Wing Commander II
Reconstructed Win32 source (1996)
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ScrambleAnimationActor Struct Reference

#include <game_data.h>

Data Fields

short x
short y
short deltaX
short deltaY
signed char baseFrame
signed char animationFrame
signed char animationState
const unsigned short * animation
unsigned char * shape
short angle
short scale
signed char flip

Detailed Description

Definition at line 1029 of file game_data.h.

Field Documentation

◆ angle

short ScrambleAnimationActor::angle

Definition at line 1039 of file game_data.h.

◆ animation

const unsigned short* ScrambleAnimationActor::animation

Definition at line 1037 of file game_data.h.

◆ animationFrame

signed char ScrambleAnimationActor::animationFrame

Definition at line 1035 of file game_data.h.

◆ animationState

signed char ScrambleAnimationActor::animationState

Definition at line 1036 of file game_data.h.

◆ baseFrame

signed char ScrambleAnimationActor::baseFrame

Definition at line 1034 of file game_data.h.

◆ deltaX

short ScrambleAnimationActor::deltaX

Definition at line 1032 of file game_data.h.

◆ deltaY

short ScrambleAnimationActor::deltaY

Definition at line 1033 of file game_data.h.

◆ flip

signed char ScrambleAnimationActor::flip

Definition at line 1041 of file game_data.h.

◆ scale

short ScrambleAnimationActor::scale

Definition at line 1040 of file game_data.h.

◆ shape

unsigned char* ScrambleAnimationActor::shape

Definition at line 1038 of file game_data.h.

◆ x

short ScrambleAnimationActor::x

Definition at line 1030 of file game_data.h.

◆ y

short ScrambleAnimationActor::y

Definition at line 1031 of file game_data.h.


The documentation for this struct was generated from the following file: