Wing Commander II
Reconstructed Win32 source (1996)
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Here is a list of all enum values with links to the files they belong to:
A
C
I
M
O
P
R
S
T
- m -
MANEUVER_BURNOUT :
game_data.h
MANEUVER_BUZZ_DEBRIS :
game_data.h
MANEUVER_CHILL :
game_data.h
MANEUVER_CORKSCREW :
game_data.h
MANEUVER_DRIFT :
game_data.h
MANEUVER_DROP_A_MINE :
game_data.h
MANEUVER_FISH_HOOK :
game_data.h
MANEUVER_FULL_AHEAD :
game_data.h
MANEUVER_GET_DISTANCE :
game_data.h
MANEUVER_GLOAT :
game_data.h
MANEUVER_HARD_BRAKE :
game_data.h
MANEUVER_HARD_TURN :
game_data.h
MANEUVER_INTERCEPT :
game_data.h
MANEUVER_KICK_STOP :
game_data.h
MANEUVER_KICKIT :
game_data.h
MANEUVER_KILL_MISSILE :
game_data.h
MANEUVER_LINE_UP_DROP :
game_data.h
MANEUVER_NONE :
game_data.h
MANEUVER_OUTA_HERE :
game_data.h
MANEUVER_RAM_MISSILE :
game_data.h
MANEUVER_ROLL_OVER :
game_data.h
MANEUVER_SAFE_BRAKE :
game_data.h
MANEUVER_SIT_N_FIRE :
game_data.h
MANEUVER_SIT_N_SPIN :
game_data.h
MANEUVER_SPLIT_LEFT :
game_data.h
MANEUVER_SPLIT_RIGHT :
game_data.h
MANEUVER_STRAFE_ENEMY :
game_data.h
MANEUVER_STRAFE_N_ROLL :
game_data.h
MANEUVER_SUICIDE_RUN :
game_data.h
MANEUVER_TAIL_FIRE :
game_data.h
MANEUVER_TARGET_LASER :
game_data.h
MANEUVER_TARGET_MISSILE :
game_data.h
MANEUVER_THINKING :
game_data.h
MANEUVER_TIGHT_LOOP :
game_data.h
MANEUVER_TRY2TAIL :
game_data.h
MANEUVER_TURN_N_FIRE :
game_data.h
MANEUVER_TURN_N_KICK :
game_data.h
MANEUVER_TURN_N_SPIN :
game_data.h
MANEUVER_UNKNOWN_44 :
game_data.h
MANEUVER_UNKNOWN_48 :
game_data.h
MANEUVER_UNKNOWN_49 :
game_data.h
MANEUVER_VEER_AWAY :
game_data.h
MANEUVER_WABBLE :
game_data.h
MANEUVER_WARPING_IN :
game_data.h
MANEUVER_WARPING_OUT :
game_data.h
MANEUVER_ZIG_ZAG :
game_data.h
MANEUVER_ZIG_ZAG_PITCH :
game_data.h
MANEUVER_ZIP_PAST :
game_data.h
MISSION_TYPE_BOGUS_AVOID_CRASH :
game_data.h
MISSION_TYPE_CANNED_SEQUENCE :
game_data.h
MISSION_TYPE_COME_HOME :
game_data.h
MISSION_TYPE_DEFEND :
game_data.h
MISSION_TYPE_ESCORT :
game_data.h
MISSION_TYPE_GOTO_WARP :
game_data.h
MISSION_TYPE_NONE :
game_data.h
MISSION_TYPE_PATROL :
game_data.h
MISSION_TYPE_RENDEZVOUS :
game_data.h
MISSION_TYPE_ROUT :
game_data.h
MISSION_TYPE_SPLIT_PATROL :
game_data.h
MISSION_TYPE_STRIKE :
game_data.h
MISSION_TYPE_WARP_ARRIVE :
game_data.h
MISSION_TYPE_WINGMAN :
game_data.h
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