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Wing Commander II
Reconstructed Win32 source (1996)
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#include <game_data.h>
Data Fields | |
| short | x |
| short | y |
| short | deltaX |
| short | deltaY |
| signed char | baseFrame |
| signed char | animationFrame |
| signed char | animationState |
| const unsigned short * | animation |
| unsigned char * | shape |
| short | angle |
| short | scale |
| signed char | flip |
Definition at line 1029 of file game_data.h.
| short ScrambleAnimationActor::angle |
Definition at line 1039 of file game_data.h.
| const unsigned short* ScrambleAnimationActor::animation |
Definition at line 1037 of file game_data.h.
| signed char ScrambleAnimationActor::animationFrame |
Definition at line 1035 of file game_data.h.
| signed char ScrambleAnimationActor::animationState |
Definition at line 1036 of file game_data.h.
| signed char ScrambleAnimationActor::baseFrame |
Definition at line 1034 of file game_data.h.
| short ScrambleAnimationActor::deltaX |
Definition at line 1032 of file game_data.h.
| short ScrambleAnimationActor::deltaY |
Definition at line 1033 of file game_data.h.
| signed char ScrambleAnimationActor::flip |
Definition at line 1041 of file game_data.h.
| short ScrambleAnimationActor::scale |
Definition at line 1040 of file game_data.h.
| unsigned char* ScrambleAnimationActor::shape |
Definition at line 1038 of file game_data.h.
| short ScrambleAnimationActor::x |
Definition at line 1030 of file game_data.h.
| short ScrambleAnimationActor::y |
Definition at line 1031 of file game_data.h.