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Wing Commander II
Reconstructed Win32 source (1996)
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#include <game_data.h>
Data Fields | |
| short | x |
| short | y |
Definition at line 461 of file game_data.h.
| short ShortPoint::x |
Definition at line 462 of file game_data.h.
Referenced by ApplyPackedMousePosition(), cockpit_explosion(), DrawCutsceneCockpitOverlay(), DrawPendingCockpitDamage(), DrawPilotHandFrame(), DrawUnreferencedPilotHandFrame(), explosion_draw(), FillPolygon(), fire_computer_graphic_missile(), GetMouseHomePosition(), print_message_text(), RemovePlayerReleaseWeapon(), RestoreCockpitExplosionBackground(), RestoreTransientCockpitGraphics(), show_damage_disp(), show_weapon_disp(), SplitPackedPoint(), update_status_text(), and UpdateDamageDisplay().
| short ShortPoint::y |
Definition at line 463 of file game_data.h.
Referenced by ApplyPackedMousePosition(), cockpit_explosion(), DrawPendingCockpitDamage(), DrawPilotHandFrame(), DrawUnreferencedPilotHandFrame(), explosion_draw(), FillPolygon(), fire_computer_graphic_missile(), GetMouseHomePosition(), print_message_text(), RemovePlayerReleaseWeapon(), RestoreCockpitExplosionBackground(), RestoreHudMessageBackground(), RestoreTransientCockpitGraphics(), show_damage_disp(), show_weapon_disp(), ShowHudTextLine(), SplitPackedPoint(), update_status_text(), and UpdateDamageDisplay().