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Wing Commander II
Reconstructed Win32 source (1996)
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#include <game_data.h>
Data Fields | |
| int | x |
| int | y |
| int | z |
Definition at line 318 of file game_data.h.
| int FixedVector::x |
Definition at line 319 of file game_data.h.
Referenced by AddFixedVectors(), apply_force_to_object(), Build_objective_list(), capital_ship_strike_mission(), CompleteStarSystemJump(), ComputeVectorDelta(), ConvertFixedVectorToShortVector(), divide_vector(), dot_product(), draw_nav_pointer(), DrawNavHazardMarker(), DrawNavMapBriefingBeacons(), equ_vector(), FireTargetCameraGuns(), generate_stars(), get_right_shape(), init_ijk(), MakeRandomVectorFixed(), match_roll_orientation(), negate_vector(), new_view(), NormalizeFixedVector(), position_child(), rectangular_to_spherical(), rotate_about_i(), rotate_about_j(), rotate_about_k(), rotational_acceleration(), ScaleFixedVector(), set_background_objects_rotation(), set_eye_direction_and_position(), set_ship_rotation_goals(), SetFleetOverviewView(), SetTargetCameraEyePosition(), shrink_vector(), SpawnFlakBurst(), steer_away_from_object(), steer_away_from_predicted_object(), SubtractFixedVectors(), transform_objects_to_your_view(), transform_to_objects_frame(), update_star_field(), UpdateShipTurretGuns(), UpdateTargetCameraObject(), UpdateTargetLeadIndicator(), vector_cross_product(), Vector_magnitude(), and zero_vector().
| int FixedVector::y |
Definition at line 320 of file game_data.h.
Referenced by AddFixedVectors(), apply_force_to_object(), capital_ship_strike_mission(), ComputeVectorDelta(), ConvertFixedVectorToShortVector(), divide_vector(), dot_product(), draw_nav_pointer(), equ_vector(), FireTargetCameraGuns(), generate_stars(), get_right_shape(), init_ijk(), MakeRandomVectorFixed(), match_roll_orientation(), negate_vector(), new_view(), NormalizeFixedVector(), position_child(), rectangular_to_spherical(), rotate_about_i(), rotate_about_j(), rotate_about_k(), rotational_acceleration(), run_away(), ScaleFixedVector(), set_background_objects_rotation(), set_eye_direction_and_position(), set_ship_rotation_goals(), SetFleetOverviewView(), SetTargetCameraEyePosition(), shrink_vector(), SpawnFlakBurst(), steer_away_from_object(), steer_away_from_predicted_object(), SubtractFixedVectors(), transform_objects_to_your_view(), transform_to_objects_frame(), update_star_field(), UpdateShipTurretGuns(), UpdateTargetCameraObject(), UpdateTargetLeadIndicator(), vector_cross_product(), Vector_magnitude(), and zero_vector().
| int FixedVector::z |
Definition at line 321 of file game_data.h.
Referenced by AddFixedVectors(), apply_force_to_object(), Build_objective_list(), capital_ship_strike_mission(), ComputeVectorDelta(), ConvertFixedVectorToShortVector(), divide_vector(), dot_product(), draw_nav_pointer(), DrawNavHazardMarker(), DrawNavMapBriefingBeacons(), equ_vector(), FireTargetCameraGuns(), generate_stars(), get_right_shape(), init_ijk(), MakeRandomVectorFixed(), match_roll_orientation(), negate_vector(), new_view(), NormalizeFixedVector(), position_child(), rectangular_to_spherical(), rotate_about_i(), rotate_about_j(), rotate_about_k(), rotational_acceleration(), ScaleFixedVector(), set_background_objects_rotation(), set_eye_direction_and_position(), set_ship_rotation_goals(), SetFleetOverviewView(), SetScale(), SetTargetCameraEyePosition(), shrink_vector(), SpawnFlakBurst(), SubtractFixedVectors(), ToggleTargetCameraTracking(), transform_objects_to_your_view(), transform_to_objects_frame(), update_star_field(), UpdateShipTurretGuns(), UpdateTargetCameraObject(), UpdateTargetLeadIndicator(), vector_cross_product(), Vector_magnitude(), and zero_vector().