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Wing Commander II
Reconstructed Win32 source (1996)
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Target display. More...
#include "game.h"Go to the source code of this file.
Macros | |
| #define | SPECIAL_MANEUVER_OF(obj) |
Functions | |
| void | show_target_disp (void) |
| void | DrawTargetRangeReadout (void) |
Variables | |
| ShortRect | g_aTargetArmorClipRects [4] |
| char | g_szEmptyTargetDisplayText [4] = "" |
Target display.
Definition in file target.c.
| #define SPECIAL_MANEUVER_OF | ( | obj | ) |
Definition at line 20 of file target.c.
Referenced by DrawTargetRangeReadout().
Definition at line 131 of file target.c.
References Viewport::bottom, DrawCockpitReadout(), DrawTargetRangeReadout(), EraseCockpitReadoutRegion(), g_16_szTextBufferBuffer, g_4_stRightVduView, g_acShipTarget, g_aeObjectClass, g_anShipCloakState, g_asObjectDistance, g_asObjectScreenX, g_asShipCloakElapsedFrames, g_bDisplayWingmanTargetData, g_bTargetLockAcquired, g_bTargetLockReadoutDirty, g_cSecondaryViewBufferColour, g_cTargetDisplayObject, g_nRenderedSpaceFrame, g_nTargetLockCountdown, g_nYourWingman, InvalidateVduMode(), Viewport::left, OBJECT_CLASS_SHIP, Viewport::right, set_new_vdu(), show_target_disp(), SPECIAL_MANEUVER_OF, and SPECIAL_MANEUVER_UNKNOWN_9.
Referenced by DrawTargetRangeReadout(), update_VDUs(), and UpdateShipTurretGuns().
Definition at line 23 of file target.c.
References ObjectTypeData::armorFront, Viewport::bottom, DrawFormattedText(), DrawSpriteDefault(), DrawTextAt(), g_18_pCockpitIndicatorShape, g_1_stRightVduTextContextBlock, g_4_stRightVduView, g_aasShipArmor, g_aasShipShield, g_acObjectType, g_acShipTarget, g_aeObjectClass, g_aeSpecialManeuver, g_anCloakVisibilityPattern, g_anShipCloakState, g_aObjectTypeData, g_apShipMissionRecord, g_asObjectScreenX, g_asShipCloakElapsedFrames, g_asShipIdentified, g_aTargetArmorClipRects, g_bDisplayWingmanTargetData, g_bTargetLockMode, g_cRedColour, g_cTargetDisplayObject, g_nYourWingman, g_szEmptyTargetDisplayText, g_ucDefaultTextColour, InitializeCockpitReadout(), Viewport::left, MinShort(), OBJECT_CLASS_SHIP, Viewport::right, ObjectTypeData::shape, ObjectTypeData::shieldAft, ObjectTypeData::shieldFore, show_target_disp(), SPECIAL_MANEUVER_UNKNOWN_9, and Viewport::top.
Referenced by DrawTargetRangeReadout(), show_target_disp(), update_VDUs(), and UpdateShipTurretGuns().
| ShortRect g_aTargetArmorClipRects[4] |
Definition at line 8 of file target.c.
Referenced by show_target_disp().
| char g_szEmptyTargetDisplayText[4] = "" |
Definition at line 14 of file target.c.
Referenced by show_target_disp().