Wing Commander
Reconstructed Win32 source (1996)
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Here is a list of all struct and union fields with links to the structures/unions they belong to:
A
B
C
D
E
F
G
H
I
K
L
M
N
O
P
R
S
T
U
V
W
X
Y
Z
- s -
sample :
IxSound
,
WaveTableEntry
sampleCount :
IxSample
sampleFrames :
IxAiffCommonChunk
sampleRate :
IxAiffCommonChunk
savedBackground :
ModalTextPanel
scale :
BriefingCharacterLayout
,
CampaignVictoryProjectile
,
ObjectTypeData
,
SceneAnimationObject
,
ScrambleAnimationActor
scanner :
CockpitLayout
scannerPadding :
CockpitLayout
score :
HighScoreEntry
screenX :
CampaignVictoryProjectile
screenY :
CampaignVictoryProjectile
scriptCursor :
SceneAnimationObject
scriptOffset :
SceneAnimationObject
scriptStart :
SceneAnimationObject
secondary :
ManeuverChoice
secondaryButton :
InputEvent
,
MouseCursorState
section :
PacketResourceDescriptor
sectionCount :
PacketSectionHandle
seriesHistory :
CampaignState
,
SaveGameDiskCampaignState
seriesHistoryCount :
CampaignState
,
SaveGameDiskCampaignState
seriesScore :
CampaignState
,
SaveGameDiskCampaignState
serviceTick :
IxStreamFile
shape :
MouseCursorState
,
ObjectResourceSlot
,
ObjectTypeData
,
SceneAnimationObject
,
ScrambleAnimationActor
shapeChanged :
MouseCursorState
shapePacket :
ConstellationObjectDefinition
shapeSet :
ObjectResourceSlot
,
ObjectTypeData
shieldAft :
ObjectTypeData
shieldFore :
ObjectTypeData
shot :
ConversationSceneRecord
side :
MissionShipDisk
,
MissionShipRecord
signature :
TaggedAllocationHeader
size :
GuardedAllocation
,
IxSampleChunk
,
IxStream
,
IxStreamerFileEntry
,
IxStreamFile
sizeAndFlags :
NearHeapBlock
sound :
ActiveSoundEntry
soundHandle :
FireworkState
sourceX :
RLETransformVertex
sourceY :
RLETransformVertex
speed :
MissionShipDisk
,
MissionShipRecord
spinnerCharacters :
DebugOverlayConsole
spinnerIndex :
DebugOverlayConsole
start :
IxVoice
startTime :
IxSound
state :
MissionShipDisk
,
MissionShipRecord
,
ScreenAllocation
stopTime :
IxSound
surface :
RasterClip
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