Wing Commander II
Reconstructed Win32 source (1996)
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CannedSceneObjectStateRecord Struct Reference

#include <game_data.h>

Data Fields

unsigned int opcode
short frame
signed char object
FixedVector velocity
FixedVector up
FixedVector forward
int mode
unsigned int nextOffset
short endMarker

Detailed Description

Definition at line 639 of file game_data.h.

Field Documentation

◆ endMarker

short CannedSceneObjectStateRecord::endMarker

Definition at line 648 of file game_data.h.

Referenced by RecordCannedSceneObjectState().

◆ forward

FixedVector CannedSceneObjectStateRecord::forward

Definition at line 645 of file game_data.h.

Referenced by RecordCannedSceneObjectState(), and RestoreCannedSceneObjectState().

◆ frame

short CannedSceneObjectStateRecord::frame

Definition at line 641 of file game_data.h.

Referenced by RecordCannedSceneObjectState().

◆ mode

int CannedSceneObjectStateRecord::mode

Definition at line 646 of file game_data.h.

Referenced by RecordCannedSceneObjectState(), and RestoreCannedSceneObjectState().

◆ nextOffset

unsigned int CannedSceneObjectStateRecord::nextOffset

Definition at line 647 of file game_data.h.

Referenced by RecordCannedSceneObjectState().

◆ object

signed char CannedSceneObjectStateRecord::object

Definition at line 642 of file game_data.h.

Referenced by RecordCannedSceneObjectState(), and RestoreCannedSceneObjectState().

◆ opcode

unsigned int CannedSceneObjectStateRecord::opcode

Definition at line 640 of file game_data.h.

Referenced by RecordCannedSceneObjectState().

◆ up

FixedVector CannedSceneObjectStateRecord::up

Definition at line 644 of file game_data.h.

Referenced by RecordCannedSceneObjectState(), and RestoreCannedSceneObjectState().

◆ velocity

FixedVector CannedSceneObjectStateRecord::velocity

Definition at line 643 of file game_data.h.

Referenced by RecordCannedSceneObjectState(), and RestoreCannedSceneObjectState().


The documentation for this struct was generated from the following file: