Wing Commander II
Reconstructed Win32 source (1996)
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target.c File Reference

Target display. More...

#include "game.h"

Go to the source code of this file.

Macros

#define SPECIAL_MANEUVER_OF(obj)

Functions

void show_target_disp (void)
void DrawTargetRangeReadout (void)

Variables

ShortRect g_aTargetArmorClipRects [4]
char g_szEmptyTargetDisplayText [4] = ""

Detailed Description

Target display.

Definition in file target.c.

Macro Definition Documentation

◆ SPECIAL_MANEUVER_OF

#define SPECIAL_MANEUVER_OF ( obj)
Value:
short g_aeSpecialManeuver[12]
Definition viewrect.c:141

Definition at line 20 of file target.c.

Referenced by DrawTargetRangeReadout().

Function Documentation

◆ DrawTargetRangeReadout()

◆ show_target_disp()

Variable Documentation

◆ g_aTargetArmorClipRects

ShortRect g_aTargetArmorClipRects[4]
Initial value:
= {
{ 12, -20, 29, 20 },
{ -11, 1, 11, 20 },
{ -11, -20, 11, 0 },
{ -29, -20, -12, 20 }
}

Definition at line 8 of file target.c.

Referenced by show_target_disp().

◆ g_szEmptyTargetDisplayText

char g_szEmptyTargetDisplayText[4] = ""

Definition at line 14 of file target.c.

Referenced by show_target_disp().