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Wing Commander II
Reconstructed Win32 source (1996)
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#include <game.h>
Data Fields | |
| unsigned char * | pixels |
| unsigned short * | rowOffsets |
| short | left |
| short | top |
| short | right |
| short | bottom |
| unsigned char * | allocation |
| unsigned char* Viewport::allocation |
Definition at line 156 of file game.h.
Referenced by AllocateViewport(), DIBmakeDIB(), free_viewport(), and initialize_cockpit().
| short Viewport::bottom |
Definition at line 155 of file game.h.
Referenced by AdvanceViewportWipe(), AllocateViewport(), BarracksScreen(), BlitWipeRadialBands(), CalcRectangleArea(), CaptureSpriteBackground(), ClearTextInputCharacter(), CopyTrainSimPilotViewToVdus(), death_sequence(), DrawCinematicMemoryStatus(), DrawConstellationField(), DrawCutsceneTextAt(), DrawTargetRangeReadout(), EraseCockpitReadoutRegion(), EraseLastTextInputCharacter(), FillPolygon(), FinishViewportWipe(), fire_computer_graphic_missile(), GetNextInputEvent(), GetTransformedShapeBounds(), HandleFleetOverviewInput(), InitFullScreenViewport(), initialize_cockpit(), InitializeCampaignChalkboardScreen(), InitializeConstellationField(), InitializeConversationViewport(), InitializeDIBScreenViewport(), InitializeViewportWipe(), IsConstellationParticleOutsideViewport(), KeyboardMousePump(), OffsetViewportBounds(), player_input(), PresentCutsceneFrame(), process_player_input(), PromptToContinueCampaign(), ReadTextInput(), ResetScreenClipToFullHeight(), RestoreCutsceneTextBacking(), RestoreSpriteBackground(), RunCutsceneScript(), RunPilotDatabaseMenu(), RunSpaceFlight(), RunTitleScreen(), set_global_message(), SetRectBounds(), SetViewportRect(), SetViewportRectangleBounds(), SetViewportVerticalBounds(), show_target_disp(), ShowComponentHitHudMessage(), snow_viewport(), update_VDUs(), ValidateViewportBounds(), and vdu_polygon().
| short Viewport::left |
Definition at line 152 of file game.h.
Referenced by AdvanceViewportWipe(), AllocateViewport(), BarracksScreen(), BlitWipeRadialBands(), CalcRectangleArea(), CaptureSpriteBackground(), ClearCutsceneTextViewport(), ClearTextInputCharacter(), ClearViewport(), CopyTrainSimPilotViewToVdus(), CopyViewportContents(), CopyViewportRuns(), DrawCinematicMemoryStatus(), DrawConstellationField(), DrawCutsceneTextAt(), DrawFilledViewportRect(), DrawNavMapLegend(), DrawNavPlayerMarker(), DrawPendingCockpitDamage(), DrawPilotHandFrame(), DrawShapeFrameScaled(), DrawSolidColourSprite(), DrawSpriteDefault(), DrawSpriteTransformed(), DrawTargetRangeReadout(), DrawTextCharacter(), DrawTextString(), DrawUnreferencedPilotHandFrame(), DrawViewportBorder(), DrawViewportEllipse(), DrawViewportEllipseShadow(), DrawViewportLine(), DrawViewportPixel(), DrawWrappedCinematicText(), EraseCockpitReadoutRegion(), EraseLastTextInputCharacter(), FillPolygon(), FillViewportEllipse(), FinishViewportWipe(), fizzle_fade(), GetNextInputEvent(), GetRectHeight(), GetTransformedShapeBounds(), GetViewportPixel(), HandleFleetOverviewInput(), InitFullScreenViewport(), initialize_cockpit(), InitializeCampaignChalkboardScreen(), InitializeCockpitResources(), InitializeConstellationField(), InitializeConversationViewport(), InitializeDIBScreenViewport(), InitializeModalTextPanel(), InitializeViewportWipe(), IsConstellationParticleOutsideViewport(), KeyboardMousePump(), OffsetViewportBounds(), PanToScreen(), player_input(), process_player_input(), PromptToContinueCampaign(), ReadTextInput(), real_vid_transmit(), RestoreSpriteBackground(), RunCutsceneScript(), RunPilotDatabaseMenu(), RunSpaceFlight(), RunTitleScreen(), set_global_message(), SetRectBounds(), SetViewportHorizontalBounds(), SetViewportRect(), SetViewportRectangleBounds(), shadow_draw(), show_communications_disp(), show_damage_disp(), show_navigation_disp(), show_target_disp(), show_weapon_disp(), ShowComponentHitHudMessage(), snow_viewport(), update_status_text(), update_VDUs(), UpdateDamageDisplay(), UpdateInflightNavText(), ValidateViewportBounds(), vdu_polygon(), and vid_transmit().
| unsigned char* Viewport::pixels |
Definition at line 150 of file game.h.
Referenced by AllocateViewport(), AppendFormattedText(), BlitWipeRadialBands(), CaptureSpriteBackground(), ClearActiveCutscenePixelAlias(), ClearViewport(), CopyViewportContents(), CopyViewportRuns(), DIBmakeDIB(), DrawFontGlyph(), DrawFormattedText(), DrawSpriteTransformed(), DrawViewportEllipse(), DrawViewportEllipseShadow(), FetchDiskPacketRetrying(), FillPolygon(), FillViewportEllipse(), fizzle_fade(), FormatTextBufferFromStart(), free_view_buffer(), free_viewport(), get_right_shape(), initialize_cockpit(), initialize_view_buffer(), InitializeCampaignChalkboardScreen(), InitializeConversationViewport(), InitializeCutsceneViewports(), InitializeDIBScreenViewport(), KeyboardMousePump(), ReleaseCutsceneViewport(), RestoreSpriteBackground(), RouteCutsceneViewportToDisplay(), RunCutsceneScript(), shaded_triangle(), shadow_draw(), snow_viewport(), ThrottleFrameAndDrawFps(), triangle(), and ValidateViewportBounds().
| short Viewport::right |
Definition at line 154 of file game.h.
Referenced by AdvanceViewportWipe(), AllocateViewport(), BarracksScreen(), BlitWipeRadialBands(), CalcRectangleArea(), CaptureSpriteBackground(), ClearTextInputCharacter(), CopyTrainSimPilotViewToVdus(), DrawConstellationField(), DrawCutsceneTextAt(), DrawTargetRangeReadout(), DrawTextString(), DrawWrappedCinematicText(), EraseCockpitReadoutRegion(), EraseLastTextInputCharacter(), FillPolygon(), FinishViewportWipe(), GetNextInputEvent(), GetRectHeight(), GetTransformedShapeBounds(), HandleFleetOverviewInput(), InitFullScreenViewport(), initialize_cockpit(), InitializeCampaignChalkboardScreen(), InitializeConstellationField(), InitializeConversationViewport(), InitializeDIBScreenViewport(), InitializeViewportWipe(), IsConstellationParticleOutsideViewport(), KeyboardMousePump(), OffsetViewportBounds(), player_input(), process_player_input(), PromptToContinueCampaign(), ReadTextInput(), RestoreSpriteBackground(), RunCutsceneScript(), RunPilotDatabaseMenu(), RunSpaceFlight(), RunTitleScreen(), SetRectBounds(), SetViewportHorizontalBounds(), SetViewportRect(), SetViewportRectangleBounds(), show_damage_disp(), show_target_disp(), show_weapon_disp(), snow_viewport(), update_VDUs(), ValidateViewportBounds(), and vdu_polygon().
| unsigned short* Viewport::rowOffsets |
Definition at line 151 of file game.h.
Referenced by AllocateViewport(), BlitWipeRadialBands(), CaptureSpriteBackground(), ClearActiveCutscenePixelAlias(), ClearViewport(), CopyViewportRuns(), DrawFontGlyph(), DrawSpriteTransformed(), FillPolygon(), free_viewport(), initialize_cockpit(), InitializeDIBScreenViewport(), RestoreSpriteBackground(), RouteCutsceneViewportToDisplay(), snow_viewport(), and ValidateViewportBounds().
| short Viewport::top |
Definition at line 153 of file game.h.
Referenced by AdvanceViewportWipe(), AllocateViewport(), BarracksScreen(), BlitWipeRadialBands(), BriefingMap_DisplayMap(), CalcRectangleArea(), CaptureSpriteBackground(), ClearCutsceneTextViewport(), ClearTextInputCharacter(), CopyTrainSimPilotViewToVdus(), death_sequence(), DrawCinematicMemoryStatus(), DrawConstellationField(), DrawCutsceneTextAt(), DrawFilledViewportRect(), DrawFontGlyph(), DrawNavPlayerMarker(), DrawPendingCockpitDamage(), DrawPilotHandFrame(), DrawSpriteTransformed(), DrawUnreferencedPilotHandFrame(), DrawViewportBorder(), DrawViewportLine(), DrawViewportPixel(), dump_buffer_to_screen(), EraseCockpitReadoutRegion(), EraseLastTextInputCharacter(), FillPolygon(), FinishViewportWipe(), fire_computer_graphic_missile(), GetNextInputEvent(), GetTransformedShapeBounds(), GetViewportPixel(), HandleFleetOverviewInput(), InitFullScreenViewport(), initialize_cockpit(), InitializeCampaignChalkboardScreen(), InitializeConstellationField(), InitializeConversationText(), InitializeConversationViewport(), InitializeDIBScreenViewport(), InitializeViewportWipe(), IsConstellationParticleOutsideViewport(), KeyboardMousePump(), OffsetViewportBounds(), PanToScreen(), player_input(), process_player_input(), PromptToContinueCampaign(), ReadTextInput(), real_vid_transmit(), ResetScreenClipToFullHeight(), RestoreCutsceneTextBacking(), RestoreSpriteBackground(), RunCutsceneScript(), RunPilotDatabaseMenu(), RunSpaceFlight(), RunTitleScreen(), SetRectBounds(), SetViewportRect(), SetViewportRectangleBounds(), SetViewportVerticalBounds(), show_communications_disp(), show_damage_disp(), show_navigation_disp(), show_target_disp(), show_weapon_disp(), snow_viewport(), update_status_text(), update_VDUs(), UpdateDamageDisplay(), UpdateInflightNavText(), ValidateViewportBounds(), vdu_malf(), vdu_polygon(), and vid_transmit().