Wing Commander II
Reconstructed Win32 source (1996)
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FireworkState Struct Reference

#include <game_data.h>

Data Fields

short frame
short x
short y
short variant
int soundHandle

Detailed Description

Definition at line 334 of file game_data.h.

Field Documentation

◆ frame

short FireworkState::frame

Definition at line 335 of file game_data.h.

Referenced by ShowVictoryScreen(), and TheEndFireWorks().

◆ soundHandle

int FireworkState::soundHandle

Definition at line 339 of file game_data.h.

Referenced by ShowVictoryScreen(), and TheEndFireWorks().

◆ variant

short FireworkState::variant

Definition at line 338 of file game_data.h.

Referenced by ShowVictoryScreen().

◆ x

short FireworkState::x

Definition at line 336 of file game_data.h.

Referenced by ShowVictoryScreen().

◆ y

short FireworkState::y

Definition at line 337 of file game_data.h.

Referenced by ShowVictoryScreen().


The documentation for this struct was generated from the following file: