Wing Commander II
Reconstructed Win32 source (1996)
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MissionNavPoint Struct Reference

#include <game_data.h>

Data Fields

char name [0x1e]
signed char type
FixedVector position
short proximityRadius
signed char systemIndex
signed char field_2e
signed char triggers [4][2]
signed char waveCommands [8]
short preloadObjectTypes [3]
short preloadObjectClasses [3]
short preloadLogicalFiles [3]
short missionShips [10]

Detailed Description

Definition at line 1324 of file game_data.h.

Field Documentation

◆ field_2e

signed char MissionNavPoint::field_2e

Definition at line 1330 of file game_data.h.

◆ missionShips

short MissionNavPoint::missionShips[10]

◆ name

char MissionNavPoint::name[0x1e]

Definition at line 1325 of file game_data.h.

◆ position

◆ preloadLogicalFiles

short MissionNavPoint::preloadLogicalFiles[3]

Definition at line 1335 of file game_data.h.

Referenced by new_sphere_shapes().

◆ preloadObjectClasses

short MissionNavPoint::preloadObjectClasses[3]

Definition at line 1334 of file game_data.h.

Referenced by new_sphere_shapes().

◆ preloadObjectTypes

short MissionNavPoint::preloadObjectTypes[3]

Definition at line 1333 of file game_data.h.

Referenced by new_sphere_shapes(), and shape_needed().

◆ proximityRadius

short MissionNavPoint::proximityRadius

◆ systemIndex

signed char MissionNavPoint::systemIndex

◆ triggers

signed char MissionNavPoint::triggers[4][2]

Definition at line 1331 of file game_data.h.

Referenced by set_up_action_sphere().

◆ type

signed char MissionNavPoint::type

◆ waveCommands

signed char MissionNavPoint::waveCommands[8]

Definition at line 1332 of file game_data.h.

Referenced by ProcessMissionWaveCommands().


The documentation for this struct was generated from the following file: