Wing Commander II
Reconstructed Win32 source (1996)
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Viewport Struct Reference

#include <game.h>

Data Fields

unsigned char * pixels
unsigned short * rowOffsets
short left
short top
short right
short bottom
unsigned char * allocation

Detailed Description

Definition at line 149 of file game.h.

Field Documentation

◆ allocation

unsigned char* Viewport::allocation

Definition at line 156 of file game.h.

Referenced by AllocateViewport(), DIBmakeDIB(), free_viewport(), and initialize_cockpit().

◆ bottom

◆ left

short Viewport::left

Definition at line 152 of file game.h.

Referenced by AdvanceViewportWipe(), AllocateViewport(), BarracksScreen(), BlitWipeRadialBands(), CalcRectangleArea(), CaptureSpriteBackground(), ClearCutsceneTextViewport(), ClearTextInputCharacter(), ClearViewport(), CopyTrainSimPilotViewToVdus(), CopyViewportContents(), CopyViewportRuns(), DrawCinematicMemoryStatus(), DrawConstellationField(), DrawCutsceneTextAt(), DrawFilledViewportRect(), DrawNavMapLegend(), DrawNavPlayerMarker(), DrawPendingCockpitDamage(), DrawPilotHandFrame(), DrawShapeFrameScaled(), DrawSolidColourSprite(), DrawSpriteDefault(), DrawSpriteTransformed(), DrawTargetRangeReadout(), DrawTextCharacter(), DrawTextString(), DrawUnreferencedPilotHandFrame(), DrawViewportBorder(), DrawViewportEllipse(), DrawViewportEllipseShadow(), DrawViewportLine(), DrawViewportPixel(), DrawWrappedCinematicText(), EraseCockpitReadoutRegion(), EraseLastTextInputCharacter(), FillPolygon(), FillViewportEllipse(), FinishViewportWipe(), fizzle_fade(), GetNextInputEvent(), GetRectHeight(), GetTransformedShapeBounds(), GetViewportPixel(), HandleFleetOverviewInput(), InitFullScreenViewport(), initialize_cockpit(), InitializeCampaignChalkboardScreen(), InitializeCockpitResources(), InitializeConstellationField(), InitializeConversationViewport(), InitializeDIBScreenViewport(), InitializeModalTextPanel(), InitializeViewportWipe(), IsConstellationParticleOutsideViewport(), KeyboardMousePump(), OffsetViewportBounds(), PanToScreen(), player_input(), process_player_input(), PromptToContinueCampaign(), ReadTextInput(), real_vid_transmit(), RestoreSpriteBackground(), RunCutsceneScript(), RunPilotDatabaseMenu(), RunSpaceFlight(), RunTitleScreen(), set_global_message(), SetRectBounds(), SetViewportHorizontalBounds(), SetViewportRect(), SetViewportRectangleBounds(), shadow_draw(), show_communications_disp(), show_damage_disp(), show_navigation_disp(), show_target_disp(), show_weapon_disp(), ShowComponentHitHudMessage(), snow_viewport(), update_status_text(), update_VDUs(), UpdateDamageDisplay(), UpdateInflightNavText(), ValidateViewportBounds(), vdu_polygon(), and vid_transmit().

◆ pixels

◆ right

◆ rowOffsets

◆ top

short Viewport::top

Definition at line 153 of file game.h.

Referenced by AdvanceViewportWipe(), AllocateViewport(), BarracksScreen(), BlitWipeRadialBands(), BriefingMap_DisplayMap(), CalcRectangleArea(), CaptureSpriteBackground(), ClearCutsceneTextViewport(), ClearTextInputCharacter(), CopyTrainSimPilotViewToVdus(), death_sequence(), DrawCinematicMemoryStatus(), DrawConstellationField(), DrawCutsceneTextAt(), DrawFilledViewportRect(), DrawFontGlyph(), DrawNavPlayerMarker(), DrawPendingCockpitDamage(), DrawPilotHandFrame(), DrawSpriteTransformed(), DrawUnreferencedPilotHandFrame(), DrawViewportBorder(), DrawViewportLine(), DrawViewportPixel(), dump_buffer_to_screen(), EraseCockpitReadoutRegion(), EraseLastTextInputCharacter(), FillPolygon(), FinishViewportWipe(), fire_computer_graphic_missile(), GetNextInputEvent(), GetTransformedShapeBounds(), GetViewportPixel(), HandleFleetOverviewInput(), InitFullScreenViewport(), initialize_cockpit(), InitializeCampaignChalkboardScreen(), InitializeConstellationField(), InitializeConversationText(), InitializeConversationViewport(), InitializeDIBScreenViewport(), InitializeViewportWipe(), IsConstellationParticleOutsideViewport(), KeyboardMousePump(), OffsetViewportBounds(), PanToScreen(), player_input(), process_player_input(), PromptToContinueCampaign(), ReadTextInput(), real_vid_transmit(), ResetScreenClipToFullHeight(), RestoreCutsceneTextBacking(), RestoreSpriteBackground(), RunCutsceneScript(), RunPilotDatabaseMenu(), RunSpaceFlight(), RunTitleScreen(), SetRectBounds(), SetViewportRect(), SetViewportRectangleBounds(), SetViewportVerticalBounds(), show_communications_disp(), show_damage_disp(), show_navigation_disp(), show_target_disp(), show_weapon_disp(), snow_viewport(), update_status_text(), update_VDUs(), UpdateDamageDisplay(), UpdateInflightNavText(), ValidateViewportBounds(), vdu_malf(), vdu_polygon(), and vid_transmit().


The documentation for this struct was generated from the following file: