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Wing Commander
Reconstructed Win32 source (1996)
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Object definitions, animation streams and weapon display coordinates. More...
#include "wc1.h"Go to the source code of this file.
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| static unsigned int | anAnimExplosion0 [12] |
| static unsigned int | anAnimExplosion1 [22] |
| static unsigned int | anAnimExplosion2 [14] |
| static unsigned int | anAnimLaserSpark [8] |
| static unsigned int | anAnimBlueSpark [6] |
| static unsigned int | anAnimRedSpark [6] |
| static unsigned int | anAnimSparkTrail [6] |
| static unsigned int | anAnimGirder [8] |
| static unsigned int | anAnimTubing [8] |
| static unsigned int | anAnimGlass [18] |
| static unsigned int | anAnimORing [8] |
| static unsigned int | anAnimPipe [8] |
| static unsigned int | anAnimMetalSheet [14] |
| static unsigned int | anAnimWing [18] |
| static unsigned int | anAnimMine [14] |
| static unsigned int | anAnimAsteroidForward [16] |
| static unsigned int | anAnimAsteroidShortForward [14] |
| static unsigned int | anAnimAsteroidReverse [16] |
| static unsigned int | anAnimAsteroidShortReverse [14] |
| static unsigned int | anAnimEjectedPilot [14] |
| static unsigned int | anAnimHyperspaceJumpFlash [22] |
| ObjectTypeData | aObjectTypeData [OBJECT_TYPE_COUNT] |
| ShortVector | aChildOffsets [56] |
| ShortPoint | aWeaponDisplayPositions [32] |
| ShortPoint | aWeaponDisplayOrigins [5] |
| short | nMenuInputRepeatDelay |
| unsigned char | abMissionAuxData [0x28] |
Object definitions, animation streams and weapon display coordinates.
Data only. The initialized tables precede their name literals, between the pilot-speech diagnostic and the navigation state. The original object name, and any code it had, are unknown.
Definition in file objdata.c.
| unsigned char abMissionAuxData[0x28] |
Definition at line 598 of file objdata.c.
Referenced by DrawNavLocationReadout(), and LoadMissionData().
| ShortVector aChildOffsets[56] |
Definition at line 559 of file objdata.c.
Referenced by position_child().
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| ObjectTypeData aObjectTypeData[OBJECT_TYPE_COUNT] |
Definition at line 86 of file objdata.c.
Referenced by accelerate_and_move_object(), animate_object(), animate_shape(), any_selected(), approach_cruise_speed(), approach_half_speed(), auto_pilot_sequence(), Build_objective_list(), BuildCommunicationCommandMenu(), BuildCommunicationRecipientMenu(), calculate_damage_level(), check_for_lost_control(), drop_player_mine(), ejection_sequence(), evaluate_damage(), Explosion(), find_next_gun(), fire(), fire_fixed_projectile_weapon(), fire_flack(), fire_missile(), fire_weapon(), flag_reached(), free_3Space_objects(), free_ship(), get_ship_max_velocity(), GetShipAccelerationRate(), house_keep_objects(), inflict_damage(), init_mission(), InitializeCockpitResources(), internal_damage(), load_common_3Space_objects(), load_ship(), LoadSpaceflightResources(), Mfish_hook(), mine_intelligence(), place_exhaust_on_ships(), players_flight_dynamics(), pop_flack(), real_vid_transmit(), release_capital_ship_shapes(), remove_weapon(), repair_internal_damage(), replenish_shields(), revise_shields(), rotate_object_to_goal(), RunTrainSim(), select_guns(), select_new_release_weapon(), set_objects_data(), show_target_disp(), show_weapon_disp(), ShowCarrierLaunchSequence(), ShowTigerClawEscapeScene(), Title_Sequence(), update_bars(), update_lights(), and your_internal_damage().
| ShortPoint aWeaponDisplayOrigins[5] |
Definition at line 593 of file objdata.c.
Referenced by show_damage_disp(), and show_weapon_disp().
| ShortPoint aWeaponDisplayPositions[32] |
Definition at line 582 of file objdata.c.
Referenced by RemovePlayerReleaseWeapon(), and show_weapon_disp().
| short nMenuInputRepeatDelay |
Definition at line 597 of file objdata.c.
Referenced by BarracksScreen(), EMStartUp(), InflightComputer(), InitializeRoomViewports(), RecRoom(), SelectTrainSimMission(), and Title_Sequence().