Wing Commander II
Reconstructed Win32 source (1996)
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ObjectResourceSlot Struct Reference

#include <game_data.h>

Data Fields

short resourceType
short objectType
short objectClass
unsigned char * shapeSet
unsigned char * animation
unsigned char * shape
unsigned char * field_12

Detailed Description

Definition at line 1396 of file game_data.h.

Field Documentation

◆ animation

unsigned char* ObjectResourceSlot::animation

Definition at line 1401 of file game_data.h.

Referenced by load_ship().

◆ field_12

unsigned char* ObjectResourceSlot::field_12

Definition at line 1403 of file game_data.h.

Referenced by Create_explosion_debris(), and load_ship().

◆ objectClass

short ObjectResourceSlot::objectClass

Definition at line 1399 of file game_data.h.

Referenced by load_ship().

◆ objectType

short ObjectResourceSlot::objectType

Definition at line 1398 of file game_data.h.

Referenced by load_ship().

◆ resourceType

short ObjectResourceSlot::resourceType

Definition at line 1397 of file game_data.h.

Referenced by free_ship(), load_all_slots(), load_ship(), and new_sphere_shapes().

◆ shape

unsigned char* ObjectResourceSlot::shape

Definition at line 1402 of file game_data.h.

Referenced by load_ship().

◆ shapeSet

unsigned char* ObjectResourceSlot::shapeSet

Definition at line 1400 of file game_data.h.

Referenced by load_ship().


The documentation for this struct was generated from the following file: