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Wing Commander II
Reconstructed Win32 source (1996)
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#include <game_data.h>
Data Fields | |
| short | frame |
| short | x |
| short | y |
| short | variant |
| int | soundHandle |
Definition at line 334 of file game_data.h.
| short FireworkState::frame |
Definition at line 335 of file game_data.h.
Referenced by ShowVictoryScreen(), and TheEndFireWorks().
| int FireworkState::soundHandle |
Definition at line 339 of file game_data.h.
Referenced by ShowVictoryScreen(), and TheEndFireWorks().
| short FireworkState::variant |
Definition at line 338 of file game_data.h.
Referenced by ShowVictoryScreen().
| short FireworkState::x |
Definition at line 336 of file game_data.h.
Referenced by ShowVictoryScreen().
| short FireworkState::y |
Definition at line 337 of file game_data.h.
Referenced by ShowVictoryScreen().