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Wing Commander II
Reconstructed Win32 source (1996)
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#include <game_data.h>
Data Fields | |
| unsigned int | opcode |
| short | frame |
| signed char | object |
| FixedVector | velocity |
| FixedVector | up |
| FixedVector | forward |
| int | mode |
| unsigned int | nextOffset |
| short | endMarker |
Definition at line 639 of file game_data.h.
| short CannedSceneObjectStateRecord::endMarker |
Definition at line 648 of file game_data.h.
Referenced by RecordCannedSceneObjectState().
| FixedVector CannedSceneObjectStateRecord::forward |
Definition at line 645 of file game_data.h.
Referenced by RecordCannedSceneObjectState(), and RestoreCannedSceneObjectState().
| short CannedSceneObjectStateRecord::frame |
Definition at line 641 of file game_data.h.
Referenced by RecordCannedSceneObjectState().
| int CannedSceneObjectStateRecord::mode |
Definition at line 646 of file game_data.h.
Referenced by RecordCannedSceneObjectState(), and RestoreCannedSceneObjectState().
| unsigned int CannedSceneObjectStateRecord::nextOffset |
Definition at line 647 of file game_data.h.
Referenced by RecordCannedSceneObjectState().
| signed char CannedSceneObjectStateRecord::object |
Definition at line 642 of file game_data.h.
Referenced by RecordCannedSceneObjectState(), and RestoreCannedSceneObjectState().
| unsigned int CannedSceneObjectStateRecord::opcode |
Definition at line 640 of file game_data.h.
Referenced by RecordCannedSceneObjectState().
| FixedVector CannedSceneObjectStateRecord::up |
Definition at line 644 of file game_data.h.
Referenced by RecordCannedSceneObjectState(), and RestoreCannedSceneObjectState().
| FixedVector CannedSceneObjectStateRecord::velocity |
Definition at line 643 of file game_data.h.
Referenced by RecordCannedSceneObjectState(), and RestoreCannedSceneObjectState().