Wing Commander II
Reconstructed Win32 source (1996)
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Here is a list of all enum values with links to the files they belong to:
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OBJECT_CLASS_ASTEROID :
game_data.h
OBJECT_CLASS_BASE :
game_data.h
OBJECT_CLASS_CAPITAL_SHIP :
game_data.h
OBJECT_CLASS_DEBRIS :
game_data.h
OBJECT_CLASS_DUST :
game_data.h
OBJECT_CLASS_EXPLOSION :
game_data.h
OBJECT_CLASS_FIXED_OBJECT :
game_data.h
OBJECT_CLASS_FUTURION :
game_data.h
OBJECT_CLASS_MINE :
game_data.h
OBJECT_CLASS_MISSILE :
game_data.h
OBJECT_CLASS_NULL :
game_data.h
OBJECT_CLASS_PLANET :
game_data.h
OBJECT_CLASS_PROJECTILE :
game_data.h
OBJECT_CLASS_SHIP :
game_data.h
OBJECT_CLASS_STAR :
game_data.h
OBJECT_DATA_ASTEROID1 :
game_data.h
OBJECT_DATA_ASTEROID_FIELD :
game_data.h
OBJECT_DATA_CHAFF_POD :
game_data.h
OBJECT_DATA_DART_DUMB_FIRE_MISSILE :
game_data.h
OBJECT_DATA_EJECTION_POD :
game_data.h
OBJECT_DATA_JAVELIN_HEAT_SEEKING_MISSILE :
game_data.h
OBJECT_DATA_PILUM_FRIEND_OR_FOE_MISSILE :
game_data.h
OBJECT_DATA_PROJECTILE_IMPACT_EFFECT :
game_data.h
OBJECT_DATA_SHIP_DAMAGE_EFFECT_FIRST :
game_data.h
OBJECT_DATA_SPACE_MINE :
game_data.h
OBJECT_DATA_SPICULUM_IMAGE_RECOGNITION_MISSILE :
game_data.h
OBJECT_DATA_STAR :
game_data.h
OBJECT_DATA_TORPEDO :
game_data.h
OBJECT_TYPE_ASTEROID1 :
game_data.h
OBJECT_TYPE_ASTEROID2 :
game_data.h
OBJECT_TYPE_ASTEROID3 :
game_data.h
OBJECT_TYPE_ASTEROID4 :
game_data.h
OBJECT_TYPE_ASTEROID5 :
game_data.h
OBJECT_TYPE_ASTEROID6 :
game_data.h
OBJECT_TYPE_ASTEROID_FIELD :
game_data.h
OBJECT_TYPE_BLUE_SPARK :
game_data.h
OBJECT_TYPE_COUNT :
game_data.h
OBJECT_TYPE_DEBRIS_DUST :
game_data.h
OBJECT_TYPE_DEBRIS_GLASS :
game_data.h
OBJECT_TYPE_DEBRIS_METAL_SHEET :
game_data.h
OBJECT_TYPE_DEBRIS_O_RING :
game_data.h
OBJECT_TYPE_DEBRIS_PIPE :
game_data.h
OBJECT_TYPE_DEBRIS_SHIP_GIRDER_CHUNK :
game_data.h
OBJECT_TYPE_DEBRIS_SHIP_TUBING :
game_data.h
OBJECT_TYPE_DEBRIS_WING :
game_data.h
OBJECT_TYPE_DILLIGENT :
game_data.h
OBJECT_TYPE_DORKIR :
game_data.h
OBJECT_TYPE_DRALTHI :
game_data.h
OBJECT_TYPE_DRAYMAN :
game_data.h
OBJECT_TYPE_DUMB_FIRE_MISSILE :
game_data.h
OBJECT_TYPE_EJECTED_PILOT :
game_data.h
OBJECT_TYPE_EXETER :
game_data.h
OBJECT_TYPE_EXPLOSION0 :
game_data.h
OBJECT_TYPE_EXPLOSION1 :
game_data.h
OBJECT_TYPE_EXPLOSION2 :
game_data.h
OBJECT_TYPE_FF_MISSILE :
game_data.h
OBJECT_TYPE_FRALTHI :
game_data.h
OBJECT_TYPE_GRATHA :
game_data.h
OBJECT_TYPE_HEAT_SEEKING_MISSILE :
game_data.h
OBJECT_TYPE_HORNET :
game_data.h
OBJECT_TYPE_HYPERSPACE_JUMP_FLASH :
game_data.h
OBJECT_TYPE_IMAGE_RECOGNITION_MISSILE :
game_data.h
OBJECT_TYPE_JALTHI :
game_data.h
OBJECT_TYPE_KILRATHI_BASE :
game_data.h
OBJECT_TYPE_KRANT :
game_data.h
OBJECT_TYPE_LASER_CANNON :
game_data.h
OBJECT_TYPE_LASER_SPARK :
game_data.h
OBJECT_TYPE_LUMBARI :
game_data.h
OBJECT_TYPE_MASS_DRIVER_CANNON :
game_data.h
OBJECT_TYPE_MINE_FIELD :
game_data.h
OBJECT_TYPE_NEUTRON_PARTICLE_GUN :
game_data.h
OBJECT_TYPE_RALARI :
game_data.h
OBJECT_TYPE_RAPIER :
game_data.h
OBJECT_TYPE_RAPTOR :
game_data.h
OBJECT_TYPE_RED_SPARK :
game_data.h
OBJECT_TYPE_ROCK_CHUNK :
game_data.h
OBJECT_TYPE_SALTHI :
game_data.h
OBJECT_TYPE_SCIMITAR :
game_data.h
OBJECT_TYPE_SIVAR :
game_data.h
OBJECT_TYPE_SNAKEIR :
game_data.h
OBJECT_TYPE_SPACE_DUST :
game_data.h
OBJECT_TYPE_SPACE_MINE :
game_data.h
OBJECT_TYPE_SPARK_TRAIL :
game_data.h
OBJECT_TYPE_SPIKERI :
game_data.h
OBJECT_TYPE_THRUSTERS :
game_data.h
OBJECT_TYPE_TIGERS_CLAW :
game_data.h
OBJECT_TYPE_TORPEDO :
game_data.h
OBJECT_TYPE_TURRET :
game_data.h
OBJECT_TYPE_TYPES :
game_data.h
OBJECT_TYPE_VENTURE :
game_data.h
OBJECTIVE_BREAK_FORMATION :
game_data.h
OBJECTIVE_DESTROY_SHIP :
game_data.h
OBJECTIVE_ENGAGE_ENEMY :
game_data.h
OBJECTIVE_EVADE_ENEMY :
game_data.h
OBJECTIVE_GUARD :
game_data.h
OBJECTIVE_HOLD_FORMATION :
game_data.h
OBJECTIVE_HOME_BASE :
game_data.h
OBJECTIVE_NAV_POINT :
game_data.h
OBJECTIVE_NONE :
game_data.h
OBJECTIVE_REACH_SHIP :
game_data.h
OBJECTIVE_WANDER :
game_data.h
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