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Wing Commander II
Reconstructed Win32 source (1996)
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#include <game.h>
Data Fields | |
| void * | block |
| unsigned int | size |
| struct GuardedAllocation * | next |
| void* GuardedAllocation::block |
Definition at line 354 of file game.h.
Referenced by AllocateGuardedMemory(), and FreeGuardedAllocation().
| struct GuardedAllocation* GuardedAllocation::next |
Definition at line 356 of file game.h.
Referenced by AllocateGuardedMemory(), and FreeGuardedAllocation().
| unsigned int GuardedAllocation::size |
Definition at line 355 of file game.h.
Referenced by AllocateGuardedMemory(), and FreeGuardedAllocation().