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Wing Commander II
Reconstructed Win32 source (1996)
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#include <game.h>
Data Fields | |
| char * | name |
| int | field_4 |
| IxSample * | sample |
| int | field_c |
| struct WaveTableEntry * | next |
| char* WaveTableEntry::name |
Definition at line 338 of file game.h.
Referenced by FindWaveTableEntryByName(), FreeWaveTable(), PlayRawSpeechBuffer(), PlaySnowStaticSound(), playWAVE(), and RemoveWaveTableEntry().
| struct WaveTableEntry* WaveTableEntry::next |
Definition at line 342 of file game.h.
Referenced by AllocateWaveTableEntry(), FindWaveTableEntryByName(), FreeWaveTable(), and RemoveWaveTableEntry().
| IxSample* WaveTableEntry::sample |
Definition at line 340 of file game.h.
Referenced by PlayRawSpeechBuffer(), PlaySnowStaticSound(), playWAVE(), and StopSoundsUsingWave().