Wing Commander II
Reconstructed Win32 source (1996)
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CockpitResourceLayout Struct Reference

#include <game_data.h>

Data Fields

ShortPoint hudMessageOrigin
ShortPoint damagePositions [4]
short lightX [7]
short lightY [7]
signed char lightOffFrame [7]
signed char lightOnFrame [7]
CockpitBarDefinition bars [8]
ShortPoint readoutOrigins [4]
ShortRect leftVduBounds
ShortRect rightVduBounds
CockpitScannerGeometry scanner
ShortRect pilotHandBounds
ShortPoint pilotHandOrigin
signed char field_f6
short field_f7
ShortPoint weaponDisplayPositions [16]
signed char targetLockDisplayEnabled

Detailed Description

Definition at line 499 of file game_data.h.

Field Documentation

◆ bars

CockpitBarDefinition CockpitResourceLayout::bars[8]

Definition at line 506 of file game_data.h.

Referenced by InitializeCockpitResources().

◆ damagePositions

ShortPoint CockpitResourceLayout::damagePositions[4]

Definition at line 501 of file game_data.h.

Referenced by InitializeCockpitResources().

◆ field_f6

signed char CockpitResourceLayout::field_f6

Definition at line 513 of file game_data.h.

Referenced by InitializeCockpitResources().

◆ field_f7

short CockpitResourceLayout::field_f7

Definition at line 514 of file game_data.h.

Referenced by InitializeCockpitResources().

◆ hudMessageOrigin

ShortPoint CockpitResourceLayout::hudMessageOrigin

Definition at line 500 of file game_data.h.

Referenced by InitializeCockpitResources().

◆ leftVduBounds

ShortRect CockpitResourceLayout::leftVduBounds

Definition at line 508 of file game_data.h.

Referenced by InitializeCockpitResources().

◆ lightOffFrame

signed char CockpitResourceLayout::lightOffFrame[7]

Definition at line 504 of file game_data.h.

Referenced by InitializeCockpitResources().

◆ lightOnFrame

signed char CockpitResourceLayout::lightOnFrame[7]

Definition at line 505 of file game_data.h.

Referenced by InitializeCockpitResources().

◆ lightX

short CockpitResourceLayout::lightX[7]

Definition at line 502 of file game_data.h.

Referenced by InitializeCockpitResources().

◆ lightY

short CockpitResourceLayout::lightY[7]

Definition at line 503 of file game_data.h.

Referenced by InitializeCockpitResources().

◆ pilotHandBounds

ShortRect CockpitResourceLayout::pilotHandBounds

Definition at line 511 of file game_data.h.

Referenced by InitializeCockpitResources().

◆ pilotHandOrigin

ShortPoint CockpitResourceLayout::pilotHandOrigin

Definition at line 512 of file game_data.h.

Referenced by InitializeCockpitResources().

◆ readoutOrigins

ShortPoint CockpitResourceLayout::readoutOrigins[4]

Definition at line 507 of file game_data.h.

Referenced by InitializeCockpitResources().

◆ rightVduBounds

ShortRect CockpitResourceLayout::rightVduBounds

Definition at line 509 of file game_data.h.

Referenced by InitializeCockpitResources().

◆ scanner

CockpitScannerGeometry CockpitResourceLayout::scanner

Definition at line 510 of file game_data.h.

Referenced by InitializeCockpitResources().

◆ targetLockDisplayEnabled

signed char CockpitResourceLayout::targetLockDisplayEnabled

Definition at line 516 of file game_data.h.

Referenced by InitializeCockpitResources().

◆ weaponDisplayPositions

ShortPoint CockpitResourceLayout::weaponDisplayPositions[16]

Definition at line 515 of file game_data.h.

Referenced by InitializeCockpitResources().


The documentation for this struct was generated from the following file: