|
Wing Commander II
Reconstructed Win32 source (1996)
|
#include <game.h>
Data Fields | |
| short | type |
| short | x |
| short | y |
| short | value |
| unsigned int | modifiers |
| unsigned int | timestamp |
| short | primaryButton |
| short | secondaryButton |
| unsigned int | field_14 |
| unsigned int | field_18 |
| unsigned int | status |
| struct InputEvent * | next |
| struct InputEvent * | previous |
| unsigned int InputEvent::field_14 |
Definition at line 201 of file game.h.
Referenced by FindQueuedInputEvent(), GetNextInputEvent(), PeekInputEvent(), and QueueInputEvent().
| unsigned int InputEvent::field_18 |
Definition at line 202 of file game.h.
Referenced by FindQueuedInputEvent(), GetNextInputEvent(), PeekInputEvent(), and QueueInputEvent().
| unsigned int InputEvent::modifiers |
Definition at line 197 of file game.h.
Referenced by FindQueuedInputEvent(), GetNextInputEvent(), PeekInputEvent(), and QueueInputEvent().
| struct InputEvent* InputEvent::next |
Definition at line 204 of file game.h.
Referenced by QueueInputEvent(), ReleaseInputEventQueue(), RemoveInputEvent(), and RetainInputEventsOfType().
| struct InputEvent* InputEvent::previous |
Definition at line 205 of file game.h.
Referenced by QueueInputEvent(), RemoveInputEvent(), and RetainInputEventsOfType().
| short InputEvent::primaryButton |
Definition at line 199 of file game.h.
Referenced by FindQueuedInputEvent(), GetNextInputEvent(), PeekInputEvent(), and QueueInputEvent().
| short InputEvent::secondaryButton |
Definition at line 200 of file game.h.
Referenced by FindQueuedInputEvent(), GetNextInputEvent(), PeekInputEvent(), and QueueInputEvent().
| unsigned int InputEvent::status |
Definition at line 203 of file game.h.
Referenced by FindQueuedInputEvent(), GetNextInputEvent(), PeekInputEvent(), and QueueInputEvent().
| short InputEvent::type |
Definition at line 193 of file game.h.
Referenced by FindQueuedInputEvent(), GetNextInputEvent(), PeekInputEvent(), QueueInputEvent(), and RetainInputEventsOfType().
| short InputEvent::value |
Definition at line 196 of file game.h.
Referenced by GetNextInputEvent(), and QueueInputEvent().
| short InputEvent::x |
Definition at line 194 of file game.h.
Referenced by FindQueuedInputEvent(), GetNextInputEvent(), and QueueInputEvent().
| short InputEvent::y |
Definition at line 195 of file game.h.
Referenced by FindQueuedInputEvent(), GetNextInputEvent(), and QueueInputEvent().