Wing Commander II
Reconstructed Win32 source (1996)
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InputEvent Struct Reference

#include <game.h>

Data Fields

short type
short x
short y
short value
unsigned int modifiers
unsigned int timestamp
short primaryButton
short secondaryButton
unsigned int field_14
unsigned int field_18
unsigned int status
struct InputEvent * next
struct InputEvent * previous

Detailed Description

Definition at line 192 of file game.h.

Field Documentation

◆ field_14

unsigned int InputEvent::field_14

Definition at line 201 of file game.h.

Referenced by FindQueuedInputEvent(), GetNextInputEvent(), PeekInputEvent(), and QueueInputEvent().

◆ field_18

unsigned int InputEvent::field_18

Definition at line 202 of file game.h.

Referenced by FindQueuedInputEvent(), GetNextInputEvent(), PeekInputEvent(), and QueueInputEvent().

◆ modifiers

unsigned int InputEvent::modifiers

Definition at line 197 of file game.h.

Referenced by FindQueuedInputEvent(), GetNextInputEvent(), PeekInputEvent(), and QueueInputEvent().

◆ next

struct InputEvent* InputEvent::next

◆ previous

struct InputEvent* InputEvent::previous

Definition at line 205 of file game.h.

Referenced by QueueInputEvent(), RemoveInputEvent(), and RetainInputEventsOfType().

◆ primaryButton

short InputEvent::primaryButton

Definition at line 199 of file game.h.

Referenced by FindQueuedInputEvent(), GetNextInputEvent(), PeekInputEvent(), and QueueInputEvent().

◆ secondaryButton

short InputEvent::secondaryButton

Definition at line 200 of file game.h.

Referenced by FindQueuedInputEvent(), GetNextInputEvent(), PeekInputEvent(), and QueueInputEvent().

◆ status

unsigned int InputEvent::status

Definition at line 203 of file game.h.

Referenced by FindQueuedInputEvent(), GetNextInputEvent(), PeekInputEvent(), and QueueInputEvent().

◆ timestamp

unsigned int InputEvent::timestamp

Definition at line 198 of file game.h.

◆ type

short InputEvent::type

◆ value

short InputEvent::value

Definition at line 196 of file game.h.

Referenced by GetNextInputEvent(), and QueueInputEvent().

◆ x

short InputEvent::x

Definition at line 194 of file game.h.

Referenced by FindQueuedInputEvent(), GetNextInputEvent(), and QueueInputEvent().

◆ y

short InputEvent::y

Definition at line 195 of file game.h.

Referenced by FindQueuedInputEvent(), GetNextInputEvent(), and QueueInputEvent().


The documentation for this struct was generated from the following file: