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Wing Commander II
Reconstructed Win32 source (1996)
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#include <game_data.h>
Data Fields | |
| int | address |
| unsigned int | sizeAndFlags |
Definition at line 327 of file game_data.h.
| int NearHeapBlock::address |
Definition at line 328 of file game_data.h.
Referenced by AllocateNearHeapBlockByFlags(), AllocateNearHeapBlockFromEnd(), FreeNearHeapBlock(), GetNearHeapBlockSize(), MergeAdjacentNearHeapBlocks(), and PurgeNearHeapBlocks().
| unsigned int NearHeapBlock::sizeAndFlags |
Definition at line 329 of file game_data.h.
Referenced by AllocateNearHeapBlockByFlags(), AllocateNearHeapBlockFromEnd(), FreeNearHeapBlock(), GetAvailableMainMemory(), GetLargestMainMemoryBlock(), GetNearHeapBlockSize(), MergeAdjacentNearHeapBlocks(), PurgeNearHeapBlocks(), and ReleaseNearHeapBlock().