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Wing Commander II
Reconstructed Win32 source (1996)
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#include <game_data.h>
Data Fields | |
| short | resourceType |
| short | objectType |
| short | objectClass |
| unsigned char * | shapeSet |
| unsigned char * | animation |
| unsigned char * | shape |
| unsigned char * | field_12 |
Definition at line 1396 of file game_data.h.
| unsigned char* ObjectResourceSlot::animation |
Definition at line 1401 of file game_data.h.
Referenced by load_ship().
| unsigned char* ObjectResourceSlot::field_12 |
Definition at line 1403 of file game_data.h.
Referenced by Create_explosion_debris(), and load_ship().
| short ObjectResourceSlot::objectClass |
Definition at line 1399 of file game_data.h.
Referenced by load_ship().
| short ObjectResourceSlot::objectType |
Definition at line 1398 of file game_data.h.
Referenced by load_ship().
| short ObjectResourceSlot::resourceType |
Definition at line 1397 of file game_data.h.
Referenced by free_ship(), load_all_slots(), load_ship(), and new_sphere_shapes().
| unsigned char* ObjectResourceSlot::shape |
Definition at line 1402 of file game_data.h.
Referenced by load_ship().
| unsigned char* ObjectResourceSlot::shapeSet |
Definition at line 1400 of file game_data.h.
Referenced by load_ship().