(), RemoveInputEvent(), and RetainInputEventsOfType().
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Definition at line 22 of file data.c.
Referenced by QueueInputEvent(), ReleaseInputEventQueue(), RemoveInputEvent(), and RetainInputEventsOfType().
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Definition at line 29 of file eject.c.
Referenced by DrawCenteredScaledIntroText(), funeral_sequence(), GetLineLength(), MeasureScaledIntroTextWidth(), print_subtitle(), ShowGameOverScreen(), ShowGetReadyScreen(), ShowMeanwhileTransition(), ShowTheEndScreen(), ShowVictoryScreen(), stranded_sequence(), and Title_Sequence().
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Definition at line 83 of file cockpt.c.
Referenced by FreeCommDisplayResources(), LoadCommDisplayResources(), real_vid_transmit(), and vid_transmit().
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Definition at line 17 of file install.c.
Referenced by DecompressPacketSection(), and PacketLoad().
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Definition at line 89 of file main.c.
Referenced by DrawLaunchDoorFrame(), and LaunchPlayerShip().
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Definition at line 110 of file logic.c.
Referenced by initialize_cockpit().
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Definition at line 174 of file screens.c.
Referenced by AwardCampaignMedal().
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Definition at line 1529 of file gr.c.
Referenced by FullMissionScore(), GameFlow(), LoadGameFromSlot(), LoadOriginFxDrivers(), PlayersMissionScore(), StartNewCampaign(), and UpdateSeries().
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Definition at line 60 of file ship.c.
Referenced by InitializeEventManagerResources().
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Definition at line 17 of file strdos.c.
Referenced by DecompressPacketSection().
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Definition at line 91 of file cockpt.c.
Referenced by clear_head_up_display(), draw_3d_scanner(), free_cockpit(), and InitializeCockpitResources().
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Definition at line 29 of file cockpt.c.
Referenced by fire_computer_graphic_missile(), free_cockpit(), InitializeCockpitResources(), and RemovePlayerReleaseWeapon().
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Definition at line 162 of file screens.c.
Referenced by AwardCampaignMedal().
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Definition at line 105 of file logic.c.
Referenced by LoadSceneAnimationResources(), PlaySceneAnimation(), ReleaseSceneAnimationResources(), and UpdateSceneAnimationObject().
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Definition at line 103 of file logic.c.
Referenced by LoadSceneAnimationResources(), PlaySceneAnimation(), and UpdateSceneAnimationObject().
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Definition at line 102 of file logic.c.
Referenced by LoadSceneAnimationResources(), and ReleaseSceneAnimationResources().
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Definition at line 99 of file logic.c.
Referenced by LoadSceneAnimationResources(), and ShowMeanwhileTransition().
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Definition at line 106 of file logic.c.
Referenced by LoadSceneAnimationResources(), PlaySceneAnimation(), and ReleaseSceneAnimationResources().
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Definition at line 101 of file logic.c.
Referenced by LoadSceneAnimationResources(), and ShowMeanwhileTransition().
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Definition at line 173 of file screens.c.
Referenced by Dismissed(), DrawBriefingCharacter(), DrawBriefingLongShot(), DrawPodiumShot(), EstablishingShot(), LoadBriefingRoom(), and ReturnToBriefingLongShot().
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Definition at line 175 of file screens.c.
Referenced by Dismissed(), DrawBriefingCharacter(), DrawBriefingLongShot(), DrawPodiumShot(), EstablishingShot(), LoadBriefingRoom(), and ReturnToBriefingLongShot().
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Definition at line 161 of file screens.c.
Referenced by FreeTalker(), SceneDirector(), and TalkerInit().
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Definition at line 170 of file cutscene.c.
Referenced by DrawScrambleFrame(), landing(), and scramble().
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Definition at line 19 of file cmpgn.c.
Referenced by DrawScrambleFrame(), landing(), and scramble().
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Definition at line 183 of file cutscene.c.
Referenced by DrawScrambleFrame(), landing(), and scramble().
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Definition at line 23 of file brains.c.
Referenced by DrawScrambleFrame(), and landing().
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Definition at line 81 of file fl.c.
Referenced by DrawScrambleFrame(), and landing().
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Definition at line 20 of file cmpgn.c.
Referenced by DrawScrambleFrame(), landing(), and scramble().
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Definition at line 61 of file mission.c.
Referenced by DrawScrambleActor(), landing(), scramble(), and ShowCarrierLaunchSequence().
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Definition at line 12 of file install.c.
Referenced by InitializeDIBScreenViewport().
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Definition at line 14 of file strdos.c.
Referenced by dump_buffer_to_screen(), and set_up_screen_viewport().
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Definition at line 25 of file view.c.
Referenced by OpenCommMenuForTarget(), and show_communications_disp().
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Definition at line 14 of file cockpt.c.
Referenced by EndCommMenu(), overlay_head_up_display(), print_message_text(), RestoreTransientCockpitGraphics(), SetHudMessageText(), and ShowHudTextLine().
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Definition at line 169 of file screens.c.
Referenced by Dismissed(), DrawPodiumShot(), FreeTalker(), LoadFace(), and SceneDirector().
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Definition at line 12 of file pload.c.
Referenced by clear_head_up_display(), draw_3d_scanner(), draw_nav_pointer(), draw_target_box(), InitializeCockpitResources(), and overlay_head_up_display().
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Definition at line 69 of file title.c.
Referenced by DrawTitleLogo(), and Title_Sequence().
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Definition at line 107 of file dib.c.
Referenced by ace_status(), AddPCName(), AddRandomTrainSimHighScores(), affect_mission_score(), AwardCampaignMedal(), BarracksScreen(), BuildMap(), CorrectPointers(), DrawDebriefingLongShot(), DrawMedals(), DrawScrambleFrame(), EnterPilotNameAndCallsign(), ExpandCommMessageTokens(), flag_ace(), FullMissionScore(), funeral_sequence(), GameFlow(), HandleBarracksBunkSelection(), init_mission(), is_alive(), landing(), main(), MoveNewCampaign(), ParseTests(), personality_killed(), players_flight_dynamics(), PlayersMissionScore(), PostMission(), prepare_mission(), RecRoom(), ResetCampaignData(), RunAnimationDemoLoop(), RunTrainSim(), scramble(), show_info_disp(), ShowCarrierLaunchSequence(), ShowChalkBoard(), ShowTigerClawEscapeScene(), StartNewCampaign(), unflag_ace(), UpdateSeries(), and wing_status().
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Definition at line 52 of file launch.c.
Referenced by InitializeCockpitResources(), and vdu_polygon().
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Definition at line 20 of file spc.c.
Referenced by cockpit_explosion(), DrawPendingCockpitDamage(), place_damage_on_cockpit(), RestoreCockpitExplosionBackground(), and RestoreTransientCockpitGraphics().
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Definition at line 193 of file data.c.
Referenced by draw_3d_scanner(), InitializeCockpitResources(), rotational_pos_to_scanner_pos(), and update_VDUs().
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Definition at line 43 of file launch.c.
Referenced by LoadFace(), RecRoom(), and SceneDirector().
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Definition at line 13 of file targ.c.
Referenced by InitializeCockpitResources(), and update_digital_readouts().
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Definition at line 17 of file timer.c.
Referenced by CloseLook(), DebriefingEstablishingShot(), Dismissed(), DrawFuneralLongShot(), DrawMedalChest(), DrawMedalLongShot(), EstablishingShot(), funeral_sequence(), funeral_wingman(), InitializeConversationText(), landing(), LongTalk(), MedalEstablish(), PinMedal(), PlaySceneAnimation(), ReturnToBriefingLongShot(), SceneDirector(), ShowCampaignVictorySequence(), ShowTigerClawEscapeScene(), UpdateMap(), and ViewMedals().
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Definition at line 15 of file targ.c.
Referenced by DeBriefing(), Dismissed(), InitializeConversationText(), LoadBriefingRoom(), ShowCampaignVictorySequence(), ShowMeanwhileTransition(), ShowTigerClawEscapeScene(), and UpdateMap().
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Definition at line 57 of file mission.c.
Referenced by cleanup_objectives(), coming_home(), DrawNavLocationReadout(), GameFlow(), init_intelligence_data(), is_team_member(), LoadMissionData(), prepare_mission(), and RunSpaceFlight().
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Definition at line 22 of file nearheap.c.
Referenced by DrawNavLocationReadout(), InflightComputer(), and UpdateInflightNavText().
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Definition at line 184 of file killbrd.c.
Referenced by AnimateBarracks(), ClearRoomMenuCursorFrame(), ClearRoomMenuLabel(), FreeBarracksMenuLabels(), InitializeRoomMenu(), IsRoomMenuLabelEmpty(), RefreshRoomMenuLabel(), SelectRoomMenuLabel(), and UpdateRoomMenuCursor().
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Definition at line 182 of file killbrd.c.
Referenced by InitializeRoomViewports(), and RecRoom().
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Definition at line 53 of file damage.c.
Referenced by InitializeDIBScreenViewport().
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Definition at line 99 of file main.c.
Referenced by AnimateTrainSimTitle(), SelectTrainSimMission(), and ShowTrainSimHighScores().
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Definition at line 174 of file cutscene.c.
Referenced by funeral_player(), and funeral_sequence().
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Definition at line 20 of file targ.c.
Referenced by UpdateDamageDisplay().
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Definition at line 14 of file targ.c.
Referenced by CalibrateJoystickInteractive(), InflightComputer(), InitializeDiskPromptTextContext(), InitializeGameTextContexts(), InitializeModalTextPanel(), and ShowMemoryStatusDebug().
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Definition at line 37 of file disk.c.
Referenced by PromptInsertNumberedDisk().
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Definition at line 45 of file disk.c.
Referenced by InitializeDiskPromptTextContext(), and PromptInsertNumberedDisk().
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Definition at line 44 of file disk.c.
Referenced by InitializeDiskPromptTextContext(), and PromptInsertNumberedDisk().
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Definition at line 42 of file disk.c.
Referenced by InitializeDiskPromptTextContext(), and PromptInsertNumberedDisk().
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Definition at line 243 of file data.c.
Referenced by MoveMenuPointerFromKeyboard(), PollJoystickButtonEvents(), PollMenuInputDevices(), UpdateTitleMenuCursor(), and WarpMouseTo().
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Definition at line 51 of file launch.c.
Referenced by InitializeGameTextContexts(), print_message_text(), RunTrainSim(), and UpdateArcadeScoreDisplay().
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Definition at line 24 of file killbrd.c.
Referenced by main(), and ResetCampaignData().
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Definition at line 48 of file launch.c.
Referenced by fire_computer_graphic_missile(), init_vdus(), InitializeCockpitResources(), malf_noise(), set_new_vdu(), show_damage_disp(), show_info_disp(), show_weapon_disp(), ShowComponentHitHudMessage(), and UpdateDamageDisplay().
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Definition at line 12 of file timer.c.
Referenced by init_vdus(), show_damage_disp(), show_info_disp(), show_weapon_disp(), ShowComponentHitHudMessage(), update_VDUs(), and UpdateDamageDisplay().
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Definition at line 59 of file nav.c.
Referenced by BuildMap(), DrawNavCrossMarker(), DrawNavPlayerMarker(), DrawNavRectangleMarker(), DrawNavSquareMarker(), DrawNavTriangleMarker(), and InflightComputer().
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Definition at line 14 of file select.c.
Referenced by AnimateTrainSimTitle(), DisplayTrainSimHighScoreTable(), initialize_cockpit(), InitializeConversationText(), InitializeConversationViewport(), InitializeGameTextContexts(), InitializeModalTextPanel(), ShowCampaignVictorySequence(), ShowChalkBoard(), ShowMeanwhileTransition(), and ShowTheEndScreen().
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Definition at line 19 of file strdos.c.
Referenced by ApplyPackedMousePosition(), BarracksScreen(), CaptureMouseCursorBackground(), DIBslamReal(), DrawMouseCursor(), DrawMouseCursorIntoViewport(), EMStartUp(), GetMouseCursorPosition(), GetNextInputEvent(), InflightComputer(), InitializeEventManagerResources(), MoveMenuPointerFromKeyboard(), overlay_head_up_display(), player_input(), PollMenuInputDevices(), QueueInputEventAtCursor(), RecRoom(), ResetMouseCursorFrame(), RestoreMouseCursorBackground(), RestoreTransientCockpitGraphics(), RunSpaceFlight(), SelectTrainSimMission(), SetMouseCursorShape(), SetMouseHomePosition(), ThrottleFrameAndDrawFps(), Title_Sequence(), UpdateRoomMenuCursor(), UpdateTitleMenuCursor(), UpdateTrainSimMenuCursor(), and WarpMouseTo().
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Definition at line 15 of file timer.c.
Referenced by CopyTrainSimPilotViewToRightVdu(), DrawPendingCockpitDamage(), DrawPilotHandFrame(), free_cockpit(), InitializeCockpitResources(), and ResetPilotHandAnimation().
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Definition at line 16 of file select.c.
Referenced by DrawPilotHandFrame(), free_cockpit(), and InitializeCockpitResources().
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Definition at line 47 of file launch.c.
Referenced by CopyTrainSimPilotViewToRightVdu(), DrawPendingCockpitDamage(), DrawPilotHandFrame(), InitializeCockpitResources(), and ResetPilotHandAnimation().
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Definition at line 92 of file main.c.
Referenced by player_input().
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Definition at line 32 of file joycal.c.
Referenced by player_input().
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Definition at line 14 of file version.c.
Referenced by fire_computer_graphic_missile(), and RemovePlayerReleaseWeapon().
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Definition at line 12 of file targ.c.
Referenced by init_vdus(), set_global_message(), show_communications_disp(), show_navigation_disp(), show_target_disp(), and update_VDUs().
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Definition at line 14 of file timer.c.
Referenced by CopyTrainSimPilotViewToRightVdu(), DrawTargetRangeReadout(), init_vdus(), InitializeCockpitResources(), malf_noise(), real_vid_transmit(), set_global_message(), set_new_vdu(), show_communications_disp(), show_navigation_disp(), show_target_disp(), and vid_transmit().
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Definition at line 181 of file killbrd.c.
Referenced by InitializeRoomViewports(), and RecRoom().
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Definition at line 1526 of file gr.c.
Referenced by BarracksScreen(), DrawBarracksBunks(), DrawMouseCursorIntoViewport(), InitializeRoomViewports(), and RecRoom().
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Definition at line 50 of file comm.c.
Referenced by determine_pilot_hand(), player_input(), players_flight_dynamics(), and process_player_input().
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Definition at line 14 of file screens.c.
Referenced by AddPCName(), and UpdateSeries().
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Definition at line 17 of file select.c.
Referenced by AnimateScrambleWalk(), BarracksScreen(), BriefingMap_DisplayMap(), BriefingMap_LoadShapes(), BuildMap(), CloseLook(), CloseTalk(), Dismissed(), DrawBarracksBunks(), DrawBriefingCharacter(), DrawBriefingLongShot(), DrawDebriefingLongShot(), DrawFuneralLongShot(), DrawMedalChest(), DrawMedalLongShot(), DrawMedals(), DrawNavLocationReadout(), DrawNavMapLegend(), DrawPodiumShot(), DrawScrambleFrame(), EstablishingShot(), FetchDiskPacketRetrying(), free_viewport(), funeral_player(), funeral_sequence(), InflightComputer(), InitializeConversationViewport(), InitializeRoomViewports(), landing(), LoadFace(), MedalEstablish(), PinMedal(), PlaySceneAnimation(), PlayScrambleHangarScene(), PromptInsertNumberedDisk(), RecRoom(), RefreshMemoryStatusOverlay(), ResetScreenClipToFullHeight(), ReturnToBriefingLongShot(), SceneDirector(), scramble(), SetScreenClipRect(), ShowMeanwhileTransition(), ShowTheEndScreen(), UpdateMap(), and ViewMedals().
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Definition at line 25 of file brains.c.
Referenced by DrawScrambleFrame(), landing(), and scramble().
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Definition at line 80 of file fl.c.
Referenced by DrawScrambleFrame(), landing(), and scramble().
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Definition at line 50 of file launch.c.
Referenced by AppendFormattedText(), BarracksScreen(), BlitViewportScanlineRuns(), BriefingMap_DisplayMap(), clear_head_up_display(), ClearViewport(), cockpit_explosion(), death_sequence(), DIBmakeDIB(), draw_3d_scanner(), draw_cockpit_lights(), DrawCockpitReadout(), DrawFormattedText(), DrawNavLocationReadout(), DrawPendingCockpitDamage(), DrawTextAt(), DrawViewportEllipse(), DrawViewportEllipseShadow(), dump_buffer_to_screen(), ejection_sequence(), EnterPilotNameAndCallsign(), EraseCockpitReadoutAtPosition(), explosion_draw(), FillViewportEllipse(), fizzle_fade(), FormatTextBufferFromStart(), free_viewport(), funeral_sequence(), InflightComputer(), init_vdus(), initialize_cockpit(), InitializeCockpitResources(), InitializeConversationViewport(), InitializeDiskPromptTextContext(), InitializeEventManagerResources(), InitializeGameTextContexts(), InitializeRoomViewports(), InitializeTrainSimTextPanel(), print_subtitle(), PromptForAnswerText(), RecRoom(), RefreshMemoryStatusOverlay(), ResetScreenClipToFullHeight(), RestoreCockpitExplosionBackground(), RestoreSpriteBackground(), RestoreTransientCockpitGraphics(), SelectTrainSimMission(), shaded_triangle(), shadow_draw(), ShowCampaignVictorySequence(), ShowConfedNavScan(), ShowMeanwhileTransition(), ShowTheEndScreen(), ShowTrainSimHighScores(), snow_viewport(), stranded_sequence(), Title_Sequence(), triangle(), update_VDUs(), UpdateMap(), and ValidateViewportBounds().
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Definition at line 13 of file timer.c.
Referenced by auto_pilot_sequence(), clear_view_buffer(), death_sequence(), draw_sorted_objects_to_buffer(), draw_target_box(), DrawCenteredScaledIntroText(), DrawLaunchDoorFrame(), DrawTitleLogo(), dump_buffer_to_screen(), easy2see(), ejection_sequence(), FetchDiskPacketRetrying(), get_right_shape(), GetScreenUpdateFlag(), HandleSpaceFlightControls(), InflightComputer(), init_player_input(), initialize_cockpit(), initialize_view_buffer(), InitializeGameTextContexts(), intro_drawbackgroundships(), MeasureScaledIntroTextWidth(), overlay_head_up_display(), player_input(), process_player_input(), PromptInsertNumberedDisk(), RenderSpaceViewFrame(), RunSpaceFlight(), set_eye_direction_and_position(), ShowCampaignVictorySequence(), ShowCarrierLaunchSequence(), ShowTheEndScreen(), ShowTigerClawEscapeScene(), ShowVictoryScreen(), stranded_sequence(), Title_Sequence(), unwarp(), UpdateArcadeScoreDisplay(), UpdateSpacePaletteFade(), and warp().
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Definition at line 38 of file trainsim.c.
Referenced by DisplayTrainSimHighScoreTable(), and ShowTrainSimHighScores().
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Definition at line 39 of file trainsim.c.
Referenced by ShowTrainSimHighScores().
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Definition at line 37 of file trainsim.c.
Referenced by AnimateTrainSimTitle(), EnterPilotNameAndCallsign(), InitializeTrainSimTextPanel(), PromptForPilotField(), ReadRequiredPilotField(), SelectTrainSimMission(), ShowTrainSimHighScores(), and ShowTrainSimTextMessage().
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Definition at line 35 of file trainsim.c.
Referenced by DisplayTrainSimHighScoreTable(), and ShowTrainSimHighScores().
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Definition at line 18 of file targ.c.
Referenced by RemovePlayerReleaseWeapon(), show_damage_disp(), show_weapon_disp(), and UpdateDamageDisplay().
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Definition at line 26 of file view.c.
Referenced by BuildCommunicationCommandMenu().
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Definition at line 99 of file cockpt.c.
Referenced by PromptForAnswerText(), and ShowComponentHitHudMessage().
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Definition at line 18 of file timer.c.
Referenced by BarracksScreen(), BuildMap(), DrawNavLocationReadout(), init_vdus(), InitializeConversationText(), InitializeGameTextContexts(), InitializeTrainSimTextPanel(), RecRoom(), ReportPacketLoadError(), ShowChalkBoard(), and ShowTrainSimHighScores().
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Definition at line 19 of file targ.c.
Referenced by UpdateDamageDisplay().
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Definition at line 97 of file music.c.
Referenced by PromptForAnswerText(), ShowCentredPrompt(), and ShowOnScreenMessage().
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Definition at line 40 of file init.c.
Referenced by LoadOriginFxDrivers(), and ReportOutOfMemoryAndExit().
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Definition at line 53 of file winsys.c.
Referenced by AbortToDesktop(), and MainWindowProc().
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Definition at line 28 of file eject.c.
Referenced by SoundDebugPrintf().
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Definition at line 164 of file screens.c.
Referenced by AddPCName(), CloseLook(), DebriefingEstablishingShot(), Dismissed(), DrawCalculatingLabel(), DrawFuneralLongShot(), DrawMedalChest(), DrawMedalLongShot(), DrawRoomMenuLabel(), DrawTargetRangeReadout(), EstablishingShot(), ExpandCommMessageTokens(), funeral_wingman(), InitializeDiskPromptTextContext(), InitializeModalTextPanel(), LoadWingCmdrCfgFile(), LongTalk(), MedalEstablish(), PinMedal(), PlaySceneAnimation(), PromptInsertNumberedDisk(), ReturnToBriefingLongShot(), SetAwakenBarracksMenuLabel(), update_bars(), update_digital_readouts(), UpdateMap(), and ViewMedals().
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Definition at line 24 of file ending.c.
Referenced by check_for_collision(), hit_asteroid(), and object_collision().
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Definition at line 15 of file geom.c.
Referenced by get_facing_range_from_object(), and get_facing_range_from_point().
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Definition at line 251 of file data.c.
Referenced by accelerate_and_move_object().
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Definition at line 99 of file dib.c.
Referenced by update_star_field().
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Definition at line 561 of file game.c.
Referenced by update_star_field().
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Definition at line 58 of file comm.c.
Referenced by chase_location(), distance_from_point(), FF_missile_intelligence(), get_facing_range_from_point(), goto_formation(), heat_seeking_missile_intelligence(), object_intelligence(), and ShipAiState35().
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Definition at line 18 of file strdos.c.
Referenced by player_input().
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Definition at line 14 of file mathfp.c.
Referenced by DecompressPacketSection().