|
Wing Commander II
Reconstructed Win32 source (1996)
|
Keyboard mouse pump. More...
#include "game.h"Go to the source code of this file.
Macros | |
| #define | KBMOUSE_C |
Functions | |
| void | KeyboardMousePump (void) |
Variables | |
| int | g_bKeyboardMouseEnabled = 0 |
Keyboard mouse pump.
Definition in file kbmouse.c.
Definition at line 17 of file kbmouse.c.
References Viewport::bottom, g_101_stScrViewInfo, g_16_stEventQueuePointerData, g_2_bIgnoreNextCursorMoveFlag, g_6_stPersonnelMouseData, g_bKeyboardMouseEnabled, g_cKeypadMouseSpeedValue, g_nKeyboardMouseButtons, GetDownArrowKeyState(), GetEndKeyState(), GetHomeKeyState(), GetLeftArrowKeyState(), GetNumLockKeyState(), GetNumpadMinusKeyState(), GetNumpadPlusKeyState(), GetPageDownKeyState(), GetPageUpKeyState(), GetReturnKeyState(), GetRightArrowKeyState(), GetShiftKeyState(), GetSpaceKeyState(), GetUpArrowKeyState(), KeyboardMousePump(), Viewport::left, Viewport::pixels, QueueInputEvent(), Viewport::right, SetMousePosition(), SetPersonnelCursorPosition(), Viewport::top, PersonnelMouseSample::x, QueuedMouseState::x, PersonnelMouseSample::y, and QueuedMouseState::y.
Referenced by KeyboardMousePump(), and PumpWindowMessages().
| int g_bKeyboardMouseEnabled = 0 |
Definition at line 10 of file kbmouse.c.
Referenced by KeyboardMousePump(), RunTitleMenuInputLoop(), and WaitForAnyInputPress().