Wing Commander II
Reconstructed Win32 source (1996)
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SceneAnimationObject Struct Reference

#include <game_data.h>

Data Fields

short layer
short scriptOffset
signed char * scriptStart
signed char * scriptCursor
signed char * repeatCursor
unsigned short goalFlags
short delay
unsigned char * shape
short x
short y
short rotation
short scale
short frame
short deltaX
short deltaY
short deltaRotation
short deltaScale
short deltaFrame
short goalX
short goalY
short goalRotation
short goalScale
short goalFrame

Detailed Description

Definition at line 842 of file game_data.h.

Field Documentation

◆ delay

short SceneAnimationObject::delay

Definition at line 849 of file game_data.h.

◆ deltaFrame

short SceneAnimationObject::deltaFrame

Definition at line 860 of file game_data.h.

◆ deltaRotation

short SceneAnimationObject::deltaRotation

Definition at line 858 of file game_data.h.

◆ deltaScale

short SceneAnimationObject::deltaScale

Definition at line 859 of file game_data.h.

◆ deltaX

short SceneAnimationObject::deltaX

Definition at line 856 of file game_data.h.

◆ deltaY

short SceneAnimationObject::deltaY

Definition at line 857 of file game_data.h.

◆ frame

short SceneAnimationObject::frame

Definition at line 855 of file game_data.h.

◆ goalFlags

unsigned short SceneAnimationObject::goalFlags

Definition at line 848 of file game_data.h.

◆ goalFrame

short SceneAnimationObject::goalFrame

Definition at line 865 of file game_data.h.

◆ goalRotation

short SceneAnimationObject::goalRotation

Definition at line 863 of file game_data.h.

◆ goalScale

short SceneAnimationObject::goalScale

Definition at line 864 of file game_data.h.

◆ goalX

short SceneAnimationObject::goalX

Definition at line 861 of file game_data.h.

◆ goalY

short SceneAnimationObject::goalY

Definition at line 862 of file game_data.h.

◆ layer

short SceneAnimationObject::layer

Definition at line 843 of file game_data.h.

◆ repeatCursor

signed char* SceneAnimationObject::repeatCursor

Definition at line 847 of file game_data.h.

◆ rotation

short SceneAnimationObject::rotation

Definition at line 853 of file game_data.h.

◆ scale

short SceneAnimationObject::scale

Definition at line 854 of file game_data.h.

◆ scriptCursor

signed char* SceneAnimationObject::scriptCursor

Definition at line 846 of file game_data.h.

◆ scriptOffset

short SceneAnimationObject::scriptOffset

Definition at line 844 of file game_data.h.

◆ scriptStart

signed char* SceneAnimationObject::scriptStart

Definition at line 845 of file game_data.h.

◆ shape

unsigned char* SceneAnimationObject::shape

Definition at line 850 of file game_data.h.

◆ x

short SceneAnimationObject::x

Definition at line 851 of file game_data.h.

◆ y

short SceneAnimationObject::y

Definition at line 852 of file game_data.h.


The documentation for this struct was generated from the following file: