Wing Commander II
Reconstructed Win32 source (1996)
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Here is a list of all macros with links to the files they belong to:
B
C
D
E
F
G
H
I
K
L
M
N
O
S
T
W
- b -
BRAINS_C :
brains.c
- c -
CANNED_SCENE_SNAPSHOT_BYTES :
game.h
CINTERFACE :
dib.cpp
COCKPIT_VIEW_COPY_BYTES :
fltsetup.c
COCKPT_C :
cockpt.c
COLLISION_MASS_DIFFERENCE_SCALE :
spc.c
COLLISION_MAXIMUM_VELOCITY :
spc.c
COLLISION_RADIUS_OF :
fl.c
COM_RELEASE :
game.h
COMM_C :
comm.c
COMM_SPEAKER_SIDE :
cockpt.c
CUTSCENE_MOUTH_MIN_TICKS :
game.h
CUTSCENE_SPRITE_MIN_TICKS :
game.h
- d -
DATAFILE_C :
datafile.c
DATAFILE_STATIC :
globals.h
DEG2RAD :
game.h
DIB_C :
dib.cpp
DIRECTION_SHAPE_TABLE_COUNT :
game_data.h
DIRECTION_VIEW_COUNT :
game_data.h
- e -
EVENTMGR_C :
eventmgr.c
EVENTMGR_STATIC :
globals.h
EYE_OBJECT :
game_data.h
- f -
FL_C :
fl.c
FL_STATIC :
globals.h
- g -
g_acHazardPitchRange :
fields.c
g_cShowMemoryStatus :
gameflow.c
g_nAutopilotDebugEnabled :
auto.c
GAMEFLOW_C :
gameflow.c
GR_C :
gr.c
GR_STATIC :
globals.h
- h -
HOST_POINTER_SIZE :
game.h
- i -
IX_DSP_FILE :
dsp.cpp
IX_DSPS_FILE :
ix.h
IX_DSPV_FILE :
ix.h
IX_MALLOC_HOOK :
dsp.cpp
IX_MIXER_BASE_RATE :
ix.h
IX_MIXER_FILE :
mixer.cpp
IX_SAMPLE_CPP :
sample.cpp
IX_SAMPLE_FILE :
sample.cpp
IX_SOUND_CPP :
sound.cpp
IX_SOUND_FILE :
sound.cpp
IX_STREAMER_FILE :
streamer.cpp
IX_SWAP_DWORD :
sample.cpp
IX_SWAP_WORD :
sample.cpp
IX_SYSTEM_FILE :
system.cpp
IX_THREAD_CPP :
thread.cpp
IX_THREAD_FILE :
thread.cpp
IX_UNSIGNED_TO_DOUBLE :
sample.cpp
- k -
KBMOUSE_C :
kbmouse.c
KBMOUSE_STATIC :
globals.h
- l -
LOAD_OBJECT_TYPE_RECORD :
game.h
LOGIC_C :
logic.c
- m -
MAIN_C :
main.c
MAIN_STATIC :
globals.h
MANEUVER_HANDLER_COUNT :
game_data.h
MANEUVER_REROLL_CHANCE :
fl.c
MEMFREE_C :
memfree.c
MISSION_NAV_POINT_COUNT :
game_data.h
MISSION_OBJECTIVE_COUNT :
game_data.h
MISSION_SHIP_COUNT :
game_data.h
MONO_C :
mono.c
MONO_STATIC :
globals.h
MUSIC_C :
music.c
MUSIC_STATIC :
globals.h
- n -
NAV_C :
nav.c
NAV_STATIC :
globals.h
NEARHEAP_C :
nearheap.c
- o -
OBJECT_DATA_ASTEROID1 :
game_data.h
OBJECT_DATA_ASTEROID2 :
game_data.h
OBJECT_DATA_ASTEROID3 :
game_data.h
OBJECT_DATA_ASTEROID4 :
game_data.h
OBJECT_DATA_ASTEROID5 :
game_data.h
OBJECT_DATA_ASTEROID6 :
game_data.h
OBJECT_DATA_BURNING_DEBRIS :
game_data.h
OBJECT_DATA_CHAFF_POD :
game_data.h
OBJECT_DATA_COUNT :
game_data.h
OBJECT_DATA_DART_DF :
game_data.h
OBJECT_DATA_DATA_CAPSULE :
game_data.h
OBJECT_DATA_DEBRIS_DUST :
game_data.h
OBJECT_DATA_DEBRIS_GLASS :
game_data.h
OBJECT_DATA_EJECTED_PILOT :
game_data.h
OBJECT_DATA_EXPLOSION_LARGE :
game_data.h
OBJECT_DATA_EXPLOSION_MEDIUM :
game_data.h
OBJECT_DATA_EXPLOSION_SMALL :
game_data.h
OBJECT_DATA_GIRDER_CHUNK :
game_data.h
OBJECT_DATA_INDEX :
game_data.h
OBJECT_DATA_JAVELIN_HS :
game_data.h
OBJECT_DATA_LASER_CANNON :
game_data.h
OBJECT_DATA_MASS_DRIVER :
game_data.h
OBJECT_DATA_METAL_SHEET :
game_data.h
OBJECT_DATA_NEUTRON_GUN :
game_data.h
OBJECT_DATA_O_RING :
game_data.h
OBJECT_DATA_PARTICLE_CANNON :
game_data.h
OBJECT_DATA_PILUM_FF :
game_data.h
OBJECT_DATA_PIPE :
game_data.h
OBJECT_DATA_PORCUPINE_MINE :
game_data.h
OBJECT_DATA_ROCK_CHUNK :
game_data.h
OBJECT_DATA_SHIP_TUBING :
game_data.h
OBJECT_DATA_SHIP_WING :
game_data.h
OBJECT_DATA_SPACE_DUST :
game_data.h
OBJECT_DATA_SPICULUM_IR :
game_data.h
OBJECT_DATA_THRUSTERS :
game_data.h
OBJECT_DATA_TORPEDO :
game_data.h
OBJECT_DATA_TURRET_GUN :
game_data.h
- s -
SCRATCH_VIEW_OBJECT :
game_data.h
SHIP_C :
ship.c
SHIP_OBJECTIVE_NOT_ALIVE :
game_data.h
SPACE_LAST_MOVING_OBJECT :
game_data.h
SPACE_OBJECT_COUNT :
game_data.h
SPC_C :
spc.c
SPECIAL_MANEUVER_OF :
target.c
SPEECH_C :
speech.c
SPRITE_ROW_OFFSET :
game.h
- t -
TITLEMNU_C :
titlemnu.c
TURRET_C :
turret.c
- w -
WINMAIN_C :
winmain.c
WINMAIN_STATIC :
globals.h
WIPE_C :
wipe.c
WIPE_STATIC :
globals.h
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