Wing Commander II
Reconstructed Win32 source (1996)
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WaveTableEntry Struct Reference

#include <game.h>

Data Fields

char * name
int field_4
IxSample * sample
int field_c
struct WaveTableEntry * next

Detailed Description

Definition at line 337 of file game.h.

Field Documentation

◆ field_4

int WaveTableEntry::field_4

Definition at line 339 of file game.h.

◆ field_c

int WaveTableEntry::field_c

Definition at line 341 of file game.h.

◆ name

char* WaveTableEntry::name

◆ next

struct WaveTableEntry* WaveTableEntry::next

◆ sample

IxSample* WaveTableEntry::sample

Definition at line 340 of file game.h.

Referenced by PlayRawSpeechBuffer(), PlaySnowStaticSound(), playWAVE(), and StopSoundsUsingWave().


The documentation for this struct was generated from the following file: