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Wing Commander II
Reconstructed Win32 source (1996)
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#include <game.h>
Data Fields | |
| int | type |
| short | value |
| short | status |
| unsigned int | timestamp |
| unsigned short | modifiers |
| short | x |
| short | y |
| unsigned short InputEventState::modifiers |
Definition at line 215 of file game.h.
Referenced by FindQueuedInputEvent(), GetNextInputEvent(), PeekInputEvent(), player_input(), PollPersonnelMenuInput(), and RunCutsceneScript().
| short InputEventState::status |
Definition at line 213 of file game.h.
Referenced by FindQueuedInputEvent(), GetNextInputEvent(), HandleFleetOverviewInput(), InflightComputer(), PeekInputEvent(), player_input(), ProcessCannedSceneInput(), RunCutsceneScript(), and WaitForInputKey().
| unsigned int InputEventState::timestamp |
Definition at line 214 of file game.h.
Referenced by FindQueuedInputEvent(), and PeekInputEvent().
| int InputEventState::type |
Definition at line 211 of file game.h.
Referenced by FindQueuedInputEvent(), PeekInputEvent(), and PollSceneHotspotInput().
| short InputEventState::value |
Definition at line 212 of file game.h.
Referenced by FindQueuedInputEvent(), GetNextInputEvent(), PeekInputEvent(), player_input(), WaitForAnyInputPress(), and WaitForInputKey().
| short InputEventState::x |
Definition at line 216 of file game.h.
Referenced by FindQueuedInputEvent(), GetNextInputEvent(), HandleFleetOverviewInput(), PeekInputEvent(), player_input(), and PollSceneHotspotInput().
| short InputEventState::y |
Definition at line 217 of file game.h.
Referenced by FindQueuedInputEvent(), GetNextInputEvent(), HandleFleetOverviewInput(), PeekInputEvent(), player_input(), and PollSceneHotspotInput().